Hello guys please help me, after i do this it give me 2 errors but idk what is wrong with it
Код:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{
if(GetPVarInt(playerid, "commitSuicide") == 1)
{
SetPVarInt(playerid, "commitSuicide", 0);
}
if(issuerid != INVALID_PLAYER_ID && issuerid != playerid && PlayerInfo[issuerid][pAdmin] < 4 && weaponid == 38 && antiCheat && PlayerInfo[issuerid][pBanned] != 3)
{
if(PlayerInfo[issuerid][pGuns][7] != 38)
{
new string[256];
SetPVarInt(issuerid, "_HACK_WARNINGS", 0 );
RemovePlayerWeapon(issuerid, weaponid);
PlayerInfo[issuerid][pBanned] = 3;
new playerip[32];
GetPlayerIp(issuerid, playerip, sizeof(playerip));
format(string, sizeof(string), "AdmWarn: %s(%d - %s) has been banned by ANTICHEAT, reason: Fake Bullets / Illegal modification", GetPlayerNameEx(issuerid), issuerid, playerip);
PlayerInfo[issuerid][pBanned] = 3;
ABroadCast(COLOR_LIGHTRED, string, 2);
Log("logs/ban.log", string);
SystemBan(issuerid, "[System] (Fake Bullets)");
MySQLBan(GetPlayerSQLId(issuerid), playerip, "Fake Bullets", 1,"System");
SetTimerEx("KickEx", 1000, 0, "i", issuerid);
TotalAutoBan++;
SendClientMessageEx(issuerid, COLOR_LIGHTRED, "The ANTICHEAT system has detected you as a {FFFFFF}hacker{FF0000}. You have been banned.");
SendClientMessageEx(issuerid, COLOR_LIGHTRED, "If you believe this was an error please feel free to head to "WEBSITE" and make a ban appeal.");
return 1;
}
}
if(issuerid != INVALID_PLAYER_ID)
{
ShotPlayer[issuerid][playerid] = gettime();
LastShot[playerid] = gettime();
aLastShot[playerid] = issuerid;
if(GetPVarType(playerid, "gt_Spraying"))
{
DeletePVar(playerid, "gt_Spraying");
}
if(prisonactive == 0)
{
if(amount == 0)
{
if(weaponid != 54 && weaponid != 4)
{
if(GetPVarInt(playerid, "CleoWarning") == 2)
{
if(PlayerInfo[playerid][pJailTime] > 0) return 1;
new totalwealth = PlayerInfo[playerid][pAccount] + GetPlayerCash(playerid);
if(PlayerInfo[playerid][pPhousekey] != INVALID_HOUSE_ID && HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwnerID] == GetPlayerSQLId(playerid)) totalwealth += HouseInfo[PlayerInfo[playerid][pPhousekey]][hSafeMoney];
if(PlayerInfo[playerid][pPhousekey2] != INVALID_HOUSE_ID && HouseInfo[PlayerInfo[playerid][pPhousekey2]][hOwnerID] == GetPlayerSQLId(playerid)) totalwealth += HouseInfo[PlayerInfo[playerid][pPhousekey2]][hSafeMoney];
new fine = 15*totalwealth/100;
if(fine < 1) fine = 1000000;
GivePlayerCash(playerid, -fine);
PlayerInfo[playerid][pWarns] += 1;
SetPlayerArmedWeapon(playerid, 0);
if(GetPVarInt(playerid, "IsInArena") >= 0)
{
LeavePaintballArena(playerid, GetPVarInt(playerid, "IsInArena"));
}
new string[128];
GameTextForPlayer(playerid, "~w~Welcome to ~n~~r~Fort DeMorgan", 5000, 3);
ResetPlayerWeaponsEx(playerid);
SendClientMessageEx(playerid, COLOR_CYAN, "A 15% CLEO tax has been assessed to your account along with a 3 hour prison - future use could result in a ban");
ShowPlayerDialog(playerid,DIALOG_NOTHING,DIALOG_STYLE_MSGBOX,"BUSTED!","A 15% CLEO tax has been assessed to your account along with a 3 hour prison - future use could result in a ban","Exit","");
if(PlayerInfo[playerid][pLevel] > 3) {
format(string, sizeof(string), "AdmCmd: %s has been prisoned by Admin, reason: BUSTED!", GetPlayerNameEx(playerid), GetPlayerNameEx(playerid));
SendClientMessageToAllEx(COLOR_LIGHTRED, string);
}
else {
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s has been prisoned by Admin, reason: BUSTED!", GetPlayerNameEx(playerid), GetPlayerNameEx(playerid));
ABroadCast(COLOR_YELLOW, string, 3);
}
PlayerInfo[playerid][pWantedLevel] = 0;
