CMD:fdelete(playerid, params[])
{
if(PlayerInfo[playerid][pAdmin] >= 1 && PlayerInfo[playerid][pGangMod] > 1 || PlayerInfo[playerid][pAdmin] >= 3)
{
if(AdminDuty[playerid] != 1 && PlayerInfo[playerid][pAdmin] < 5)
return SendClientMessage(playerid,COLOR_WHITE, "You're not on-duty as admin. To access your admin commands you must be on-duty. Type /aduty to go on-duty.");
new family;
if(sscanf(params, "d", family))
return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /fdelete [familyid]");
if(family < 1 || family > 10)
{
SendClientMessage(playerid, COLOR_GREY, " Gang Slot can't be below 1 or above 10!");
return 1;
}
if(FamilyInfo[family-1][FamilyTaken] != 1)
{
SendClientMessage(playerid, COLOR_GREY, " That Gang Slot isn't taken!");
return 1;
}//Works until here
ClearFamily(family);
SaveGangs();
for(new i=0; i < MAX_POINTS; i++)
{
if(Points[i][OwnerTeam] == family)
{
Points[i][OwnerTeam] = 0;
}
}
}
return 1;
}
Is this from a filterscirpt?
Are you using more than one command processor ? |
PHP код:
|
CMD:fdelete(playerid, params[]) { if(PlayerInfo[playerid][pAdmin] >= 1 && PlayerInfo[playerid][pGangMod] > 1 || PlayerInfo[playerid][pAdmin] >= 3) { if(AdminDuty[playerid] != 1 && PlayerInfo[playerid][pAdmin] < 5) return SendClientMessage(playerid,COLOR_WHITE, "You're not on-duty as admin. To access your admin commands you must be on-duty. Type /aduty to go on-duty."); new family; if(sscanf(params, "d", family)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /fdelete [familyid]"); if(family < 1 || family > 10) return SendClientMessage(playerid, COLOR_GREY, "Gang slot can't be below 1 or above!"); if(FamilyInfo[family-1][FamilyTaken != 1]) return SendClientMessage(playerid, COLOR_GREY, " That Gang Slot isn't taken!"); ClearFamily(family); SaveGangs(); for(new i=0; i < MAX_POINTS; i++) { if(Points[i][OwnerTeam] == family) { Points[i][OwnerTeam] = 0; } } } return 1; }
change this : if(FamilyInfo[family-1][FamilyTaken] != 1) { SendClientMessage(playerid, COLOR_GREY,"That Gang Slot isn't taken!"); return1; } to this if(FamilyInfo[family-1][FamilyTaken]!=1) return SendClientMessage(playerid, COLOR_GREY, "That Gang Slot isn't taken!"); or to this: if(FamilyInfo[family-1][FamilyTaken]!=1) return SendClientMessage(playerid, COLOR_GREY, "That Gang Slot isn't taken!");