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Joining job command problem - Printable Version

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+--- Thread: Joining job command problem (/showthread.php?tid=628825)



/join job command problem - MiiSha - 15.02.2017

The problem is players cannot /join some of these jobs when they're not VIP : I mean when They have pDonateRank == 0, they can't see any message ... like if they didn't type the command. The coordinations are exact and everything.
Because when I give them VIP rank 1 or more they get the ability of getting the job and the message :
If you are sure to become a xxxx, type /accept job

PHP код:
CMD:join(playerid, params[])
{
    if(
PlayerInfo[playerid][pDonateRank] > 0)
    {
        if(
PlayerInfo[playerid][pJob] == 0 || PlayerInfo[playerid][pJob2] == 0)
        {
            if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,251.99, 117.36, 1003.22)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job.");
                
GettingJob[playerid] = 1;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,301.042633, 178.700408, 1007.171875)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job.");
                
GettingJob[playerid] = 1;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1380.8955,-1088.6808,27.3844)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Lawyer, type /accept job.");
                
GettingJob[playerid] = 2;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1215.1304,-11.8431,1000.9219)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Whore, type /accept job.");
                
GettingJob[playerid] = 3;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2166.3772,-1675.3829,15.0859)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job.");
                
GettingJob[playerid] = 4;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2089.344970, 87.800231, 35.320312)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job.");
                
GettingJob[playerid] = 4;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1224.13, 267.98, 19.55)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
                
GettingJob[playerid] = 8;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2269.256103, -158.054321, 35.320312)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
                
GettingJob[playerid] = 8;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,161.92, -25.70, 1.57)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job.");
                
GettingJob[playerid] = 7;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2161.2764,-2146.2961,13.5469)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job.");
                
GettingJob[playerid] = 7;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2226.1716,-1718.1792,13.5165)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
                
GettingJob[playerid] = 8;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1099.73,-1504.67,15.800)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
                
GettingJob[playerid] = 8;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1366.4325,-1275.2096,13.5469)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job.");
                
GettingJob[playerid] = 9;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2623.333984, 209.235931, 4.684767)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job.");
                
GettingJob[playerid] = 9;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,531.7930,-1292.4044,17.2422)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Dealer, type /accept job.");
                
GettingJob[playerid] = 10;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,766.0804,14.5133,1000.7004)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job.");
                
GettingJob[playerid] = 12;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,758.98, -60.32, 1000.78)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job.");
                
GettingJob[playerid] = 12;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2040.9436,456.2395,35.1719)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Paper Boy, type /accept job.");
                
GettingJob[playerid] = 15;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-77.7288,-1136.3896,1.0781)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job.");
                
GettingJob[playerid] = 16;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2354.2808,-1169.2959,28.0066)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drug Smuggler, type /accept job.");
                
GettingJob[playerid] = 14;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1741.5199,-1863.4615,13.5750)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Taxi Driver, type /accept job.");
                
GettingJob[playerid] = 17;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-1981.144775, 133.063293, 27.687500)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Taxi Driver, type /accept job.");
                
GettingJob[playerid] = 17;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2195.8335,-1973.0638,13.5589)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Craftsman, type /accept job.");
                
GettingJob[playerid] = 18;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,502.6696,-11.6603,1000.6797)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bartender, type /accept job.");
                
GettingJob[playerid] = 19;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,4.0,2101.2136,-1812.4838,13.5547))
            {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Pizza Boy, type /accept job.");
                
GettingJob[playerid] = 21;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2304.5205,-2336.2322,13.5469))
            {
                if(
PlayerInfo[playerid][pLevel] >= 2)
                {
                      
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job.");
                    
GettingJob[playerid] = 20;
                      return 
1;
                }
                else return 
SendClientMessageEx(playerid, COLOR_GREY, "You must be atleast level 2 to become a Trucker.");
            }
            else if (
PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,251.99, 117.36, 1003.22)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job.");
                
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                
GettingJob2[playerid] = 1;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,301.042633, 178.700408, 1007.171875)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job.");
                
