GangZone Wars HELP! -
KamilPolska - 04.01.2017
I did the script with a guide:
https://sampforum.blast.hk/showthread.php?tid=276352
Please help me with the script.
Код:
#include <a_samp>
#define TEAM_GROVE 1
#define TEAM_BALLAS 2
#define TEAM_VAGOS 3
#define TAKEOVER_TIME 120 // how many seconds needed to take over the zone
#define MIN_MEMBERS_TO_START_WAR 3 // how many team members needed in a zone to start a war
#define MIN_DEATHS_TO_START_WAR 3 // how many team members must be killed in a zone to start a war
enum eZone
{
Float:zMinX,
Float:zMinY,
Float:zMaxX,
Float:zMaxY,
zTeam
}
new ZoneInfo[][eZone] = {
{2337.9004,-1808.8383,2590.2043,-1610.3673,TEAM_GROVE},
{2084.7,-1808.8383,2337.9004,-1610.3673,TEAM_BALLAS},
{2590.2043,-1808.8383,2842.3,-1610.3673,TEAM_VAGOS}
};
new ZoneID[sizeof(ZoneInfo)];
new ZoneAttacker[sizeof(ZoneInfo)] = {-1, ...};
new ZoneAttackTime[sizeof(ZoneInfo)];
new ZoneDeaths[sizeof(ZoneInfo)];
new Teams[] = {
TEAM_GROVE,
TEAM_BALLAS,
TEAM_VAGOS
};
main()
{
}
public OnGameModeInit()
{
for(new i=0; i < sizeof(ZoneInfo); i++)
{
ZoneID[i] = GangZoneCreate(ZoneInfo[i][zMinX], ZoneInfo[i][zMinY], ZoneInfo[i][zMaxX], ZoneInfo[i][zMaxY]);
}
SetTimer("ZoneTimer", 1000, true);
return 1;
}
public OnPlayerSpawn(playerid)
{
for(new i=0; i < sizeof(ZoneInfo); i++)
{
GangZoneShowForPlayer(playerid, ZoneID[i], GetTeamZoneColor(ZoneInfo[i][zTeam]));
}
for(new i=0; i < sizeof(ZoneInfo); i++)
{
GangZoneShowForPlayer(playerid, ZoneID[i], GetTeamZoneColor(ZoneInfo[i][zTeam]));
if(ZoneAttacker[i] != -1) GangZoneFlashForPlayer(playerid, ZoneID[i], GetTeamZoneColor(ZoneAttacker[i]));
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(IsPlayerConnected(killerid) && gTeam[playerid] != gTeam[killerid]) // not a suicide or team kill
{
new zoneid = GetPlayerZone(playerid);
if(zoneid != -1 && ZoneInfo[zoneid][zTeam] == GetPlayerTeam(playerid)) // zone member has been killed in the zone
{
ZoneDeaths[zoneid]++;
if(ZoneDeaths[zoneid] == MIN_DEATHS_TO_START_WAR)
{
ZoneDeaths[zoneid] = 0;
ZoneAttacker[zoneid] = GetPlayerTeam(killerid);
ZoneAttackTime[zoneid] = 0;
GangZoneFlashForAll(ZoneID[zoneid], GetTeamZoneColor(ZoneAttacker[zoneid]));
}
}
}
public ZoneTimer()
{
for(new i=0; i < sizeof(ZoneInfo); i++) // loop all zones
{
if(ZoneAttacker[i] != -1) // zone is being attacked
{
if(GetPlayersInZone(i, ZoneAttacker[i]) >= MIN_MEMBERS_TO_START_WAR) // team has enough members in the zone
{
ZoneAttackTime[i]++;
if(ZoneAttackTime[i] == TAKEOVER_TIME) // zone has been under attack for enough time and attackers take over the zone
{
GangZoneStopFlashForAll(ZoneID[i]);
ZoneInfo[i][zTeam] = ZoneAttacker[i];
GangZoneShowForAll(ZoneID[i], GetTeamZoneColor(ZoneInfo[i][zTeam])); // update the zone color for new team
ZoneAttacker[i] = -1;
}
}
else // attackers failed to take over the zone
{
GangZoneStopFlashForAll(ZoneID[i]);
ZoneAttacker[i] = -1;
}
}
else // check if somebody is attacking
{
for(new t=0; t < sizeof(Teams); t++) // loop all teams
{
if(Teams[t] != ZoneInfo[i][zTeam] && GetPlayersInZone(i, Teams[t]) >= MIN_MEMBERS_TO_START_WAR) // if there are enough enemies in the zone
{
ZoneAttacker[i] = Teams[t];
ZoneAttackTime[i] = 0;
GangZoneFlashForAll(ZoneID[i], GetTeamZoneColor(ZoneAttacker[i]));
}
}
}
}
}
stock GetTeamZoneColor(teamid)
{
switch(teamid)
{
case TEAM_GROVE: return 0x00FF0088;
case TEAM_BALLAS: return 0xFF00FF88;
case TEAM_VAGOS: return 0xFFFF0088;
}
return -1;
}
stock IsPlayerInZone(playerid, zoneid)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
return (x > ZoneInfo[zoneid][zMinX] && x < ZoneInfo[zoneid][zMaxX] && y > ZoneInfo[zoneid][zMinY] && y < ZoneInfo[zoneid][zMaxY]);
}
stock GetPlayersInZone(zoneid, teamid)
{
new count;
for(new i=0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && GetPlayerTeam(i) == teamid && IsPlayerInZone(i, zoneid))
{
count++;
}
}
return count;
}
stock GetPlayerZone(playerid)
{
for(new i=0; i < sizeof(ZoneInfo); i++)
{
if(IsPlayerInZone(playerid, i))
{
return i;
}
}
return -1;
}
Errors.
