public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
{
if(GetPlayerWeapon(playerid) == 9)
{
if(IsPlayerInRangeOfPoint(playerid, 1.5, Trees[damagedid][0], Trees[damagedid][1], Trees[damagedid][2]))
{
Destroy[damagedid]++;
PlayerPlaySound(playerid,1190,0.0,0.0,0.0);
if(Destroy[damagedid] == 20)
{
Destroy[damagedid] = 0;
DestroyDynamicObject(TreeObject[damagedid]);
Trees[damagedid][0] = -1;
Trees[damagedid][1] = -1;
Trees[damagedid][2] = -1;
}
}
}
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
{
if(GetPlayerWeapon(playerid) == 9)
{
for(new i = 1; i <= MAX_TREES; i++)
if(IsPlayerInRangeOfPoint(playerid, 1.5, Trees[i][0], Trees[i][1], Trees[i][2]))
{
Destroy[i]++;
PlayerPlaySound(playerid,1190,0.0,0.0,0.0);
if(Destroy[i] == 20)
{
Destroy[i] = 0;
DestroyDynamicObject(TreeObject[i]);
Trees[i][0] = -1;
Trees[i][1] = -1;
Trees[i][2] = -1;
}
}
}
return 1;
}
public OnPlayerShootDynamicObject(playerid, weaponid, STREAMER_TAG_OBJECT objectid, Float:x, Float:y, Float:z)
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Use
PHP код:
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Use
PHP код:
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Ah shit it does not, didn't read it fully!
Sorry Sick don't kill me |

public OnPlayerShootDynamicObject(playerid, weaponid, STREAMER_TAG_OBJECT objectid, Float:x, Float:y, Float:z)
{
if(weaponid == 9)
{
for(new i = 1; i <= MAX_TREES; i++)
if(IsPlayerInRangeOfPoint(playerid, 1.5, Trees[i][0], Trees[i][1], Trees[i][2]))
{
Destroy[i]++;
PlayerPlaySound(playerid,1190,0.0,0.0,0.0);
if(Destroy[i] == 20)
{
Destroy[i] = 0;
DestroyDynamicObject(TreeObject[i]);
Trees[i][0] = -1;
Trees[i][1] = -1;
Trees[i][2] = -1;
}
}
}
return 1;
}
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No results, Sad, With the Desert Eagle It worked out
![]() Код:
public OnPlayerShootDynamicObject(playerid, weaponid, STREAMER_TAG_OBJECT objectid, Float:x, Float:y, Float:z)
{
if(weaponid == 9)
{
for(new i = 1; i <= MAX_TREES; i++)
if(IsPlayerInRangeOfPoint(playerid, 1.5, Trees[i][0], Trees[i][1], Trees[i][2]))
{
Destroy[i]++;
PlayerPlaySound(playerid,1190,0.0,0.0,0.0);
if(Destroy[i] == 20)
{
Destroy[i] = 0;
DestroyDynamicObject(TreeObject[i]);
Trees[i][0] = -1;
Trees[i][1] = -1;
Trees[i][2] = -1;
}
}
}
return 1;
}
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public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys == KEY_FIRE)
{
if(GetPlayerWeapon(playerid) == 9)
{
for(new i = 1; i <= MAX_TREES; i++)
if(IsPlayerInRangeOfPoint(playerid, 1.5, Trees[i][0], Trees[i][1], Trees[i][2]))
{
Destroy[i]++;
PlayerPlaySound(playerid,1190,0.0,0.0,0.0);
if(Destroy[i] == 20)
{
Destroy[i] = 0;
DestroyDynamicObject(TreeObject[i]);
Trees[i][0] = -1;
Trees[i][1] = -1;
Trees[i][2] = -1;
}
}
}
}
return 1;
}