#define MAX_DROP_ITEMS 750 new Text3D:Text3Ddropweapons[MAX_DROP_ITEMS]; #define MAX_PLAYERS 30 new Text3D:NameTag[MAX_PLAYERS]; new Text3D:pacotelabel; #define MAX_HOUSES 726 new Text3D:Text3Dcasas[MAX_HOUSES]; #define MAX_PLAYERS 30 new Text3D:Text3Dmaconhas[MAX_PLAYERS]; #define MAX_ACTORS 614 new Text3D:Text3Dcorposactors[MAX_ACTORS];
#define MAX_DROP_ITEMS 750 new Text3D:Text3Ddropweapons[MAX_DROP_ITEMS] = {-1, ...}; #define MAX_PLAYERS 30 new Text3D:NameTag[MAX_PLAYERS] = {-1, ...}; new Text3D:pacotelabel; #define MAX_HOUSES 726 new Text3D:Text3Dcasas[MAX_HOUSES] = {-1, ...}; #define MAX_PLAYERS 30 new Text3D:Text3Dmaconhas[MAX_PLAYERS] = {-1, ...}; #define MAX_ACTORS 614 new Text3D:Text3Dcorposactors[MAX_ACTORS] = {-1, ...};
Delete3DTextLabel(Text3Dcorposactors[0]); Text3Dcorposactors[0] = -1;
Adicione isso (farб com que as variбveis venham com valor -1 como padrгo):
Код:
#define MAX_DROP_ITEMS 750 new Text3D:Text3Ddropweapons[MAX_DROP_ITEMS] = {-1, ...}; #define MAX_PLAYERS 30 new Text3D:NameTag[MAX_PLAYERS] = {-1, ...}; new Text3D:pacotelabel; #define MAX_HOUSES 726 new Text3D:Text3Dcasas[MAX_HOUSES] = {-1, ...}; #define MAX_PLAYERS 30 new Text3D:Text3Dmaconhas[MAX_PLAYERS] = {-1, ...}; #define MAX_ACTORS 614 new Text3D:Text3Dcorposactors[MAX_ACTORS] = {-1, ...}; Код:
Delete3DTextLabel(Text3Dcorposactors[0]); Text3Dcorposactors[0] = -1; |
Text3Dcorposactors[0] = -1;
warning 213: tag mismatch
{Text3D:-1, ...};
Text3Dcorposactors[0] = Text3D:-1;
#define MAX_ACTORS 614
new Text3D:Text3Dcorposactors[MAX_ACTORS] = {Text3D:-1, ...};
assim estб certo!
PHP код:
|
new Text3D:NameTag[MAX_PLAYERS] = {-1, ...};
warning 213: tag mismatch
new Text3D:NameTag[MAX_PLAYERS] = {0, 29};
new Text3D:Text3Dmaconhas[MAX_PLAYERS] = {30, 59};
#define MAX_DROP_ITEMS 750 new Text3D:Text3Ddropweapons[MAX_DROP_ITEMS] = {Text3D:-1, ...}; #define MAX_PLAYERS 30 new Text3D:NameTag[MAX_PLAYERS] = {Text3D:-1, ...}; new Text3D:pacotelabel; #define MAX_HOUSES 726 new Text3D:Text3Dcasas[MAX_HOUSES] = {Text3D:-1, ...}; #define MAX_PLAYERS 30 new Text3D:Text3Dmaconhas[MAX_PLAYERS] = {Text3D:-1, ...}; #define MAX_ACTORS 614 new Text3D:Text3Dcorposactors[MAX_ACTORS] = {Text3D:-1, ...};
Text3Dcorposactors[0] = Text3D:-1;