public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid) { if(GetPlayerWeapon(playerid) == 9) { if(IsPlayerInRangeOfPoint(playerid, 1.5, Trees[damagedid][0], Trees[damagedid][1], Trees[damagedid][2])) { Destroy[damagedid]++; PlayerPlaySound(playerid,1190,0.0,0.0,0.0); if(Destroy[damagedid] == 20) { Destroy[damagedid] = 0; DestroyDynamicObject(TreeObject[damagedid]); Trees[damagedid][0] = -1; Trees[damagedid][1] = -1; Trees[damagedid][2] = -1; } } }
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid) { if(GetPlayerWeapon(playerid) == 9) { for(new i = 1; i <= MAX_TREES; i++) if(IsPlayerInRangeOfPoint(playerid, 1.5, Trees[i][0], Trees[i][1], Trees[i][2])) { Destroy[i]++; PlayerPlaySound(playerid,1190,0.0,0.0,0.0); if(Destroy[i] == 20) { Destroy[i] = 0; DestroyDynamicObject(TreeObject[i]); Trees[i][0] = -1; Trees[i][1] = -1; Trees[i][2] = -1; } } } return 1; }
public OnPlayerShootDynamicObject(playerid, weaponid, STREAMER_TAG_OBJECT objectid, Float:x, Float:y, Float:z)
Use
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Use
PHP код:
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Ah shit it does not, didn't read it fully!
Sorry Sick don't kill me |
public OnPlayerShootDynamicObject(playerid, weaponid, STREAMER_TAG_OBJECT objectid, Float:x, Float:y, Float:z) { if(weaponid == 9) { for(new i = 1; i <= MAX_TREES; i++) if(IsPlayerInRangeOfPoint(playerid, 1.5, Trees[i][0], Trees[i][1], Trees[i][2])) { Destroy[i]++; PlayerPlaySound(playerid,1190,0.0,0.0,0.0); if(Destroy[i] == 20) { Destroy[i] = 0; DestroyDynamicObject(TreeObject[i]); Trees[i][0] = -1; Trees[i][1] = -1; Trees[i][2] = -1; } } } return 1; }
No results, Sad, With the Desert Eagle It worked out
![]() Код:
public OnPlayerShootDynamicObject(playerid, weaponid, STREAMER_TAG_OBJECT objectid, Float:x, Float:y, Float:z) { if(weaponid == 9) { for(new i = 1; i <= MAX_TREES; i++) if(IsPlayerInRangeOfPoint(playerid, 1.5, Trees[i][0], Trees[i][1], Trees[i][2])) { Destroy[i]++; PlayerPlaySound(playerid,1190,0.0,0.0,0.0); if(Destroy[i] == 20) { Destroy[i] = 0; DestroyDynamicObject(TreeObject[i]); Trees[i][0] = -1; Trees[i][1] = -1; Trees[i][2] = -1; } } } return 1; } |
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(newkeys == KEY_FIRE) { if(GetPlayerWeapon(playerid) == 9) { for(new i = 1; i <= MAX_TREES; i++) if(IsPlayerInRangeOfPoint(playerid, 1.5, Trees[i][0], Trees[i][1], Trees[i][2])) { Destroy[i]++; PlayerPlaySound(playerid,1190,0.0,0.0,0.0); if(Destroy[i] == 20) { Destroy[i] = 0; DestroyDynamicObject(TreeObject[i]); Trees[i][0] = -1; Trees[i][1] = -1; Trees[i][2] = -1; } } } } return 1; }