new Float:Bomb_x[MAX_PLAYERS], Float:Bomb_y[MAX_PLAYERS], Float:Bomb_z[MAX_PLAYERS],Bomb[MAX_PLAYERS],Bomb_car[MAX_PLAYERS], Bomb_e[MAX_PLAYERS];
enum pInfo ..... pBomb,
if (strcmp(cmd, "/blowup", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerCuffed[playerid] > 0) { SendClientMessage(playerid, COLOR_GREY, " You cant blow up this bomb you already Cuffed !"); return 1; } if(Bomb_e[playerid] != 0 || Bomb_car[playerid] != 0) { BlowUpBomb(playerid); } else { SendClientMessage(playerid, COLOR_GRAD2, "Use /placebomb first!"); return 1; } } return 1; } if (strcmp(cmd, "/placebomb", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(IsACop(playerid)) { SendClientMessage(playerid, COLOR_GREY, " To bad you are a Cop !"); return 1; } if(PlayerCuffed[playerid] > 0) { SendClientMessage(playerid, COLOR_GREY, " You cant place a bomb you already Cuffed !"); return 1; } if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /placebomb [detonator] [time] seconds!!!"); SendClientMessage(playerid, COLOR_GRAD2, "types: 0 = time, 1 = manual"); return 1; } new detonator; detonator = strval(tmp); if(detonator == 0) { tmp = strtok(cmdtext, idx); new time; time = strval(tmp); if(time > 0) { if(PlayerInfo[playerid][pBomb] > 0) { if(Bomb_car[playerid] != 0 || Bomb_e[playerid] != 0) { SendClientMessage(playerid, COLOR_GRAD2, "Wait until your other bomb explodes!"); return 1; } if(IsPlayerInAnyVehicle(playerid)) { new car = GetPlayerVehicleID(playerid); Bomb_car[playerid] = car; format(string, sizeof(string), "You placed a bomb in your vehicle wich will blow up in %d seconds", time); SendClientMessage(playerid, COLOR_RED2, string); PlayerInfo[playerid][pBomb] -=1; } else { new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x,y,z); Bomb_x[playerid] = x; Bomb_y[playerid] = y; Bomb_z[playerid] = z; Bomb[playerid] = CreateStreamObject(1654,Bomb_x[playerid],Bomb_y[playerid],Bomb_z[playerid]-0.958,270.0,0.0,00.00,200.0); format(string, sizeof(string), "You placed a bomb wich will blow up in %d seconds", time); SendClientMessage(playerid, COLOR_RED2, string); PlayerInfo[playerid][pBomb] -= 1; format(string, sizeof(string), "You have %d bombs left.", PlayerInfo[playerid][pBomb]); SendClientMessage(playerid, COLOR_RED2, string); Bomb_e[playerid] = 1; } SetTimerEx("BlowUpBomb", time*1000, 0, "i", playerid); return 1; } else { SendClientMessage(playerid, COLOR_GRAD2, "You don't have a bomb!"); return 1; } } } else { if(PlayerInfo[playerid][pBomb] > 0) { if(Bomb_car[playerid] != 0 || Bomb_e[playerid] != 0) { SendClientMessage(playerid, COLOR_GRAD2, "Wait until your other bomb explodes!"); return 1; } if(IsPlayerInAnyVehicle(playerid)) { new car = GetPlayerVehicleID(playerid); Bomb_car[playerid] = car; format(string, sizeof(string), "You placed a bomb in your vehicle. Use /blowup to blow up the bomb."); SendClientMessage(playerid, COLOR_RED2, string); PlayerInfo[playerid][pBomb] -=1; } else { new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x,y,z); Bomb_x[playerid] = x; Bomb_y[playerid] = y; Bomb_z[playerid] = z; Bomb[playerid] = CreateStreamObject(1654,Bomb_x[playerid],Bomb_y[playerid],Bomb_z[playerid]-0.958,270.0,0.0,00.00,200.0); format(string, sizeof(string), "You placed a bomb. Use /blowup to blow up the bomb."); SendClientMessage(playerid, COLOR_RED2, string); PlayerInfo[playerid][pBomb] -= 1; Bomb_e[playerid] = 1; } } else { SendClientMessage(playerid, COLOR_GRAD2, "You don't have a bomb!"); return 1; } } } return 1; } if (strcmp(cmd, "/buygun", true) == 0) { if(IsPlayerConnected(playerid)) { if(GetPlayerMoney(playerid) < 1) { SendClientMessage(playerid, COLOR_GREY, " You dont have enough money with you !"); return 1; } new gun; new gunid[16]; new gunstring1[256]; new gunstring2[256]; new gunstring3[256]; new gunstring4[256]; new gunstring5[256]; new infostring[256]; new guncharge; new ammocharge; new location = PlayerInfo[playerid][pLocal]; if(location == 99 || location == 100 || location == 102 || location == 104) { if(BizzInfo[location-99][bProducts] <= 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } new mod = 100; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "USAGE: /buygun [gunname] [ammoamount]"); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***"); SendClientMessage(playerid, COLOR_GRAD2,string); format(gunstring1, 256, "Weapons: parachute ($%d) golfclub ($%d) nightstick ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)", GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod); SendClientMessage(playerid, COLOR_GRAD3, gunstring1); format(gunstring2, 256, "Weapons: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane", GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod); SendClientMessage(playerid, COLOR_GRAD3, gunstring2); format(gunstring3, 256, "Weapons: sdpistol ($%d) deagle ($%d) mp5 ($%d)", GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod); SendClientMessage(playerid, COLOR_GRAD3, gunstring3); format(gunstring4, 256, "Weapons: shotgun ($%d) ak47 ($%d) m4 ($%d) rifle ($%d)", GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod); SendClientMessage(playerid, COLOR_GRAD3, gunstring4); format(gunstring5, 256, "Weapons: pistolammo ($%d) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)", GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]); SendClientMessage(playerid, COLOR_GRAD3, gunstring5); SendClientMessage(playerid, COLOR_GRAD3, "Weapons: bomb ($150000)"); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); return 1; } strmid(gunid, tmp, 0, strlen(cmdtext), 255); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "USAGE: /buygun [gunname] [ammoamount]"); return 1; } new ammo = strval(tmp); if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, " Ammo ammount not lower then 1 or higher then 999 !"); return 1; } if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0) { gun = 46; guncharge = GunPrice[0][0]/100*mod; ammocharge = 0; } else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0) { gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0) { gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0) { gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0) { gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0) { gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0) { gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0) { gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0) { gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0) { gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0) { gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0) { gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0) { gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo; PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo; } else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0) { gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo; PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo; } else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0) { gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo; PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo; } else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0) { gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo; PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo; } else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0) { gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo; PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo; } else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0) { gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo; PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo; } else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0) { gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo; PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo; } else if (strcmp(gunid, "bomb", true, strlen(gunid)) == 0) { ammocharge = 75000; guncharge = 75000; gun = 999; } else { SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper says: I have never heard of that weapon."); return 1; } if((guncharge+ammocharge) > GetPlayerMoney(playerid)) { format(infostring, 256, " You don't have $%d !",guncharge+ammocharge); SendClientMessage(playerid, COLOR_GRAD3, infostring); return 1; } if(GetPlayerMoney(playerid) < (guncharge+ammocharge)) { SendClientMessage(playerid, COLOR_GREY, " Can't afford that !"); return 1; } if(gun == 999) { ammo = 1; } new payout = guncharge + ammocharge; format(infostring, 256, "You have purchased %s with %d ammo for $%d",gunid,ammo,payout); SendClientMessage(playerid, COLOR_GRAD3, infostring); if(location == 102 && IsACop(playerid)) { } else { GivePlayerMoney(playerid, - payout); } if(gun != 999) { BizzInfo[location-99][bTill] += payout; ExtortionBiz(location-99, payout); } else { BizzInfo[location-99][bTill] += 15000; ExtortionBiz(location-99, 15000); } BizzInfo[location-99][bProducts]-=2; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); if(gun != 999) { PlayerWeapons[playerid] = 1; GivePlayerWeapon(playerid, gun, ammo); } else { PlayerInfo[playerid][pBomb] += ammo; } if(IsACop(playerid) && OnDuty[playerid] < 1) { PlayerInfo[playerid][pBomb] = 0; } GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s bought weapons for $%d at biz %d", sendername, payout, location-99); printf("%s", string); PayLog(string); } else { SendClientMessage(playerid, COLOR_WHITE,"You are not in a store."); return 1; } } return 1; }
