public OnPlayerEnterDynamicCP(playerid, checkpointid) //Add this anywhere
{
if(checkpointid == CP_Warehouse) //Checking if player is in the checkpoint "Tatoo"
{
SendClientMessage(playerid, COLOR_RED, "Start robbery by typing /robbery"); //Sending message so that player knows that to rob. he must type this comman
}
if(checkpointid == CP_BankRobbing)
{
SendClientMessage(playerid, COLOR_YELLOW, "Type /robbank To start robbing");
GameTextForPlayer(playerid, "/robbank", 5000,4);
}
if(checkpointid == CP_Bank)
{
SendClientMessage(playerid, COLOR_YELLOW, "Type /bank To open the Bank account {FC0101}[NOTE]{3CFC01}: You must create an account to safe your money");
}
if(checkpointid == CP_AmmuEnter)
{
SendClientMessage(playerid, COLOR_YELLOW, "Welcome to ammuation, You can Rob It Typing /robammu");
SetPlayerPos(playerid, 285.8931,-82.9310,1001.5156);
SetPlayerInterior(playerid, 4);
}
if(checkpointid == CP_AmmuExit)
{
SetPlayerPos(playerid, 2535.9399,2083.5601,10.8203);
}
if(checkpointid == CP_AmmuMenu)
{
SendClientMessage(playerid, -1, "Weapons Menu");
ShowPlayerDialog(playerid,AMMO_MENU,DIALOG_STYLE_LIST,"Weapons Menu","Armour\nSawn-off\nDesert Deagle\nSniper","Close","");
}
if(checkpointid == CP_BankVaultExit)
{
SetPlayerPos(playerid, 2315.0574,-5.0479,26.7422);
GameTextForPlayer(playerid, "Exited", 5000, 1);
SetPlayerInterior(playerid, 0);
}
if(checkpointid == CP_autobahn)
{
SendClientMessage(playerid, COLOR_YELLOW, "Welcome to autobahn\nBuy Vehicles From Here");
}
if(checkpointid == CP_RefilFire)
{
if(GetPlayerSkin(playerid) != 279) return SendClientMessage(playerid, -1, "{FF0000}You Cant Refiled!! This only for a Fireman");
{
GivePlayerWeapon(playerid, 42, 10000);
}
}
if(checkpointid == CP_RefilMedic)
{
if(GetPlayerSkin(playerid) != 276) return SendClientMessage(playerid, -1, "{FF0000}You cannot Refiled From HERE!!! This only for a Medic");
{
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 30);
GivePlayerWeapon(playerid, 41, 1000);
SendClientMessage(playerid, COLOR_YELLOW, "You have been Refiled, Go Heal,Cure Players");
}
}
if(checkpointid == CP_4DEnter)
{
SetPlayerPos(playerid, 2010.9968,1017.8394,994.4688);
SetPlayerInterior(playerid, 10);
SendClientMessage(playerid, -1, "{FFFFFF}Type {0070FF}/robbery {FFFFFF}to start {FC991A}robbing {FC991A}the Four Dragons Casino.");
}
if(checkpointid == CP_4DExit)
{
SetPlayerPos(playerid, 2025.5282,1008.5174,10.8203);
SetPlayerInterior(playerid, 0);
}
if(checkpointid == CP_AmmuEnter)
{
SetPlayerPos(playerid, 314.820983,-141.431991,999.601562);
SetPlayerInterior(playerid, 7);
SendClientMessage(playerid, -1, "{FFFFFF}Type {0070FF}/robbery {FFFFFF}to start {FC991A}robbing {FC991A}the Ammutuion.");