Код:
TeamDM.pwn(55) : error 017: undefined symbol "GetTeamZoneColor"
TeamDM.pwn(59) : error 017: undefined symbol "GetTeamZoneColor"
TeamDM.pwn(60) : error 017: undefined symbol "GetTeamZoneColor"
TeamDM.pwn(67) : error 017: undefined symbol "gTeam"
TeamDM.pwn(67) : warning 215: expression has no effect
TeamDM.pwn(67) : error 001: expected token: ";", but found "]"
TeamDM.pwn(67) : error 029: invalid expression, assumed zero
TeamDM.pwn(67) : fatal error 107: too many error messages on one line
Re: GangZone Wars HELP! -
IceCube! - 04.01.2017
Error 55, 59, 60. Incorrectly indented code... your missing a bracket in other words. More precisely a closing bracket } put one on line 81 or just copy this. I highly recommend keeping good tabs on your indentation as if this was a 80k line mode you'd have no chance of finding that without Zeexs brace checking thing or skill.
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(IsPlayerConnected(killerid) && gTeam[playerid] != gTeam[killerid]) // not a suicide or team kill
{
new zoneid = GetPlayerZone(playerid);
if(zoneid != -1 && ZoneInfo[zoneid][zTeam] == GetPlayerTeam(playerid)) // zone member has been killed in the zone
{
ZoneDeaths[zoneid]++;
if(ZoneDeaths[zoneid] == MIN_DEATHS_TO_START_WAR)
{
ZoneDeaths[zoneid] = 0;
ZoneAttacker[zoneid] = GetPlayerTeam(killerid);
ZoneAttackTime[zoneid] = 0;
GangZoneFlashForAll(ZoneID[zoneid], GetTeamZoneColor(ZoneAttacker[zoneid]));
}
}
}
}
Error 67: This genuinely isn't defined adding the definition:
fixes this.
Fixing these creates 2 more errors:
pawn Код:
G:\samp037_svr_R2-1-1_win32\pawno\Untitled.pwn(85) : warning 235: public function lacks forward declaration (symbol "ZoneTimer")
G:\samp037_svr_R2-1-1_win32\pawno\Untitled.pwn(164) : error 010: invalid function or declaration
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
Well ones a warning and it's better resolved than not:
Warning 85: Just add the forward declaration:
Now the error: you had an = sign after a bracket... or maybe I made this I'm not sure. If you want to make your changes it will help you learn hence listing them above. If you don't want to see they which I highly recommend you see and fix them yourself, heres the code below: (the main reason for posting this is encase you lose your progress and look back here for it).