forward BlowUpBomb(playerid); public BlowUpBomb(playerid) { if(Bomb_car[playerid] != 0) { new Float:x, Float:y, Float:z; GetVehiclePos(Bomb_car[playerid], x, y, z); CreateExplosion(x, y, z, 7, 45.0); SetVehicleHealth(Bomb_car[playerid], 10); Bomb_car[playerid] = 0; CreateExplosion(x+10,y,z,7,45.0); CreateExplosion(x,y+10,z,7,45.0); CreateExplosion(x-10,y,z,7,45.0); CreateExplosion(x,y-10,z,7,45.0); } else { CreateExplosion(Bomb_x[playerid], Bomb_y[playerid], Bomb_z[playerid], 7, 45.0); DestroyStreamObject(Bomb[playerid]); Bomb_e[playerid] = 0; CreateExplosion(Bomb_x[playerid]+10,Bomb_y[playerid],Bomb_z[playerid],7,45.0); CreateExplosion(Bomb_x[playerid],Bomb_y[playerid]+10,Bomb_z[playerid],7,45.0); CreateExplosion(Bomb_x[playerid]-10,Bomb_y[playerid],Bomb_z[playerid],7,45.0); CreateExplosion(Bomb_x[playerid],Bomb_y[playerid]-10,Bomb_z[playerid],7,45.0); for(new v = 0; v < 700; v++) { if(VehicleToPoint(30.0, v, Bomb_x[playerid], Bomb_y[playerid], Bomb_z[playerid])) { SetVehicleHealth(v, 10); } } } SendClientMessage(playerid, COLOR_RED2, "Your bomb exploded"); WantedPoints[playerid]+= 12; SetPlayerCriminal(playerid, 255, "Planted a bomb"); return 1; } forward VehicleToPoint(Float:radi, vehicleid, Float:x, Float:y, Float:z); public VehicleToPoint(Float:radi, vehicleid, Float:x, Float:y, Float:z) { new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetVehiclePos(vehicleid, oldposx, oldposy, oldposz); tempposx = (oldposx -x); tempposy = (oldposy -y); tempposz = (oldposz -z); if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { return 1; } return 0; }
new sweeper1, sweeper2, sweeper3, sweeper4, sweeper5; sweeper1 = AddStaticVehicle..... sweeper2 = AddStaticVehicle..... sweeper3 = AddStaticVehicle..... sweeper4 = AddStaticVehicle..... sweeper5 = AddStaticVehicle..... //Add your car spawns here
forward PlayerInSweeper(playerid); public PlayerInSweeper(playerid) { new v = GetPlayerVehicleID(playerid); if(v == sweeper1 || v == sweeper2 || v == sweeper3 || v == sweeper4 || v == sweeper5) { return 1; } return 0; } public DefineSanitaryCoords() { new a = 1; new c = 1; check_X[a][c] = -2044.27; check_Y[a][c] = 26.70; check_Z[a][c] = 34.73; c = 2; check_X[a][c] = -2004.65; check_Y[a][c] = 36.23; check_Z[a][c] = 32.37; c = 3; check_X[a][c] = -2004.07; check_Y[a][c] = 82.01; check_Z[a][c] = 27.10; c = 4; check_X[a][c] = -1986.38; check_Y[a][c] = 146.26; check_Z[a][c] = 27.25; c = 5; check_X[a][c] = -2000.53; check_Y[a][c] = 285.16; check_Z[a][c] = 33.30; c = 6; check_X[a][c] = -1999.61; check_Y[a][c] = 363.80; check_Z[a][c] = 34.58; c = 7; check_X[a][c] = -1999.22; check_Y[a][c] = 497.70; check_Z[a][c] = 34.58; c = 8; check_X[a][c] = -1999.80; check_Y[a][c] = 609.55; check_Z[a][c] = 34.58; c = 9; check_X[a][c] = -2000.11; check_Y[a][c] = 718.56; check_Z[a][c] = 44.86; c = 10; check_X[a][c] = -2000.27; check_Y[a][c] = 882.40; check_Z[a][c] = 44.86; c = 11; check_X[a][c] = -2000.24; check_Y[a][c] = 994.52; check_Z[a][c] = 49.31; c = 12; check_X[a][c] = -1958.80; check_Y[a][c] = 1052.75; check_Z[a][c] = 55.13; c = 13; check_X[a][c] = -1888.17; check_Y[a][c] = 1030.86; check_Z[a][c] = 42.86; c = 14; check_X[a][c] = -1903.32; check_Y[a][c] = 820.79; check_Z[a][c] = 34.58; c = 15; check_X[a][c] = -1901.85; check_Y[a][c] = 744.22; check_Z[a][c] = 45.01; c = 16; check_X[a][c] = -1903.04; check_Y[a][c] = 618.63; check_Z[a][c] = 34.58; c = 17; check_X[a][c] = -1853.70; check_Y[a][c] = 529.99; check_Z[a][c] = 33.56; c = 18; check_X[a][c] = -1837.96; check_Y[a][c] = 440.71; check_Z[a][c] = 16.92; c = 19; check_X[a][c] = -1783.00; check_Y[a][c] = 338.25; check_Z[a][c] = 12.21; c = 20; check_X[a][c] = -1714.53; check_Y[a][c] = 332.47; check_Z[a][c] = 6.59; c = 21; check_X[a][c] = -1629.90; check_Y[a][c] = 416.55; check_Z[a][c] = 6.59; c = 22; check_X[a][c] = -1558.33; check_Y[a][c] = 536.91; check_Z[a][c] = 6.59; c = 