[Ajuda] spawnar to all - Printable Version
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+---- Thread: [Ajuda] spawnar to all (
/showthread.php?tid=628447)
spawnar to all -
Ericoo - 10.02.2017
Bom galera, estou com um probleminha, eu queria que logo apуs:
Код:
EndRoundForAll() // OK!
{
foreach(Player, i)
{
if(APlayerData[i][pLogged])
{
GameTextForPlayer(i, "~r~>~y~Fim do Round~r~<", 4000, 6);
if(Duelo[i] == 998 && GetPlayerVirtualWorld(i) == 0 && AFK[i] == false && OnTDM[i] == false && ArenaDeagle[i] == false && ArenaRunning[i] == false && ArenaWar[i] == false && ArenaSniper[i] == false)
{
TogglePlayerControllable(i, 0);
}
}
}
}
queria que logo apуs que o round terminasse todos os players fossem spawnados, tentei de tudo aqui sempre da erro.
variavel: SpawnPlayer
Re: spawnar to all -
FallweN - 10.02.2017
PHP код:
EndRoundForAll() // OK!
{
foreach(Player, i)
{
if(APlayerData[i][pLogged])
{
GameTextForPlayer(i, "~r~>~y~Fim do Round~r~<", 4000, 6);
if(Duelo[i] == 998 && GetPlayerVirtualWorld(i) == 0 && AFK[i] == false && OnTDM[i] == false && ArenaDeagle[i] == false && ArenaRunning[i] == false && ArenaWar[i] == false && ArenaSniper[i] == false)
{
TogglePlayerControllable(i, 0);
SpawnPlayer(i);
}
}
}
}
Re: spawnar to all -
Ericoo - 10.02.2017
coloquei e nгo funcionou
Re: spawnar to all -
Ericoo - 10.02.2017
Код:
format(String, 65, "» Foram contabilizados {FFFFFF}%d {66FF66}kills neste round!", sKills);
SendClientMessageToAll(0x66FF66FF, String);
UpdateRanks();
sKills = 0;
if(rKills[bestplayer] > 0)
{
GameTextForPlayer(bestplayer, "~g~Victory!", 3000, 1);
format(String, 65, "» %s venceu o round com %d kills.", pName[bestplayer], rKills[bestplayer]);
foreach(new win : Player)
{
rKills[win] = 0;
}
}
else
format(String, 65, "» Nгo temos um vencedor neste round.", pName[bestplayer], rKills[bestplayer]);
SendClientMessageToAll(0xDDDD44FF, String);
KillTimer(TimerRound);
Starting = SetTimer("Start", 5000, false);
foreach(Player, i)
{
if(APlayerData[i][pLogged])
{
Votou[i] = false;
rKills[i] = 0;
}
}
cRound++;
return 1;
}
EndRoundForAll() // OK!
{
foreach(Player, i)
{
if(APlayerData[i][pLogged])
{
GameTextForPlayer(i, "~r~>~y~Fim do Round~r~<", 4000, 6);
if(Duelo[i] == 998 && GetPlayerVirtualWorld(i) == 0 && AFK[i] == false && OnTDM[i] == false && ArenaDeagle[i] == false && ArenaRunning[i] == false && ArenaWar[i] == false && ArenaSniper[i] == false)
{
TogglePlayerControllable(i, 0);
SpawnPlayer(i);
}
}
}
}
cуdigo completo
Re: spawnar to all -
Cheleber_Pausini - 10.02.2017
Usa
SetSpawnInfo antes de SpawnPlayer(i);