SetPlayerWantedLevel(playerid, 0);
SetPlayerHealth(playerid, 0x7FB00000);
PlayerInfo[playerid][pJailTime] = 180*60;
SetTimerEx("IdiotSound", 10000, 0, "i", playerid);
strcpy(PlayerInfo[playerid][pPrisonReason], "[OOC][PRISON] BUSTED!", 128);
strcpy(PlayerInfo[playerid][pPrisonedBy], "System", 128);
PhoneOnline[playerid] = 1;
SetPlayerInterior(playerid, 1);
PlayerInfo[playerid][pInt] = 1;
new rand = random(sizeof(OOCPrisonSpawns));
Streamer_UpdateEx(playerid, OOCPrisonSpawns[rand][0], OOCPrisonSpawns[rand][1], OOCPrisonSpawns[rand][2]);
SetPlayerPos(playerid, OOCPrisonSpawns[rand][0], OOCPrisonSpawns[rand][1], OOCPrisonSpawns[rand][2]);
SetPlayerSkin(playerid, 50);
SetPlayerColor(playerid, TEAM_APRISON_COLOR);
Player_StreamPrep(playerid, OOCPrisonSpawns[rand][0], OOCPrisonSpawns[rand][1], OOCPrisonSpawns[rand][2], FREEZE_TIME);
new WeaponName[ 32 ];
GetWeaponName( weaponid, WeaponName, sizeof( WeaponName ) );
format(string, sizeof(string), "[PRISONED] %s(%d) (Ping: %d) | damage: %f | Weapon: %s | Issuer: %s(%d) | Frames: %d", GetPlayerNameExt(playerid), playerid, GetPlayerPing(playerid), amount, WeaponName, GetPlayerNameExt(issuerid), issuerid, pFPS[playerid]);
Log("logs/cleo.log", string);
foreach(new i : Player)
{
if(IsPlayerAdmin(i))
{
SendClientMessageEx(i, COLOR_CYAN, string);
}
}
DeletePVar(playerid, "CleoWarning");
}
else
{
new WeaponName[ 32 ], string[128];
GetWeaponName( weaponid, WeaponName, sizeof( WeaponName ) );
format(string, sizeof(string), "%s(%d) (Ping: %d) | damage: %f | Weapon: %s | Issuer: %s(%d) | Frames: %d", GetPlayerNameExt(playerid), playerid, GetPlayerPing(playerid), amount, WeaponName, GetPlayerNameExt(issuerid), issuerid, pFPS[playerid]);
Log("logs/cleo.log", string);
foreach(new i : Player)
{
if(IsPlayerAdmin(i))
{
SendClientMessageEx(i, COLOR_CYAN, string);
}
}
SetPVarInt(playerid, "CleoWarning", GetPVarInt(playerid, "CleoWarning")+1);
}
}
}
}
}
if(GetPVarInt(playerid, "PlayerCuffed") == 1)
{
new Float:currenthealth;
GetPlayerHealth(playerid, currenthealth);
if(currenthealth+amount > 100) SetPlayerHealth(playerid, 100); else SetPlayerHealth(playerid, currenthealth+amount);
}
foreach(new i: Player) {
if(PlayerInfo[i][pAdmin] >= 2 && GetPVarType(i, "_dCheck") && GetPVarInt(i, "_dCheck") == playerid) {
new string[128];
format(string, sizeof(string), "Damagecheck on %s: Issuer: %s (%d) | Weapon: %s | Damage: %f", GetPlayerNameEx(playerid), GetPlayerNameEx(issuerid), issuerid, GetWeaponNameEx(weaponid), amount);
SendClientMessageEx(i, COLOR_WHITE, string);
}
}
new Float:actual_damage = amount;
//fitness damage modifier
if (weaponid == 0 || weaponid == 1 || weaponid == 2 || weaponid == 3 || weaponid == 5 || weaponid == 6 || weaponid == 7 || weaponid == 8)
{
new Float: multiply;
if(PlayerInfo[playerid][pAdmin] >= 2 || PlayerInfo[playerid][pJailTime] > 0 || HelpingNewbie[playerid] != INVALID_PLAYER_ID || GetPVarInt(playerid, "eventStaff") >= 1) return 1;
if(hgActive == 1 && HungerPlayerInfo[playerid][hgInEvent] == 1) return 1;
if (PlayerInfo[issuerid][pFitness] < 50)
{
multiply = 2;
}
else if (PlayerInfo[issuerid][pFitness] >= 50 && PlayerInfo[issuerid][pFitness] <= 79)
{
multiply = 3.5;
}
else if (PlayerInfo[issuerid][pFitness] >= 80)
{
multiply = 5;
}
if (PlayerInfo[playerid][pFitness] >= 80)
{
actual_damage = actual_damage/2;
}
actual_damage *= multiply;
}
//heroin damage reduction
if (GetPVarInt(playerid, "HeroinDamageResist") == 1) {
actual_damage *= 0.25;
}
//armor & hp calculations AFTER damage modifiers
new Float:difference;