23; check_X[a][c] = -1555.45; check_Y[a][c] = 674.11; check_Z[a][c] = 6.60; c = 24; check_X[a][c] = -1555.20; check_Y[a][c] = 828.63; check_Z[a][c] = 6.60; c = 25; check_X[a][c] = -1579.22; check_Y[a][c] = 1035.18; check_Z[a][c] = 6.60; c = 26; check_X[a][c] = -1579.56; check_Y[a][c] = 1142.27; check_Z[a][c] = 6.60; c = 27; check_X[a][c] = -1688.83; check_Y[a][c] = 1309.42; check_Z[a][c] = 6.61; c = 28; check_X[a][c] = -1873.07; check_Y[a][c] = 1358.84; check_Z[a][c] = 6.60; c = 29; check_X[a][c] = -1979.46; check_Y[a][c] = 1312.17; check_Z[a][c] = 6.60; c = 30; check_X[a][c] = -2221.86; check_Y[a][c] = 1336.13; check_Z[a][c] = 6.60; c = 31; check_X[a][c] = -2599.19; check_Y[a][c] = 1336.86; check_Z[a][c] = 6.60; c = 32; check_X[a][c] = -2775.36; check_Y[a][c] = 1294.87; check_Z[a][c] = 5.53; c = 33; check_X[a][c] = -2845.39; check_Y[a][c] = 976.94; check_Z[a][c] = 43.09; c = 34; check_X[a][c] = -2747.28; check_Y[a][c] = 842.69; check_Z[a][c] = 57.78; c = 35; check_X[a][c] = -2748.66; check_Y[a][c] = 996.48; check_Z[a][c] = 53.88; c = 36; check_X[a][c] = -2499.37; check_Y[a][c] = 1233.99; check_Z[a][c] = 34.58; c = 37; check_X[a][c] = -2453.65; check_Y[a][c] = 1253.12; check_Z[a][c] = 31.32; c = 38; check_X[a][c] = -2123.52; check_Y[a][c] = 1326.41; check_Z[a][c] = 6.60; c = 39; check_X[a][c] = -1653.31; check_Y[a][c] = 1230.03; check_Z[a][c] = 6.60; c = 40; check_X[a][c] = -1562.97; check_Y[a][c] = 741.46; check_Z[a][c] = 6.60; c = 41; check_X[a][c] = -1698.11; check_Y[a][c] = 360.39; check_Z[a][c] = 6.59; c = 42; check_X[a][c] = -1851.78; check_Y[a][c] = 531.93; check_Z[a][c] = 33.51; c = 43; check_X[a][c] = -2008.80; check_Y[a][c] = 534.09; check_Z[a][c] = 34.58; c = 44; check_X[a][c] = -2010.80; check_Y[a][c] = 133.35; check_Z[a][c] = 27.10; c = 45; check_X[a][c] = -2069.39; check_Y[a][c] = 33.14; check_Z[a][c] = 34.73; check_idx[a] = 45; a = 2; c = 1; check_X[a][c] = -2064.02; check_Y[a][c] = 9.50; check_Z[a][c] = 35.04; c = 2; check_X[a][c] = -2066.99; check_Y[a][c] = 9.50; check_Z[a][c] = 35.04; c = 3; check_X[a][c] = -2070.00; check_Y[a][c] = 9.50; check_Z[a][c] = 35.04; c = 4; check_X[a][c] = -2072.98; check_Y[a][c] = 9.48; check_Z[a][c] = 35.04; c = 5; check_X[a][c] = -2093.39; check_Y[a][c] = 30.77; check_Z[a][c] = 34.73; c = 6; check_X[a][c] = -2162.52; check_Y[a][c] = 31.03; check_Z[a][c] = 34.74; c = 7; check_X[a][c] = -2174.44; check_Y[a][c] = -173.66; check_Z[a][c] = 34.73; c = 8; check_X[a][c] = -2341.78; check_Y[a][c] = -188.50; check_Z[a][c] = 34.73; c = 9; check_X[a][c] = -2366.26; check_Y[a][c] = 34.71; check_Z[a][c] = 34.74; c = 10; check_X[a][c] = -2257.10; check_Y[a][c] = 49.43; check_Z[a][c] = 34.74; c = 11; check_X[a][c] = -2249.91; check_Y[a][c] = 311.80; check_Z[a][c] = 34.74; c = 12; check_X[a][c] = -2340.02; check_Y[a][c] = 456.10; check_Z[a][c] = 32.52; c = 13; check_X[a][c] = -2383.14; check_Y[a][c] = 664.26; check_Z[a][c] = 34.46; c = 14; check_X[a][c] = -2425.07; check_Y[a][c] = 1110.77; check_Z[a][c] = 55.14; c = 15; check_X[a][c] = -2606.51; check_Y[a][c] = 1024.11; check_Z[a][c] = 75.38; c = 16; check_X[a][c] = -2606.65; check_Y[a][c] = 910.05; check_Z[a][c] = 64.57; c = 17; check_X[a][c] = -2606.59; check_Y[a][c] = 759.77; check_Z[a][c] = 36.89; c = 18; check_X[a][c] = -2609.28; check_Y[a][c] = 531.09; check_Z[a][c] = 14.02; c = 19; check_X[a][c] = -2609.17; check_Y[a][c] = 324.31; check_Z[a][c] = 3.74; c = 20; check_X[a][c] = -2646.19; check_Y[a][c] = 287.98; check_Z[a][c] = 3.74; c = 21; check_X[a][c] = -2649.15; check_Y[a][c] = 222.84; check_Z[a][c] = 3.75; c = 22; check_X[a][c] = -2702.83; check_Y[a][c] = 220.34; check_Z[a][c] = 3.74; c = 23; check_X[a][c] = -2695.30; check_Y[a][c] = 332.55; check_Z[a][c] = 3.75; c = 24; check_X[a][c] = -2670.12; check_Y[a][c] = 412.57; check_Z[a][c] = 3.70; c = 25; check_X[a][c] = -2749.57; check_Y[a][c] = 399.87; check_Z[a][c] = 3.70; c = 26; check_X[a][c] = -2708.89; check_Y[a][c] = 235.33; check_Z[a][c] = 3.74; c = 27; check_X[a][c] = -2707.34; check_Y[a][c] = -61.01; check_Z[a][c] = 3.75; c = 28; check_X[a][c] = -2492.00; check_Y[a][c] = -71.10; check_Z[a][c] = 24.84; c = 29; check_X[a][c] = -2294.69; check_Y[a][c] = -71.94; check_Z[a][c] = 34.73; c = 30; check_X[a][c] = -2136.29; check_Y[a][c] = -72.68; check_Z[a][c] = 34.73; c = 31; check_X[a][c] = -2074.23; check_Y[a][c] = 15.66; check_Z[a][c] = 34.88; check_idx[a] = 31; } // This DefineSanitaryCoords must be called in GameModeInit !!!!!
