OnPlayerCommandText - Printable Version
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+--- Thread: OnPlayerCommandText (
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OnPlayerCommandText -
DeaDEnD - 31.12.2016
Hello,
I'm currently working on a filterscript.
When I compile the FS it gives no errors/warning, but when I try the commands in game it just gives "Unknown command."
I tried even commenting all the 'guts' of OnPlayerCommandText and just print("debug");
but that wasn't happening too..
I'm testing it on bare gm so there would be no conflicts..
Any ideas where it could come from?
Re: OnPlayerCommandText -
MarkNelson - 31.12.2016
Try to delete this from the top of your script
then try and tell me
Re: OnPlayerCommandText -
DeaDEnD - 31.12.2016
Quote:
Originally Posted by MarkNelson
Try to delete this from the top of your script then try and tell me
|
I'm not using zcmd, therefor the include isn't there
Re: OnPlayerCommandText -
MarkNelson - 31.12.2016
Show me your code
Re: OnPlayerCommandText -
DeaDEnD - 31.12.2016
Quote:
Originally Posted by MarkNelson
Show me your code
|
It's 4200 lines
The OnPlayerText Is 2200 lines.
The FS worked before but forsome reason it stopped.. and I can't reverse my changes.
Re: OnPlayerCommandText -
MarkNelson - 31.12.2016
... I mean show me OnPlayerCommandText Code
Re: OnPlayerCommandText -
DeaDEnD - 31.12.2016
Quote:
Originally Posted by MarkNelson
Show me your code
|
Quote:
Originally Posted by MarkNelson
... I mean show me OnPlayerCommandText Code
|
I'm Sending the pastebin link by pm.. just for you to know its 2200 lines..
Re: OnPlayerCommandText -
SyS - 31.12.2016
Check the server log if there any runtime errors? (like plugin missed etc etc)
Use crash detect for deeper debug and find your problem(remember compile the code in
-d3 mode)
Re: OnPlayerCommandText -
DeaDEnD - 31.12.2016
Quote:
Originally Posted by Sreyas
Check the server log if there any runtime errors? (like plugin missed etc etc)
Use crash detect for deeper debug and find your problem(remember compile the code in -d3 mode)
|
found it! thank you!
thought crashdetect was only for server crashes
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