Need Help -
Disorder - 12.01.2017
Right here is the problem I'll post the script codes below.
When I wanna cuff someone I have to taze them and When they do /handsup i cannot /cuff because it says they are not Restrained.
CUFF CODE:
Код:
if(strcmp(cmd, "/cuff", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsACop(playerid) || IsAnAgent(playerid) || IsASoldier(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /cuff [Playerid/PartOfName]");
return 1;
}
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, COLOR_GREY, " Cannot use this while in a Car !");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(IsACop(giveplayerid))
{
SendClientMessage(playerid, COLOR_GREY, " You can't Cuff Cops !");
return 1;
}
if(IsASoldier(giveplayerid))
{
SendClientMessage(playerid, COLOR_GREY, " You can't Cuff a DoC Officer !");
return 1;
}
if(PlayerTied[giveplayerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " That player is Tied up !");
return 1;
}
if(PlayerCuffed[giveplayerid] > 1)
{
SendClientMessage(playerid, COLOR_GREY, " That player is already Cuffed !");
return 1;
}
if(IsPlayerInAnyVehicle(giveplayerid))
{
SendClientMessage(playerid, COLOR_GREY, " Suspect is in a car, get him out first !");
return 1;
}
if(PlayerCuffed[giveplayerid] == 1)
{
if(ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, " You can't Cuff yourself !"); return 1; }
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You were Cuffed by Officer %s.", sendername);
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
if(PlayerInfo[giveplayerid][pMask] == 1)
{
format(string, sizeof(string), "* You Cuffed A Stranger.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s Hand Cuffs A Stranger, so he wont go anywhere.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
format(string, sizeof(string), "* You Cuffed %s.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s Hand Cuffs %s, so he wont go anywhere.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_CUFFED);
SetPlayerAttachedObject(giveplayerid, 0, 19418, 6, -0.027999, 0.051999, -0.030000, -18.699926, 0.000000, 104.199928, 1.489999, 3.036000, 1.957999);
PlayerCuffed[giveplayerid] = 2;
PlayerCuffedTime[giveplayerid] = 300;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is not near you !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player needs to be restrained first !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is Offline !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not a member of the LSPD / SASD !");
}
}
return 1;
}
UNCUFF:
Код:
if(strcmp(cmd, "/uncuff", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsACop(playerid) || IsAnAgent(playerid) || IsASoldier(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /uncuff [Playerid/PartOfName]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, " You can't Uncuff yourself !"); return 1; }
if(PlayerCuffed[giveplayerid])
{
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* You were Uncuffed by %s.", sendername);
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
if(PlayerInfo[giveplayerid][pMask] == 1)
{
format(string, sizeof(string), "* You uncuffed A Stranger.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s has uncuffed A Stranger.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
format(string, sizeof(string), "* You uncuffed %s.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s has uncuffed %s.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
GameTextForPlayer(giveplayerid, "~g~Uncuffed", 2500, 3);
SetPlayerCuffed(giveplayerid, 0);
PlayerCuffed[giveplayerid] = 0;
SetPlayerSpecialAction(giveplayerid,SPECIAL_ACTION_NONE);
RemovePlayerAttachedObject(giveplayerid, 0);
ClearAnimations(giveplayerid);
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player isn't Cuffed !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is not near you !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is Offline !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not a member of the LSPD / SASD !");
}
}
return 1;
}
HANDSUP:
Код:
if(strcmp(cmd,"/handsup", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerTied[playerid] != 0 || PlayerCuffed[playerid] != 0 || PlayerFrozen[playerid] != 0 || IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, COLOR_GREY, " You can't do that at this time !");
return 1;
}
else
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
}
}
return 1;
}
Re: Need Help -
darkdrago - 12.01.2017
Код:
if(strcmp(cmd, "/cuff", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsACop(playerid) || IsAnAgent(playerid) || IsASoldier(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /cuff [Playerid/PartOfName]");
return 1;
}
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, COLOR_GREY, " Cannot use this while in a Car !");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(IsACop(giveplayerid))
{
SendClientMessage(playerid, COLOR_GREY, " You can't Cuff Cops !");
return 1;
}
if(IsASoldier(giveplayerid))
{
SendClientMessage(playerid, COLOR_GREY, " You can't Cuff a DoC Officer !");
return 1;
}
if(PlayerTied[giveplayerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " That player is Tied up !");
return 1;
}
if(PlayerCuffed[giveplayerid] > 1)
{
SendClientMessage(playerid, COLOR_GREY, " That player is already Cuffed !");
return 1;
}
if(IsPlayerInAnyVehicle(giveplayerid))
{
SendClientMessage(playerid, COLOR_GREY, " Suspect is in a car, get him out first !");
return 1;
}
if(ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessage(playerid,COLOR_GREY, " You can't Cuff yourself !"); return 1; }
if(GetPlayerSpecialAction(giveplayerid) != SPECIAL_ACTION_HANDSUP) return SendClientMessage(playerid,COLOR_GREY,"He doesn't have his hands up");
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You were Cuffed by Officer %s.", sendername);
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
if(PlayerInfo[giveplayerid][pMask] == 1)
{
format(string, sizeof(string), "* You Cuffed A Stranger.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s Hand Cuffs A Stranger, so he wont go anywhere.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
format(string, sizeof(string), "* You Cuffed %s.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s Hand Cuffs %s, so he wont go anywhere.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_CUFFED);
SetPlayerAttachedObject(giveplayerid, 0, 19418, 6, -0.027999, 0.051999, -0.030000, -18.699926, 0.000000, 104.199928, 1.489999, 3.036000, 1.957999);
PlayerCuffed[giveplayerid] = 2;
PlayerCuffedTime[giveplayerid] = 300;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is not near you !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is Offline !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not a member of the LSPD / SASD !");
}
}
return 1;
}
Just checked the handsup with it
Код:
if(GetPlayerSpecialAction(giveplayerid) != SPECIAL_ACTION_HANDSUP) return SendClientMessage(playerid,COLOR_GREY,"He doesn't have his hands up");
And removed the
Код:
if(PlayerCuffedTime[giveplayerid] == 1)
Since it was the cause of "That player needs to be restrained first !"
He of course wouldn't have a CuffedTime before getting cuffed
Re: Need Help -
Disorder - 12.01.2017
Thank you dark, you were a very big help.
Re: Need Help -
darkdrago - 12.01.2017
Quote:
Originally Posted by Disorder
Thank you dark, you were a very big help.
|
You're welcome, i just wrote what i've done to make u understand it for a next time, i hope it will be so