OnPlayerEnterRaceCheckpoint(playerid) { DisablePlayerRaceCheckpoint(playerid); if(PlayerInfo[playerid][checkpoint] == check_idx[PlayerInfo[playerid][sweeper]]) { SendClientMessage(playerid, COLOR_GREEN, "* You cleaned the streets *"); GivePlayerMoney(playerid, 2000); PlayerInfo[playerid][checkpoint] = 0; PlayerInfo[playerid][sweeper] = 0; } else { PlayerInfo[playerid][checkpoint] += 1; new a, c; a = PlayerInfo[playerid][sweeper]; c = PlayerInfo[playerid][checkpoint]; SetPlayerRaceCheckpoint(playerid, 0, check_X[a][c], check_Y[a][c], check_Z[a][c], check_X[a][c+1], check_Y[a][c+1], check_Z[a][c+1], 10); } } } OnPlayerExitVehicle(playerid, vehicleid) { if(PlayerInfo[playerid][checkpoint] != 0) { DisablePlayerRaceCheckpoint(playerid); PlayerInfo[playerid][checkpoint] = 0; PlayerInfo[playerid][sweeper] = 0; } }
if(strcmp(cmd, "/cleanstreets", true) == 0) { if(PlayerInSweeper(playerid)) { new r = random(3); new b; if(r == 0 || r == 1) { b = 1; } else { b = 2; } if(PlayerInfo[playerid][sweeper] == 0) { PlayerInfo[playerid][checkpoint] = 1; PlayerInfo[playerid][sweeper] = b; SetPlayerRaceCheckpoint(playerid, 0, check_X[b][1], check_Y[b][1], check_Z[b][1], check_X[b][2], check_Y[b][2], check_Z[b][2], 10); return 1; } else { SendClientMessage(playerid, COLOR_RED, " You already started cleaning!"); return 1; } } return 1; }
Paintball with fog & different weapons
if(strcmp(cmd,"/startpaintball",true)==0) { if(IsPlayerConnected(playerid) && PlayerInfo[playerid][pPbiskey] == 110) { if(PaintballRound != 1 && StartingPaintballRound != 1) { StartingPaintballRound = 1; SetTimer("PreparePaintball", 25000, 0); } } else { SendClientMessage(playerid, COLOR_GRAD2,"You are not the Paintball owner!"); } return 1; } if (strcmp(cmd, "/paintballweapon", true) == 0) { if(IsPlayerConnected(playerid) && PlayerInfo[playerid][pPbiskey] == 110) { new gunid[16]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "USAGE: /paintballweapon [weapon]"); SendClientMessage(playerid, COLOR_GRAD2, string); SendClientMessage(playerid, COLOR_GRAD2, "Available weapons: mp5, m4, shotgun, deagle, sniper"); return 1; } strmid(gunid, tmp, 0, strlen(cmdtext), 255); if(strcmp(gunid, "mp5", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Weapon: mp5"); PaintballWeapon = 29; } if(strcmp(gunid, "m4", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Weapon: m4"); PaintballWeapon = 31; } if(strcmp(gunid, "shotgun", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Weapon: shotgun"); PaintballWeapon = 25; } if(strcmp(gunid, "deagle", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Weapon: deagle"); PaintballWeapon = 24; } if(strcmp(gunid, "sniper", true, strlen(gunid)) == 0) { SendClientMessage(playerid, COLOR_GRAD6, "New Weapon: sniper"); PaintballWeapon = 34; } } return 1; } if(strcmp(cmd, "/paintballfog", true) == 0) { if(IsPlayerConnected(playerid) && PlayerInfo[playerid][pPbiskey] == 110) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /paintballfog [on/off (1/0)])"); return 1; } new lights; lights = strval(tmp); if(lights == 0) { PaintballLights = 0; SendClientMessage(playerid, COLOR_GRAD2, "Lights deactivated"); } else { PaintballLights = 1; SendClientMessage(playerid, COLOR_GRAD2, "Lights activated"); } } return 1; }