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                
GettingJob2[playerid] = 1;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1380.8955,-1088.6808,27.3844)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Lawyer, type /accept job.");
                
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                
GettingJob2[playerid] = 2;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1215.1304,-11.8431,1000.9219)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Whore, type /accept job.");
                
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                
GettingJob2[playerid] = 3;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2166.3772,-1675.3829,15.0859)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job.");
                
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                
GettingJob2[playerid] = 4;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2089.344970, 87.800231, 35.320312)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job.");
                
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                
GettingJob2[playerid] = 4;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1224.13, 267.98, 19.55)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
                
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                
GettingJob2[playerid] = 8;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2269.256103, -158.054321, 35.320312)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
                
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                
GettingJob2[playerid] = 8;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,161.92, -25.70, 1.57)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job.");
                
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                
GettingJob2[playerid] = 7;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, -2032.601928, 143.866592, 28.835937)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job.");
                
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                
GettingJob2[playerid] = 7;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 2226.1716,-1718.1792,13.5165)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
                
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                
GettingJob2[playerid] = 8;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 1099.73,-1504.67,15.800)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
                
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                
GettingJob2[playerid] = 8;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 1366.4325,-1275.2096,13.5469)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job.");
                
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                
GettingJob2[playerid] = 9;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, -2623.333984, 209.235931, 4.684767)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job.");
                
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                
GettingJob2[playerid] = 9;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 531.7930,-1292.4044,17.2422)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Dealer, type /accept job.");
                
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                
GettingJob2[playerid] = 10;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 766.0804,14.5133,1000.7004)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job.");
                
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                
GettingJob2[playerid] = 12;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 758.98, -60.32, 1000.78)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job.");
                
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                
GettingJob2[playerid] = 12;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, -2040.9436,456.2395,35.1719)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Paper Boy, type /accept job.");
                
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                
GettingJob2[playerid] = 15;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, -77.7288,-1136.3896,1.0781)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job.");
                
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                
GettingJob2[playerid] = 16;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 2354.2808,-1169.2959,28.0066)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drug Smuggler, type /accept job.");
                
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                
GettingJob2[playerid] = 14;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 1741.5199,-1863.4615,13.5750)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Taxi Driver, type /accept job.");
                
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                
GettingJob2[playerid] = 17;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, -1981.144775, 133.063293, 27.687500)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Taxi Driver, type /accept job.");
                
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                
GettingJob2[playerid] = 17;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 2195.8335,-1973.0638,13.5589)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Craftsman, type /accept job.");
                
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                
GettingJob2[playerid] = 18;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 502.6696,-11.6603,1000.6797)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bartender, type /accept job.");
                
GettingJob2[playerid] = 19;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-1720.962646, 1364.456176, 7.187500)) {
                
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Pizza Boy, type /accept job.");
                
GettingJob2[playerid] = 21;
                return 
1;
            }
            else if (
PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, -1560.963867, 127.491157, 3.554687)) {
                if(
PlayerInfo[playerid][pLevel] >= 2)
                {
                      
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job.");
                    
GettingJob2[playerid] = 20;
                      return 
1;
                }
                else return 
SendClientMessageEx(playerid, COLOR_GREY, "You must be atleast level 2 to become a Trucker.");
            }
            else
            {
                
SendClientMessageEx(playerid, COLOR_GREY, "You are not even near a place to get a Job!");
            }
        }
        else
        {
            
SendClientMessageEx(playerid, COLOR_GREY, "You already have 2 Jobs, use /quitjob first!");
        }
    }
    else
    {
        if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 251.99, 117.36, 1003.22)) {
            
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job.");
            
GettingJob[playerid] = 1;
            return 
1;
        }
        else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,301.042633, 178.700408, 1007.171875)) {
            
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job.");
            
GettingJob[playerid] = 1;
            return 
1;
        }
        else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1380.8955,-1088.6808,27.3844)) {
            
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Lawyer, type /accept job.");
            
GettingJob[playerid] = 2;
            return 
1;
        }
        else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1215.1304,-11.8431,1000.9219)) {
            
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Whore, type /accept job.");
            