pawn Код:
#include <a_samp>
#define TEAM_GROVE 1
#define TEAM_BALLAS 2
#define TEAM_VAGOS 3
#define TAKEOVER_TIME 120 // how many seconds needed to take over the zone
#define MIN_MEMBERS_TO_START_WAR 3 // how many team members needed in a zone to start a war
#define MIN_DEATHS_TO_START_WAR 3 // how many team members must be killed in a zone to start a war
enum eZone
{
Float:zMinX,
Float:zMinY,
Float:zMaxX,
Float:zMaxY,
zTeam
}
new ZoneInfo[][eZone] = {
{2337.9004,-1808.8383,2590.2043,-1610.3673,TEAM_GROVE},
{2084.7,-1808.8383,2337.9004,-1610.3673,TEAM_BALLAS},
{2590.2043,-1808.8383,2842.3,-1610.3673,TEAM_VAGOS}
};
new ZoneID[sizeof(ZoneInfo)];
new ZoneAttacker[sizeof(ZoneInfo)] = {-1, ...};
new ZoneAttackTime[sizeof(ZoneInfo)];
new ZoneDeaths[sizeof(ZoneInfo)];
new gTeam[MAX_PLAYERS];
new Teams[] = {
TEAM_GROVE,
TEAM_BALLAS,
TEAM_VAGOS
};
main()
{
}
public OnGameModeInit()
{
for(new i=0; i < sizeof(ZoneInfo); i++)
{
ZoneID[i] = GangZoneCreate(ZoneInfo[i][zMinX], ZoneInfo[i][zMinY], ZoneInfo[i][zMaxX], ZoneInfo[i][zMaxY]);
}
SetTimer("ZoneTimer", 1000, true);
return 1;
}
public OnPlayerSpawn(playerid)
{
for(new i=0; i < sizeof(ZoneInfo); i++)
{
GangZoneShowForPlayer(playerid, ZoneID[i], GetTeamZoneColor(ZoneInfo[i][zTeam]));
}
for(new i=0; i < sizeof(ZoneInfo); i++)
{
GangZoneShowForPlayer(playerid, ZoneID[i], GetTeamZoneColor(ZoneInfo[i][zTeam]));
if(ZoneAttacker[i] != -1) GangZoneFlashForPlayer(playerid, ZoneID[i], GetTeamZoneColor(ZoneAttacker[i]));
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(IsPlayerConnected(killerid) && gTeam[playerid] != gTeam[killerid]) // not a suicide or team kill
{
new zoneid = GetPlayerZone(playerid);
if(zoneid != -1 && ZoneInfo[zoneid][zTeam] == GetPlayerTeam(playerid)) // zone member has been killed in the zone
{
ZoneDeaths[zoneid]++;
if(ZoneDeaths[zoneid] == MIN_DEATHS_TO_START_WAR)
{
ZoneDeaths[zoneid] = 0;
ZoneAttacker[zoneid] = GetPlayerTeam(killerid);
ZoneAttackTime[zoneid] = 0;
GangZoneFlashForAll(ZoneID[zoneid], GetTeamZoneColor(ZoneAttacker[zoneid]));
}
}
}
}
forward ZoneTimer();
public ZoneTimer()
{
for(new i=0; i < sizeof(ZoneInfo); i++) // loop all zones
{
if(ZoneAttacker[i] != -1) // zone is being attacked
{
if(GetPlayersInZone(i, ZoneAttacker[i]) >= MIN_MEMBERS_TO_START_WAR) // team has enough members in the zone
{
ZoneAttackTime[i]++;
if(ZoneAttackTime[i] == TAKEOVER_TIME) // zone has been under attack for enough time and attackers take over the zone
{
GangZoneStopFlashForAll(ZoneID[i]);
ZoneInfo[i][zTeam] = ZoneAttacker[i];
GangZoneShowForAll(ZoneID[i], GetTeamZoneColor(ZoneInfo[i][zTeam])); // update the zone color for new team
ZoneAttacker[i] = -1;
}
}
else // attackers failed to take over the zone
{
GangZoneStopFlashForAll(ZoneID[i]);
ZoneAttacker[i] = -1;
}
}
else // check if somebody is attacking
{
for(new t=0; t < sizeof(Teams); t++) // loop all teams
{
if(Teams[t] != ZoneInfo[i][zTeam] && GetPlayersInZone(i, Teams[t]) >= MIN_MEMBERS_TO_START_WAR) // if there are enough enemies in the zone
{
ZoneAttacker[i] = Teams[t];
ZoneAttackTime[i] = 0;
GangZoneFlashForAll(ZoneID[i], GetTeamZoneColor(ZoneAttacker[i]));
}
}
}
}
}
stock GetTeamZoneColor(teamid)
{
switch(teamid)
{
case TEAM_GROVE: return 0x00FF0088;
case TEAM_BALLAS: return 0xFF00FF88;
case TEAM_VAGOS: return 0xFFFF0088;
}
return -1;
}
stock IsPlayerInZone(playerid, zoneid)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
return (x > ZoneInfo[zoneid][zMinX] && x < ZoneInfo[zoneid][zMaxX] && y > ZoneInfo[zoneid][zMinY] && y < ZoneInfo[zoneid][zMaxY]);
}
stock GetPlayersInZone(zoneid, teamid)
{
new count;
for(new i=0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && GetPlayerTeam(i) == teamid && IsPlayerInZone(i, zoneid))
{
count++;
}
}
return count;
}
stock GetPlayerZone(playerid)
{
for(new i=0; i < sizeof(ZoneInfo); i++)
{
if(IsPlayerInZone(playerid, i))
{
return i;
}
}
return -1;
}
Aside from that this code is pretty well made, its not bad and your going in the right direction towards being a good programmer even I could make these errors still today. So not an issue really aslong as you learn to identify them.
P.S: In order to copy this with the indentation already done... Press quote and copy the code from there. This will SAVE the TAB indentations whereas copying direct from page wont!.
Re: GangZone Wars HELP! -
KamilPolska - 04.01.2017
Thank You!!!