enum things
{
thing1,
thing2[5]
}
thing2[0], thing2[1]
new thing2[3];
things[id][thing2[1]]
#include <a_samp>
enum enum_example
{
var1,
var2[10]
};
new variable[enum_example];
main()
{
variable[var1] = 10;
for(new i; i < 10; i++)
{
variable[var2][i] = i;
printf("result (var2): %i", variable[var2][i]);
}
printf("result (var1): %i", variable[var1]);
}
[15:35:10] result (var2): 0 [15:35:10] result (var2): 1 [15:35:10] result (var2): 2 [15:35:10] result (var2): 3 [15:35:10] result (var2): 4 [15:35:10] result (var2): 5 [15:35:10] result (var2): 6 [15:35:10] result (var2): 7 [15:35:10] result (var2): 8 [15:35:10] result (var2): 9 [15:35:10] result (var1): 10
Not exactly. There is an example there:
PHP код:
Код:
[15:35:10] result (var2): 0 [15:35:10] result (var2): 1 [15:35:10] result (var2): 2 [15:35:10] result (var2): 3 [15:35:10] result (var2): 4 [15:35:10] result (var2): 5 [15:35:10] result (var2): 6 [15:35:10] result (var2): 7 [15:35:10] result (var2): 8 [15:35:10] result (var2): 9 [15:35:10] result (var1): 10 |
enum pInfo
{
ID,
Achievements[10]
}
new PlayerInfo[MAX_PLAYERS][pInfo];
PlayerInfo[playerid][Achievements][i];
PlayerInfo[playerid][Achievements[i]];
But if I have it in a player enum, like:
PHP код:
PHP код:
PHP код:
|
// for using PlayerInfo[playerid][Achievements[i]]
#define RANDOM_SIZE 100
new PlayerInfo[MAX_PLAYERS][RANDOM_SIZE],
Achivements[MAX_PLAYERS]