public PreparePaintball() { SBizzInfo[10][sbLocked] = 1; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerPaintballing[i] != 0) { SendClientMessage(i, COLOR_YELLOW, "Paintball Match will start in 20 seconds."); } } } if(PaintballLights == 1) { pb1 = CreateStreamObject(2780, -424.4894,2244.1006,41.0297, 0.0, 0.0, 0.0, 200.0); //nebelwerfer pb2 = CreateStreamObject(2780, -444.2784,2229.9668,41.0297, 0.0, 0.0, 0.0, 200.0); pb3 = CreateStreamObject(2780, -412.7010,2236.1665,41.0297, 0.0, 0.0, 0.0, 200.0); pb4 = CreateStreamObject(2780, -395.0357,2222.0054,41.0297, 0.0, 0.0, 0.0, 200.0); pb5 = CreateStreamObject(2780, -391.2655,2245.9839,41.0864, 0.0, 0.0, 0.0, 200.0); pb6 = CreateStreamObject(2780, -379.0988,2250.5029,41.0847, 0.0, 0.0, 0.0, 200.0); pb7 = CreateStreamObject(2780, -372.8440,2231.3389,41.0844, 0.0, 0.0, 0.0, 200.0); pb8 = CreateStreamObject(2780, -355.1347,2210.4773,41.0844, 0.0, 0.0, 0.0, 200.0); pb9 = CreateStreamObject(2780, -379.2328,2213.9641,41.0937, 0.0, 0.0, 0.0, 200.0); pb10 = CreateStreamObject(2780, -379.0988,2250.5029,40.8847, 0.0, 0.0, 0.0, 200.0); pb11 = CreateStreamObject(2780, -360.6726,2246.6438,41.0844, 0.0, 0.0, 0.0, 200.0); pb12 = CreateStreamObject(2780, -416.7401,2199.7825,41.0297, 0.0, 0.0, 0.0, 200.0); pb13 = CreateStreamObject(2780, -435.0857,2211.9426,41.0297, 0.0, 0.0, 0.0, 200.0); pb14 = CreateStreamObject(2780, -399.0452,2264.4978,40.4586, 0.0, 0.0, 0.0, 200.0); } SetTimer("StartPaintball", 20000, 0); return 1; } public StartPaintball() { PaintballRound = 1; StartingPaintballRound = 0; PaintballWinner = 999; PaintballWinnerKills = 0; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerPaintballing[i] != 0) { ResetPlayerWeapons(i); GivePlayerWeapon(i, PaintballWeapon, 10000); TogglePlayerControllable(i, 1); SetPlayerArmour(i, 0); SetPlayerHealth(i, 100); SendClientMessage(i, COLOR_YELLOW, "Paintball Match started, 8 minutes left."); PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0); } } } SetTimer("PaintballEnded", 480000, 0); return 1; } public PaintballEnded() { new string[256]; new name[MAX_PLAYER_NAME]; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerPaintballing[i] != 0) { if(IsPlayerConnected(PaintballWinner)) { GetPlayerName(PaintballWinner, name, sizeof(name)); format(string,sizeof(string), "** %s won the Paintball Match with %d kills **",name,PaintballWinnerKills); SendClientMessage(i, COLOR_WHITE, string); } ResetPlayerWeapons(i); PlayerPaintballing[i] = 0; PlayerPaintballKills[i] = 0; SetPlayerPos(i, SBizzInfo[10][sbEntranceX],SBizzInfo[10][sbEntranceY],SBizzInfo[10][sbEntranceZ]); } } } AnnouncedPaintballRound = 0; PaintballRound = 0; if(PaintballLights == 1) { DestroyStreamObject(pb1); DestroyStreamObject(pb2); DestroyStreamObject(pb3); DestroyStreamObject(pb4); DestroyStreamObject(pb5); DestroyStreamObject(pb6); DestroyStreamObject(pb7); DestroyStreamObject(pb8); DestroyStreamObject(pb9); DestroyStreamObject(pb10); DestroyStreamObject(pb11); DestroyStreamObject(pb12); DestroyStreamObject(pb13); DestroyStreamObject(pb14); } return 1; }
if(PlayerPaintballing[playerid] != 0) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, PaintballWeapon, 999); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 0); rand = random(sizeof(PaintballSpawns)); SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]); return 1; }
Originally Posted by RDragon
Sanitary Andreas - Cleaning the streets (with checkpoints) Again, add this in pInfo: sweeper, checkpoint, #define MAX_CHECKPOINTS 40 #define MAX_CHECK_ROUTES 5 new check_idx[MAX_CHECK_ROUTES]; new Float:check_X[MAX_CHECK_ROUTES][MAX_CHECKPOINTS]; new Float:check_Y[MAX_CHECK_ROUTES][MAX_CHECKPOINTS]; new Float:check_Z[MAX_CHECK_ROUTES][MAX_CHECKPOINTS]; Code:
new sweeper1, sweeper2, sweeper3, sweeper4, sweeper5; sweeper1 = AddStaticVehicle..... sweeper2 = AddStaticVehicle..... sweeper3 = AddStaticVehicle..... sweeper4 = AddStaticVehicle..... sweeper5 = AddStaticVehicle..... //Add your car spawns here Code:
forward PlayerInSweeper(playerid); public PlayerInSweeper(playerid) { new v = GetPlayerVehicleID(playerid); if(v == sweeper1 || v == sweeper2 || v == sweeper3 || v == sweeper4 || v == sweeper5) { return 1; } return 0; } public DefineSanitaryCoords() { new a = 1; new c = 1; check_X[a][c] = -2044.27; check_Y[a][c] = 26.70; check_Z[a][c] = 34.73; c = 2; check_X[a][c] = -2004.65; check_Y[a][c] = 36.23; check_Z[a][c] = 32.37; c = 3; check_X[a][c] = -2004.07; check_Y[a][c] = 82.01; check_Z[a][c] = 27.10; c = 4; check_X[a][c] = -1986.38; check_Y[a][c] = 146.26; check_Z[a][c] = 27.25; c = 5; check_X[a][c] = -2000.53; check_Y[a][c] = 285.16; check_Z[a][c] = 33.30; c = 6; check_X[a][c] = -1999.61; check_Y[a][c] = 363.80; check_Z[a][c] = 34.58; c = 7; check_X[a][c] = -1999.22; check_Y[a][c] = 497.70; check_Z[a][c] = 34.58; c = 8; check_X[a][c] = -1999.80; check_Y[a][c] = 609.55; check_Z[a][c] = 34.58; c = 9; check_X[a][c] = -2000.11; check_Y[a][c] = 718.56; check_Z[a][c] = 44.86; c = 10; check_X[a][c] = -2000.27; check_Y[a][c] = 882.40; check_Z[a][c] = 44.86; c = 11; check_X[a][c] = -2000.24; check_Y[a][c] = 994.52; check_Z[a][c] = 49.31; c = 12; check_X[a][c] = -1958.80; check_Y[a][c] = 1052.75; check_Z[a][c] = 55.13; c = 13; check_X[a][c] = -1888.17; check_Y[a][c] = 1030.86; check_Z[a][c] = 42.86; c = 14; check_X[a][c] = -1903.32; check_Y[a][c] = 820.79; check_Z[a][c] = 34.58; c = 15; check_X[a][c] = -1901.85; check_Y[a][c] = 744.22; check_Z[a][c] = 45.01; c = 16; check_X[a][c] = -1903.04; check_Y[a][c] = 618.63; check_Z[a][c] = 34.58; c = 17; check_X[a][c] = -1853.70; check_Y[a][c] = 529.99; check_Z[a][c] = 33.56; c = 18; check_X[a][c] = -1837.96; check_Y[a][c] = 440.71; check_Z[a][c] = 16.92; c = 19; check_X[a][c] = -1783.00; check_Y[a][c] = 338.25; check_Z[a][c] = 12.21; c = 20; check_X[a][c] = -1714.53; check_Y[a][c] = 332.47; check_Z[a][c] = 6.59; c = 21; check_X[a][c] = -1629.90; check_Y[a][c] = 416.55; check_Z[a][c] = 6.59; c = 22; check_X[a][c] = -1558.33; check_Y[a][c] = 536.91; check_Z[a][c] = 6.59; c = 23; check_X[a][c] = -1555.45; check_Y[a][c] = 674.11; check_Z[a][c] = 6.60; c = 24; check_X[a][c] = -1555.20; check_Y[a][c] = 828.63; check_Z[a][c] = 6.60; c = 25; check_X[a][c] = -1579.22; check_Y[a][c] = 1035.18; check_Z[a][c] = 6.60; c = 26; check_X[a][c] = -1579.56; check_Y[a][c] = 1142.27; check_Z[a][c] = 6.60; c = 27; check_X[a][c] = -1688.83; check_Y[a][c] = 1309.42; check_Z[a][c] = 6.61; c = 28; check_X[a][c] = -1873.07; check_Y[a][c] = 1358.84; check_Z[a][c] = 6.60; c = 29; check_X[a][c] = -1979.46; check_Y[a][c] = 1312.17; check_Z[a][c] = 6.60; c = 30; check_X[a][c] = -2221.86; check_Y[a][c] = 1336.13; check_Z[a][c] = 6.60; c = 31; check_X[a][c] = -2599.19; check_Y[a][c] = 1336.86; check_Z[a][c] = 6.60; c = 32; check_X[a][c] = -2775.36; check_Y[a][c] = 1294.87; check_Z[a][c] = 5.53; c = 33; check_X[a][c] = -2845.39; check_Y[a][c] = 976.94; check_Z[a][c] = 43.09; c = 34; check_X[a][c] = -2747.28; check_Y[a][c] = 842.69; check_Z[a][c] = 57.78; c = 35; check_X[a][c] = -2748.66; check_Y[a][c] = 996.48; check_Z[a][c] = 53.88; c = 36; check_X[a][c] = -2499.37; check_Y[a][c] = 1233.99; check_Z[a][c] = 34.58; c = 37; check_X[a][c] = -2453.65; check_Y[a][c] = 1253.12; check_Z[a][c] = 31.32; c = 38; check_X[a][c] = -2123.52; check_Y[a][c] = 1326.41; check_Z[a][c] = 6.60; c = 39; check_X[a][c] = -1653.31; check_Y[a][c] = 1230.03; check_Z[a][c] = 6.60; c = 40; check_X[a][c] = -1562.97; check_Y[a][c] = 741.46; check_Z[a][c] = 6.60; c = 41; check_X[a][c] = -1698.11; check_Y[a][c] = 360.39; check_Z[a][c] = 6.59; c = 42; check_X[a][c] = -1851.78; check_Y[a][c] = 531.93; check_Z[a][c] = 33.51; c = 43; check_X[a][c] = -2008.80; check_Y[a][c] = 534.09; check_Z[a][c] = 34.58; c = 44; check_X[a][c] = -2010.80; check_Y[a][c] = 133.35; check_Z[a][c] = 27.10; c = 45; check_X[a][c] = -2069.39; check_Y[a][c] = 33.14; check_Z[a][c] = 34.73; check_idx[a] = 45; a = 2; c = 1; check_X[a][c] = -2064.02; check_Y[a][c] = 9.50; check_Z[a][c] = 35.04; c = 2; check_X[a][c] = -2066.99; check_Y[a][c] = 9.50; check_Z[a][c] = 