new Float:health, Float:armour;
GetPlayerHealth(playerid, health);
GetPlayerArmour(playerid, armour);
if (armour == 0)
{
if (actual_damage > amount)
{
difference = actual_damage - amount;
SetPlayerHealth(playerid, health - difference);
}
else if (actual_damage < amount)
{
difference = amount - actual_damage;
SetPlayerHealth(playerid, health - difference);
}
}
else if (armour >= actual_damage)
{
if (actual_damage > amount)
{
difference = actual_damage - amount;
SetPlayerArmor(playerid, armour - difference);
}
else if (actual_damage < amount)
{
difference = amount - actual_damage;
SetPlayerArmor(playerid, armour - difference);
}
}
else // damage needs to be split between armour & health
{
if (actual_damage > amount)
{
difference = actual_damage - amount;
new Float:leftOver = difference - armour;
SetPlayerArmor(playerid, 0);
SetPlayerHealth(playerid, health - leftOver);
}
else if (actual_damage < amount)
{
difference = amount - actual_damage;
new Float:leftOver = difference - armour;
SetPlayerArmor(playerid, 0);
SetPlayerHealth(playerid, health - leftOver);
}
}
if(issuerid == INVALID_PLAYER_ID) return 1;
if(playerExecute[issuerid] && IsAHitman(issuerid) && bodypart == 9 && GoChase[issuerid] == playerid)
{
if(GetPVarType(playerid, "IsFrozen"))
return SendClientMessageEx(issuerid, COLOR_LIGHTRED, "That player is currently frozen, you cannot execute them!");
if(weaponid != 24 && weaponid != 25 && weaponid != 34 && weaponid != 27 )
return SendClientMessageEx(issuerid, COLOR_GREY, "You cannot headshot with this weapon.");
if(GoChase[issuerid] == playerid)
{
new rand = random(100);
new spasrand = 25;
if(PlayerInfo[issuerid][pHunger] > 30) {
spasrand = spasrand-10;
}
if(rand <= spasrand) { // fail
SendClientMessageEx(issuerid, COLOR_GREY, "Your weapon spased out, you weren't able to make a direct hit to the head, try again.");
return 1;
}
if(weaponid != 34) {
new Float: x, Float: y, Float: z;
GetPlayerPos(issuerid, x, y, z);
if(!IsPlayerInRangeOfPoint(playerid, 15.0, x, y, z))
{
SendClientMessageEx(issuerid, COLOR_GREY, "You are not close enough to that player to headshot.");
return 1;
}
}
SetPlayerArmour(playerid, 0);
SetPlayerHealth(playerid, 0);
playerExecute[issuerid] = 0;
new string[64];
format(string, sizeof(string), "You have executed %s, headshot mode has been disaled.", GetPlayerNameEx(playerid), playerid);
SendClientMessageEx(issuerid, COLOR_LIGHTBLUE, string);
}
}
return 1;
}
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
{
if (damagedid == INVALID_PLAYER_ID) return 1;
if (playerid == INVALID_PLAYER_ID) return 1;
if(pTazer{playerid} == 1)
{
if(weaponid != 23) {
new string[44 + MAX_PLAYER_NAME];
RemovePlayerWeapon(playerid, 23);
GivePlayerValidWeapon(playerid, pTazerReplace{playerid}, 60000);
format(string, sizeof(string), "* %s holsters their tazer.", GetPlayerNameEx(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
pTazer{playerid} = 0;
return 1;
}
if(!ProxDetectorS(20.0, playerid, damagedid)) {
new string[44 + (MAX_PLAYER_NAME * 2)];
format(string, sizeof(string), "* %s fires their tazer at %s, missing them.", GetPlayerNameEx(playerid), GetPlayerNameEx(damagedid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
if(TazerTimeout[playerid] > 0 && !GetPVarType(damagedid, "IsFrozen"))
{
new Float:hp;
GetPlayerHealth(damagedid, hp);
SetPlayerHealth(damagedid, hp-amount);
return 1;
}
if(GetPlayerState(damagedid) == PLAYER_STATE_ONFOOT && PlayerCuffed[damagedid] == 2 && PlayerInfo[playerid][pHasTazer] == 1)
{
if(TazerTimeout[playerid] > 0) return 1; // tazer is still reloading.......
