|
new strr[128]; new PlayerName[MAX_PLAYERS];GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); if(ServerInfo[ConnectMessages] == 1) { switch (reason) { case 0: format(str, sizeof(str), "{FF0000}*** {0101DF}%s {FFFF00}[%d] {FF0000}ha dejado el Servidor {0101DF}||{FF0000} Se le crasheo :S {0101DF}||",PlayerName,playerid); case 1: format(str, sizeof(str), "{FF0000}*** {0101DF}%s {FFFF00}[%d] {FF0000}ha dejado el Servidor {0101DF}||{FF0000} Saliу D= {0101DF}||",PlayerName,playerid); case 2: format(str, sizeof(str), "{FF0000}*** {0101DF}%s {FFFF00}[%d] {FF0000}ha dejado el Servidor {0101DF}||{FF0000} Expulsado, Baneado o /Adios {0101DF}||", PlayerName,playerid); } SendClientMessageToAll(grey, strr); } |
new strr[128];
new PlayerName[MAX_PLAYERS];GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
if(ServerInfo[ConnectMessages] == 1)
{
switch (reason) {
case 0: format(strr, sizeof(strr), "{FF0000}*** {0101DF}%s {FFFF00}[%d] {FF0000}ha dejado el Servidor {0101DF}||{FF0000} Se le crasheo :S {0101DF}||",PlayerName,playerid);
case 1: format(strr, sizeof(strr), "{FF0000}*** {0101DF}%s {FFFF00}[%d] {FF0000}ha dejado el Servidor {0101DF}||{FF0000} Saliу D= {0101DF}||",PlayerName,playerid);
case 2: format(strr, sizeof(strr), "{FF0000}*** {0101DF}%s {FFFF00}[%d] {FF0000}ha dejado el Servidor {0101DF}||{FF0000} Expulsado, Baneado o /Adios {0101DF}||", PlayerName,playerid);
}
SendClientMessageToAll(grey, strr);
}
new strr[128], PlayerName[MAX_PLAYERS];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
if(ServerInfo[ConnectMessages] == 1)
{
switch(reason)
{
case 0: format(str, sizeof(str), "{FF0000}*** {0101DF}%s {FFFF00}[%d] {FF0000}ha dejado el Servidor {0101DF}||{FF0000} Se le crasheo :S {0101DF}||",PlayerName,playerid);
case 1: format(str, sizeof(str), "{FF0000}*** {0101DF}%s {FFFF00}[%d] {FF0000}ha dejado el Servidor {0101DF}||{FF0000} Saliу D= {0101DF}||",PlayerName,playerid);
case 2: format(str, sizeof(str), "{FF0000}*** {0101DF}%s {FFFF00}[%d] {FF0000}ha dejado el Servidor {0101DF}||{FF0000} Expulsado, Baneado o /Adios {0101DF}||", PlayerName,playerid);
}
SendClientMessageToAll(grey, strr);
}
new str[128], PlayerName[MAX_PLAYER_NAME];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
if(ServerInfo[ConnectMessages] == 1)
{
switch(reason)
{
case 0: format(str, sizeof(str), "{FF0000}*** {0101DF}%s {FFFF00}[%d] {FF0000}ha dejado el Servidor {0101DF}||{FF0000} Se le crasheo :S {0101DF}||",PlayerName,playerid);
case 1: format(str, sizeof(str), "{FF0000}*** {0101DF}%s {FFFF00}[%d] {FF0000}ha dejado el Servidor {0101DF}||{FF0000} Saliу D= {0101DF}||",PlayerName,playerid);
case 2: format(str, sizeof(str), "{FF0000}*** {0101DF}%s {FFFF00}[%d] {FF0000}ha dejado el Servidor {0101DF}||{FF0000} Expulsado, Baneado o /Adios {0101DF}||", PlayerName,playerid);
}
SendClientMessageToAll(grey, str);
}