GettingJob[playerid] = 3;
            return 
1;
        }
        else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2166.3772,-1675.3829,15.0859)) {
            
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job.");
            
GettingJob[playerid] = 4;
            return 
1;
        }
        else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2089.344970, 87.800231, 35.320312)) {
            
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job.");
            
GettingJob[playerid] = 4;
            return 
1;
        }
        else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1224.13, 267.98, 19.55)) {
            
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
            
GettingJob[playerid] = 8;
            return 
1;
        }
        else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2269.256103, -158.054321, 35.320312)) {
            
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
            
GettingJob[playerid] = 8;
            return 
1;
        }
        else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2032.601928, 143.866592, 28.835937))
        {
            
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job.");
            
GettingJob[playerid] = 7;
            return 
1;
        }
        else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,161.92, -25.70, 1.57))
        {
            
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job.");
            
GettingJob[playerid] = 7;
            return 
1;
        }
        else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2226.1716,-1718.1792,13.5165)) {
            
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
            
GettingJob[playerid] = 8;
            return 
1;
        }
        else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1099.73,-1504.67,15.800)) {
            
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
            
GettingJob[playerid] = 8;
            return 
1;
        }
        else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1366.4325,-1275.2096,13.5469)) {
            
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job.");
            
GettingJob[playerid] = 9;
            return 
1;
        }
        else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2623.333984, 209.235931, 4.684767)) {
            
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job.");
            
GettingJob[playerid] = 9;
            return 
1;
        }
        else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,531.7930,-1292.4044,17.2422)) {
            
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Dealer, type /accept job.");
            
GettingJob[playerid] = 10;
            return 
1;
        }
        else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,766.0804,14.5133,1000.7004)) {
            
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job.");
            
GettingJob[playerid] = 12;
            return 
1;
        }
        else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,758.98, -60.32, 1000.78)) {
            
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job.");
            
GettingJob[playerid] = 12;
            return 
1;
        }
        else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2040.9436,456.2395,35.1719)) {
            
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Paper Boy, type /accept job.");
            
GettingJob[playerid] = 15;
            return 
1;
        }
        else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-77.7288,-1136.3896,1.0781)) {
            
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job.");
            
GettingJob[playerid] = 16;
            return 
1;
        }
        else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2354.2808,-1169.2959,28.0066)) {
            
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drug Smuggler, type /accept job.");
            
GettingJob[playerid] = 14;
            return 
1;
        }
        else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1741.5199,-1863.4615,13.5750)) {
            
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Taxi Driver, type /accept job.");
            
GettingJob[playerid] = 17;
            return 
1;
        }
        else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-1981.144775, 133.063293, 27.687500)) {
            
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Taxi Driver, type /accept job.");
            
GettingJob[playerid] = 17;
            return 
1;
        }
        else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2195.8335,-1973.0638,13.5589)) {
            
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Craftsman, type /accept job.");
            
GettingJob[playerid] = 18;
            return 
1;
        }
        else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,502.6696,-11.6603,1000.6797)) {
            
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bartender, type /accept job.");
            
GettingJob[playerid] = 19;
            return 
1;
        }
        else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2101.2136,-1812.4838,13.5547)) {
            
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Pizza Boy, type /accept job.");
            
GettingJob[playerid] = 21;
            return 
1;
        }
        else if (
PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-1560.963867, 127.491157, 3.554687)) {
            if(
PlayerInfo[playerid][pLevel] >= 2)
            {
                  
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job.");
                
GettingJob[playerid] = 20;
                  return 
1;
            }
            else return 
SendClientMessageEx(playerid, COLOR_GREY, "You must be atleast level 2 to become a Trucker.");
        }
        else if (
PlayerInfo[playerid][pJob] > 0)
        {
            
SendClientMessageEx(playerid, COLOR_GREY, "You already have a Job, use /quitjob first!");
            
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: Only VIPs can get two jobs!");
        }
    }
    return 
1;
} 
Could someone please see where the problem is ! Rep+ !!



Re: Joining job command problem - MiiSha - 15.02.2017

UP ! Please, I need immediate Help !