}
if(checkpointid == CP_AmmuExit)
{
SetPlayerPos(playerid, 2155.8867,943.6033,10.8203);
}
if(checkpointid == CP_RoyalEnter)
{
SetPlayerPos(playerid, 1133.3475,-8.0336,1000.6797);
SetPlayerInterior(playerid, 12);
SendClientMessage(playerid, -1, "{FFFFFF}Type {0070FF}/robbery {FFFFFF}to start {FC991A}robbing {FC991A}the Royal Casino.");
}
if(checkpointid == CP_RoyalExit)
{
SetPlayerPos(playerid, 2086.9509,1517.2908,10.8203);
SetPlayerInterior(playerid, 0);
}
if(checkpointid == CP_ClownEnter)
{
SetPlayerPos(playerid, 1133.1400,-10.1003,1000.6797);
SetPlayerInterior(playerid, 12);
SendClientMessage(playerid, -1, "{FFFFFF}Type {0070FF}/robbery {FFFFFF}to start {FC991A}robbing {FC991A}the Clown's Pocket Casino.");
}
if(checkpointid == CP_ClownExit)
{
SetPlayerPos(playerid, 2221.4114,1838.6093,10.8203);
SetPlayerInterior(playerid, 0);
}
if(checkpointid == CP_RouletteEnter)
{
SetPlayerPos(playerid, 1133.1409,-9.8420,1000.6797);
SetPlayerInterior(playerid, 12);
SendClientMessage(playerid, -1, "{FFFFFF}Type {0070FF}/robbery {FFFFFF}to start {FC991A}robbing {FC991A}the Roulette's Casino.");
}
if(checkpointid == CP_RouletteExit)
{
SetPlayerPos(playerid, 2163.3359,2159.9373,10.8203);
SetPlayerInterior(playerid, 0);
}
if(checkpointid == CP_ZIPEnter)
{
SetPlayerPos(playerid, 160.8152,-91.1831,1001.8047);
SetPlayerInterior(playerid, 15);
SendClientMessage(playerid, -1, "{FFFFFF}Type {0070FF}/robbery {FFFFFF}to start {FC991A}robbing {FC991A}the ZIP.");
}
if(checkpointid == CP_ZIPExit)
{
SetPlayerPos(playerid, 2177.8569,2292.7600,10.8203);
SetPlayerInterior(playerid, 0);
}
if(checkpointid == CP_CluckinEnter)
{
SetPlayerPos(playerid, 365.3872,-7.5130,1001.8516);
SetPlayerInterior(playerid, 9);
}
if(checkpointid == CP_CluckinExit)
{
SetPlayerPos(playerid, 2107.2139,2228.7803,11.0234);
SetPlayerInterior(playerid, 0);
}
return 1;
}
if(checkpointid == CP_AmmuEnter)
{
SendClientMessage(playerid, COLOR_YELLOW, "Welcome to ammuation, You can Rob It Typing /robammu");
SetPlayerPos(playerid, 285.8931,-82.9310,1001.5156);
SetPlayerInterior(playerid, 4);
}
if(checkpointid == CP_AmmuExit)
{
SetPlayerPos(playerid, 2535.9399,2083.5601,10.8203);
}
else if(checkpointid == CP_4DEnter)
{
SetPlayerPos(playerid, 2010.9968,1017.8394,994.4688);
SetPlayerInterior(playerid, 10);
SendClientMessage(playerid, -1, "{FFFFFF}Type {0070FF}/robbery {FFFFFF}to start {FC991A}robbing {FC991A}the Four Dragons Casino.");
}
else if(checkpointid == CP_4DExit)
{
SetPlayerPos(playerid, 2025.5282,1008.5174,10.8203);
SetPlayerInterior(playerid, 0);
}
else if(checkpointid == CP_AmmuEnter)
{
