Singleplayer intro to Multiplayer -
lukica - 09.01.2017
Helo guys, another script from me,
this sistem was also on my server so I
decided to share it with you.
Its intro system witch you can edit
for usage on your own server...
I doesnt have to explain much, you can
guess what it is about from pictures and
from this ******* link.
*******
INFO: go to 0:30 to skip me talning (in croatian)
SOME PICTURES HERE
******* + DOWNLOAD
Re: Singleplayer intro to Multiplayer -
XBrianX - 09.01.2017
Now that's dope
Re: Singleplayer intro to Multiplayer -
Micko123 - 09.01.2017
Hm... nije lose nije lose
Znam da je trebalo dosta rada i izvrsno je
Nesto sasvim drugacije za register sistem ako se ne varam
Re: Singleplayer intro to Multiplayer -
NV1D3ATD - 09.01.2017
Cool
Re: Singleplayer intro to Multiplayer -
RyderX - 09.01.2017
Oh Cool! could you add
pastebin link?
Re: Singleplayer intro to Multiplayer -
Pottus - 09.01.2017
Looked at the code and you really made this hard on yourself and made this pretty damn sloppy.
1.) Excessive TD's are very wasteful.
Code:
new Text:IntroText1[2];
new Text:IntroText2[2];
new Text:IntroText3[31];
new Text:IntroText4[38];
new Text:IntroText5[37];
new Text:IntroText6[34];
new Text:IntroText7[34];
new Text:IntroText8[31];
new Text:IntroText9[30];
new Text:IntroText10[3];
2.) You should have used object model textdraws.
3.) This is really funny when people do this obviously the player is connected if OnPlayerConnect() is called.
public OnPlayerConnect(playerid) {
pIntro[playerid] = 1; // We set player intro state 1 (1 will start to show player intro)
UpdatePlayerIntro(playerid); // We start player intro check
return 1; }
Code:
//============================================================================ > UpdatePlayerIntro
public UpdatePlayerIntro(playerid) {
if(!IsPlayerConnected(playerid)) { return 1; }
Now I can see what you did that IN CASE a timer is still running but that isn't the way to do it because another player could connect and the timer would still trigger. You need to use KillTimer() in OnPlayerDisconnect(). There is almost never a need to use IsPlayerConnected(playerid) and if you do it should be for a good reason.
Other than that it does what it is supposed to do but isn't much more than a novelty in it's current state due to those excessive TD's which doesn't make it particularly viable for any real use.
Respuesta: Singleplayer intro to Multiplayer -
Gles - 09.01.2017
Good job man!
Re: Singleplayer intro to Multiplayer -
Freaksken - 10.01.2017
Clever about those / and \ lines. Wouldn't have thought of something like that.
Re: Singleplayer intro to Multiplayer -
cdoubleoper - 10.01.2017
It looks nice, but it's all. It's useless. Anyways, catch some rep for that work.
Re: Singleplayer intro to Multiplayer -
coool - 10.01.2017
Very goood. And Very Amazing.!
Re: Singleplayer intro to Multiplayer -
B4dSh33p - 10.01.2017
Good job
Re: Singleplayer intro to Multiplayer -
QuaTTrO - 10.01.2017
Nice cheats you have there.
Re: Singleplayer intro to Multiplayer -
XBrianX - 10.01.2017
Quote:
Originally Posted by QuaTTrO
Nice cheats you have there.
|
m8 sometimes u have to use s0biet to test ur script lol
Re: Singleplayer intro to Multiplayer -
lukica - 10.01.2017
Quote:
Originally Posted by Pottus
Looked at the code and you really made this hard on yourself and made this pretty damn sloppy.
***********blabla********
Other than that it does what it is supposed to do but isn't much more than a novelty in it's current state due to those excessive TD's which doesn't make it particularly viable for any real use.
|
Thanks man for your time. This script I made back in idk 2013 ?? Hehe I used a lot of those TextDraw-s and yeah It is hard to put it on server just for intro because it uses 200 textdraws...
My main reason for publishing this script is so other can see how I made it, and using my techniques create more efficient one, and more simply to made :P
Have a nice day
Re: Singleplayer intro to Multiplayer -
lukica - 10.01.2017
Quote:
Originally Posted by QuaTTrO
Nice cheats you have there.
|
Hhahahahah oh man I always use ****** when I test my script, its easyer to go from point to point (main purpose), and to test anticheat
)
Re: Singleplayer intro to Multiplayer -
DeitY - 10.01.2017
svaka cast
Re: Singleplayer intro to Multiplayer -
Pr0GreSiVe - 11.01.2017
thanks this is amazing and good work :]
Re: Singleplayer intro to Multiplayer -
SyS - 11.01.2017
post the download link here you can't force people to view your videos.
Anyways good job
Re: Singleplayer intro to Multiplayer -
Ivan_Ino - 11.01.2017
Quote:
Originally Posted by XBrianX
m8 sometimes u have to use s0biet to test ur script lol
|
Not true
i never used it, and can test anything i need
Re: Singleplayer intro to Multiplayer -
henkas - 11.01.2017
Well with this script need work because if you have gui register/login while you watching this intro gui will pop up