if(PlayerInfo[damagedid][pAdmin] >= 2 && PlayerInfo[damagedid][pTogReports] != 1)
{
SendClientMessageEx(playerid, COLOR_GRAD2, "Admins can not be tazed!");
new Float:hp;
GetPlayerHealth(damagedid, hp);
SetPlayerHealth(damagedid, hp+amount);
return 1;
}
#if defined zombiemode
if(GetPVarInt(damagedid, "pIsZombie"))
{
SendClientMessageEx(playerid, COLOR_GRAD2, "Zombies can not be tazed!");
return 1;
}
#endif
new Float:X, Float:Y, Float:Z, Float:hp;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerHealth(damagedid, hp);
new string[44 + (MAX_PLAYER_NAME * 2)];
format(string, sizeof(string), "* %s fires their tazer at %s, sending them to the floor.", GetPlayerNameEx(playerid), GetPlayerNameEx(damagedid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(damagedid, "~r~Tazed", 3500, 3);
SetPlayerHealth(damagedid, hp+amount);
ApplyAnimation(damagedid, "PED", "FLOOR_hit_f", 4.0, 0, 1, 1, 1, 0, 1);
SetPVarInt(damagedid, "IsFrozen", 1);
PlayerPlaySound(damagedid, 1085, X, Y, Z);
PlayerPlaySound(playerid, 1085, X, Y, Z);
TazerTimeout[playerid] = 6;
SetTimerEx("TazerTimer",1000,false,"d",playerid);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~r~Tazer reloading... ~w~5", 1500,3);
}
if(GetPlayerState(damagedid) == PLAYER_STATE_ONFOOT && PlayerCuffed[damagedid] == 0 && PlayerInfo[playerid][pHasTazer] == 1)
{
if(PlayerInfo[damagedid][pAdmin] >= 2 && PlayerInfo[damagedid][pTogReports] != 1)
{
SendClientMessageEx(playerid, COLOR_GRAD2, "Admins can not be tazed!");
new Float:hp;
GetPlayerHealth(damagedid, hp);
SetPlayerHealth(damagedid, hp+amount);
return 1;
}
#if defined zombiemode
if(GetPVarInt(damagedid, "pIsZombie"))
{
SendClientMessageEx(playerid, COLOR_GRAD2, "Zombies can not be tazed!");
return 1;
}
#endif
new Float:X, Float:Y, Float:Z, Float:hp;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerHealth(damagedid, hp);
new string[44 + (MAX_PLAYER_NAME * 2)];
format(string, sizeof(string), "* %s fires their tazer at %s, stunning them.", GetPlayerNameEx(playerid), GetPlayerNameEx(damagedid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(damagedid, "~r~Tazed", 3500, 3);
SetPlayerHealth(damagedid, hp+amount);
TogglePlayerControllable(damagedid, 0);
ApplyAnimation(damagedid,"CRACK","crckdeth2",4.1,0,1,1,1,1,1);
PlayerPlaySound(damagedid, 1085, X, Y, Z);
PlayerPlaySound(playerid, 1085, X, Y, Z);
PlayerCuffed[damagedid] = 1;
SetPVarInt(damagedid, "PlayerCuffed", 1);
PlayerCuffedTime[damagedid] = 16;
SetPVarInt(damagedid, "IsFrozen", 1);
TazerTimeout[playerid] = 6;
SetTimerEx("TazerTimer",1000,false,"d",playerid);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~r~Tazer reloading... ~w~5", 1500,3);
}
}
return 1;
}
Could you point out the exact lines. Normally it means the public is not the same as the forward