SetPlayerPos(playerid, 314.820983,-141.431991,999.601562);
SetPlayerInterior(playerid, 7);
SendClientMessage(playerid, -1, "{FFFFFF}Type {0070FF}/robbery {FFFFFF}to start {FC991A}robbing {FC991A}the Ammutuion.");
}
else if(checkpointid == CP_AmmuExit)
{
SetPlayerPos(playerid, 2155.8867,943.6033,10.8203);
}
else if(checkpointid == CP_RoyalEnter)
{
SetPlayerPos(playerid, 1133.3475,-8.0336,1000.6797);
SetPlayerInterior(playerid, 12);
SendClientMessage(playerid, -1, "{FFFFFF}Type {0070FF}/robbery {FFFFFF}to start {FC991A}robbing {FC991A}the Royal Casino.");
}
else if(checkpointid == CP_RoyalExit)
{
SetPlayerPos(playerid, 2086.9509,1517.2908,10.8203);
SetPlayerInterior(playerid, 0);
}
else if(checkpointid == CP_ClownEnter)
{
SetPlayerPos(playerid, 1133.1400,-10.1003,1000.6797);
SetPlayerInterior(playerid, 12);
SendClientMessage(playerid, -1, "{FFFFFF}Type {0070FF}/robbery {FFFFFF}to start {FC991A}robbing {FC991A}the Clown's Pocket Casino.");
}
else if(checkpointid == CP_ClownExit)
{
SetPlayerPos(playerid, 2221.4114,1838.6093,10.8203);
SetPlayerInterior(playerid, 0);
}
else if(checkpointid == CP_RouletteEnter)
{
SetPlayerPos(playerid, 1133.1409,-9.8420,1000.6797);
SetPlayerInterior(playerid, 12);
SendClientMessage(playerid, -1, "{FFFFFF}Type {0070FF}/robbery {FFFFFF}to start {FC991A}robbing {FC991A}the Roulette's Casino.");
}
else if(checkpointid == CP_RouletteExit)
{
SetPlayerPos(playerid, 2163.3359,2159.9373,10.8203);
SetPlayerInterior(playerid, 0);
}
else if(checkpointid == CP_ZIPEnter)
{
SetPlayerPos(playerid, 160.8152,-91.1831,1001.8047);
SetPlayerInterior(playerid, 15);
SendClientMessage(playerid, -1, "{FFFFFF}Type {0070FF}/robbery {FFFFFF}to start {FC991A}robbing {FC991A}the ZIP.");
}
else if(checkpointid == CP_ZIPExit)
{
SetPlayerPos(playerid, 2177.8569,2292.7600,10.8203);
SetPlayerInterior(playerid, 0);
}
else if(checkpointid == CP_CluckinEnter)
{
SetPlayerPos(playerid, 365.3872,-7.5130,1001.8516);
SetPlayerInterior(playerid, 9);
}
else if(checkpointid == CP_CluckinExit)
{
SetPlayerPos(playerid, 2107.2139,2228.7803,11.0234);
SetPlayerInterior(playerid, 0);
}
|
if(checkpointid == CP_AmmuEnter) { SendClientMessage(playerid, COLOR_YELLOW, "Welcome to ammuation, You can Rob It Typing /robammu"); SetPlayerPos(playerid, 285.8931,-82.9310,1001.5156); SetPlayerInterior(playerid, 4); } if(checkpointid == CP_AmmuExit) { SetPlayerPos(playerid, 2535.9399,2083.5601,10.8203); |


|
Have you considered Vince's post? This can also happen if any of your constants that you check your checkpoint id with holds the same value. Return your call back once a checkpoint is found. There's too many if statements, I suggest you to use switch.
