C:\Projeto (CLS)\gamemodes\CLS.pwn(200) : warning 217: loose indentation
C:\Projeto (CLS)\gamemodes\CLS.pwn(338) : warning 217: loose indentation
C:\Projeto (CLS)\gamemodes\CLS.pwn(424) : warning 217: loose indentation
C:\Projeto (CLS)\gamemodes\CLS.pwn(494) : warning 203: symbol is never used: "DOF2_Exit"
C:\Projeto (CLS)\gamemodes\CLS.pwn(494) : warning 203: symbol is never used: "PlayerInfo"
C:\Projeto (CLS)\gamemodes\CLS.pwn(494) : warning 203: symbol is never used: "carrao"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
6 Warnings.
public OnPlayerCommandPerformed(playerid, cmdtext[], success)
{
if(!success)
{
new string[128];
format(string, sizeof(string), "{FF0000}| ERRO |{FF0000} » O Comando {00FFF3} %s {FF0000} Nгo Existe !.",cmdtext);
SendClientMessage(playerid,-1,string);
}
return 1;
}
return 1;
}
C:\Projeto (CLS)\gamemodes\CLS.pwn(416) : warning 217: loose indentation
C:\Projeto (CLS)\gamemodes\CLS.pwn(483) : warning 203: symbol is never used: "DOF2_Exit"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Warnings.
}
}
else{
SavePlayer( playerid );
Kick( playerid );
}
}
}
return 1;
}
Isso acontece porque o aviso й dirigido a alguma include e nгo ao gamemode em si.
Nesse caso provavelmente й a prуpria include DOF2... recomendo nem mexer se for o caso. Na linha 416 й sу indentaзгo (ou como dizem, errado: identaзгo) como os outros que vocк jб tinha corrigido... |
C:\Projeto (CLS)\gamemodes\CLS.pwn(416) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Warning.