35.04; c = 3; check_X[a][c] = -2070.00; check_Y[a][c] = 9.50; check_Z[a][c] = 35.04; c = 4; check_X[a][c] = -2072.98; check_Y[a][c] = 9.48; check_Z[a][c] = 35.04; c = 5; check_X[a][c] = -2093.39; check_Y[a][c] = 30.77; check_Z[a][c] = 34.73; c = 6; check_X[a][c] = -2162.52; check_Y[a][c] = 31.03; check_Z[a][c] = 34.74; c = 7; check_X[a][c] = -2174.44; check_Y[a][c] = -173.66; check_Z[a][c] = 34.73; c = 8; check_X[a][c] = -2341.78; check_Y[a][c] = -188.50; check_Z[a][c] = 34.73; c = 9; check_X[a][c] = -2366.26; check_Y[a][c] = 34.71; check_Z[a][c] = 34.74; c = 10; check_X[a][c] = -2257.10; check_Y[a][c] = 49.43; check_Z[a][c] = 34.74; c = 11; check_X[a][c] = -2249.91; check_Y[a][c] = 311.80; check_Z[a][c] = 34.74; c = 12; check_X[a][c] = -2340.02; check_Y[a][c] = 456.10; check_Z[a][c] = 32.52; c = 13; check_X[a][c] = -2383.14; check_Y[a][c] = 664.26; check_Z[a][c] = 34.46; c = 14; check_X[a][c] = -2425.07; check_Y[a][c] = 1110.77; check_Z[a][c] = 55.14; c = 15; check_X[a][c] = -2606.51; check_Y[a][c] = 1024.11; check_Z[a][c] = 75.38; c = 16; check_X[a][c] = -2606.65; check_Y[a][c] = 910.05; check_Z[a][c] = 64.57; c = 17; check_X[a][c] = -2606.59; check_Y[a][c] = 759.77; check_Z[a][c] = 36.89; c = 18; check_X[a][c] = -2609.28; check_Y[a][c] = 531.09; check_Z[a][c] = 14.02; c = 19; check_X[a][c] = -2609.17; check_Y[a][c] = 324.31; check_Z[a][c] = 3.74; c = 20; check_X[a][c] = -2646.19; check_Y[a][c] = 287.98; check_Z[a][c] = 3.74; c = 21; check_X[a][c] = -2649.15; check_Y[a][c] = 222.84; check_Z[a][c] = 3.75; c = 22; check_X[a][c] = -2702.83; check_Y[a][c] = 220.34; check_Z[a][c] = 3.74; c = 23; check_X[a][c] = -2695.30; check_Y[a][c] = 332.55; check_Z[a][c] = 3.75; c = 24; check_X[a][c] = -2670.12; check_Y[a][c] = 412.57; check_Z[a][c] = 3.70; c = 25; check_X[a][c] = -2749.57; check_Y[a][c] = 399.87; check_Z[a][c] = 3.70; c = 26; check_X[a][c] = -2708.89; check_Y[a][c] = 235.33; check_Z[a][c] = 3.74; c = 27; check_X[a][c] = -2707.34; check_Y[a][c] = -61.01; check_Z[a][c] = 3.75; c = 28; check_X[a][c] = -2492.00; check_Y[a][c] = -71.10; check_Z[a][c] = 24.84; c = 29; check_X[a][c] = -2294.69; check_Y[a][c] = -71.94; check_Z[a][c] = 34.73; c = 30; check_X[a][c] = -2136.29; check_Y[a][c] = -72.68; check_Z[a][c] = 34.73; c = 31; check_X[a][c] = -2074.23; check_Y[a][c] = 15.66; check_Z[a][c] = 34.88; check_idx[a] = 31; } // This DefineSanitaryCoords must be called in GameModeInit !!!!! Code:
OnPlayerEnterRaceCheckpoint(playerid) { DisablePlayerRaceCheckpoint(playerid); if(PlayerInfo[playerid][checkpoint] == check_idx[PlayerInfo[playerid][sweeper]]) { SendClientMessage(playerid, COLOR_GREEN, "* You cleaned the streets *"); GivePlayerMoney(playerid, 2000); PlayerInfo[playerid][checkpoint] = 0; PlayerInfo[playerid][sweeper] = 0; } else { PlayerInfo[playerid][checkpoint] += 1; new a, c; a = PlayerInfo[playerid][sweeper]; c = PlayerInfo[playerid][checkpoint]; SetPlayerRaceCheckpoint(playerid, 0, check_X[a][c], check_Y[a][c], check_Z[a][c], check_X[a][c+1], check_Y[a][c+1], check_Z[a][c+1], 10); } } } OnPlayerExitVehicle(playerid, vehicleid) { if(PlayerInfo[playerid][checkpoint] != 0) { DisablePlayerRaceCheckpoint(playerid); PlayerInfo[playerid][checkpoint] = 0; PlayerInfo[playerid][sweeper] = 0; } } Code:
if(strcmp(cmd, "/cleanstreets", true) == 0) { if(PlayerInSweeper(playerid)) { new r = random(3); new b; if(r == 0 || r == 1) { b = 1; } else { b = 2; } if(PlayerInfo[playerid][sweeper] == 0) { PlayerInfo[playerid][checkpoint] = 1; PlayerInfo[playerid][sweeper] = b; SetPlayerRaceCheckpoint(playerid, 0, check_X[b][1], check_Y[b][1], check_Z[b][1], check_X[b][2], check_Y[b][2], check_Z[b][2], 10); return 1; } else { SendClientMessage(playerid, COLOR_RED, " You already started cleaning!"); return 1; } } return 1; } |