|
|
Hi, Sorry but im Not good with English so can you give me Example? Vince, guys? Please Exmaple for i understand
![]() ![]() ![]() |
public OnPlayerEnterDynamicCP(playerid, checkpointid) //Add this anywhere
{
if(checkpointid == CP_Warehouse) //Checking if player is in the checkpoint "Tatoo"
{
SendClientMessage(playerid, COLOR_RED, "Start robbery by typing /robbery"); //Sending message so that player knows that to rob. he must type this comman
}
if(checkpointid == CP_BankRobbing)
{
SendClientMessage(playerid, COLOR_YELLOW, "Type /robbank To start robbing");
GameTextForPlayer(playerid, "/robbank", 5000,4);
}
if(checkpointid == CP_Bank)
{
SendClientMessage(playerid, COLOR_YELLOW, "Type /bank To open the Bank account {FC0101}[NOTE]{3CFC01}: You must create an account to safe your money");
}
if(checkpointid == CP_AmmuEnter)
{
SendClientMessage(playerid, COLOR_YELLOW, "Welcome to ammuation, You can Rob It Typing /robammu");
SetPlayerPos(playerid, 285.8931,-82.9310,1001.5156);
SetPlayerInterior(playerid, 4);
}
if(checkpointid == CP_AmmuExit)
{
SetPlayerPos(playerid, 2535.9399,2083.5601,10.8203);
}
if(checkpointid == CP_AmmuMenu)
{
SendClientMessage(playerid, -1, "Weapons Menu");
ShowPlayerDialog(playerid,AMMO_MENU,DIALOG_STYLE_LIST,"Weapons Menu","Armour\nSawn-off\nDesert Deagle\nSniper","Close","");
}
if(checkpointid == CP_BankVaultExit)
{
SetPlayerPos(playerid, 2315.0574,-5.0479,26.7422);
GameTextForPlayer(playerid, "Exited", 5000, 1);
SetPlayerInterior(playerid, 0);
}
if(checkpointid == CP_autobahn)
{
SendClientMessage(playerid, COLOR_YELLOW, "Welcome to autobahn\nBuy Vehicles From Here");
}
if(checkpointid == CP_RefilFire)
{
if(GetPlayerSkin(playerid) != 279) return SendClientMessage(playerid, -1, "{FF0000}You Cant Refiled!! This only for a Fireman");
{
GivePlayerWeapon(playerid, 42, 10000);
}
}
if(checkpointid == CP_RefilMedic)
{
if(GetPlayerSkin(playerid) != 276) return SendClientMessage(playerid, -1, "{FF0000}You cannot Refiled From HERE!!! This only for a Medic");
{
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 30);
GivePlayerWeapon(playerid, 41, 1000);
SendClientMessage(playerid, COLOR_YELLOW, "You have been Refiled, Go Heal,Cure Players");
}
}
else if(checkpointid == CP_4DEnter)
{
SetPlayerPos(playerid, 2010.9968,1017.8394,994.4688);
SetPlayerInterior(playerid, 10);
SendClientMessage(playerid, -1, "{FFFFFF}Type {0070FF}/robbery {FFFFFF}to start {FC991A}robbing {FC991A}the Four Dragons Casino.");
}
else if(checkpointid == CP_4DExit)
{
SetPlayerPos(playerid, 2025.5282,1008.5174,10.8203);
SetPlayerInterior(playerid, 0);
}
else if(checkpointid == CP_AmmuEnter)
{
SendClientMessage(playerid, COLOR_YELLOW, "Welcome to ammuation, You can Rob It Typing /robammu");
SetPlayerPos(playerid, 285.8931,-82.9310,1001.5156);
SetPlayerInterior(playerid, 4);
}
else if(checkpointid == CP_AmmuExit)
{
SetPlayerPos(playerid, 2535.9399,2083.5601,10.8203);
}
else if(checkpointid == CP_ZIPEnter)
{
SetPlayerPos(playerid, 160.8152,-91.1831,1001.8047);
SetPlayerInterior(playerid, 15);
SendClientMessage(playerid, -1, "{FFFFFF}Type {0070FF}/robbery {FFFFFF}to start {FC991A}robbing {FC991A}the ZIP.");
}
else if(checkpointid == CP_ZIPExit)
{
SetPlayerPos(playerid, 2177.8569,2292.7600,10.8203);
SetPlayerInterior(playerid, 0);
}
else if(checkpointid == CP_CluckinEnter)
{
SetPlayerPos(playerid, 365.3872,-7.5130,1001.8516);
SetPlayerInterior(playerid, 9);
}
else if(checkpointid == CP_CluckinExit)
{
SetPlayerPos(playerid, 2107.2139,2228.7803,11.0234);
SetPlayerInterior(playerid, 0);
}
return 1;
}