I am using Incognitos Streamer and i am trying to stream a map(objects) + 3dlabels:
As soon as i add the 3dLabels, none of the objects are streamed anymore.
CreateNitroPickup, CreateRepairPickup .... are Functions that create 3D Labels
PHP код:
CreateVehiclePickup(Float:pickupX, Float:pickupY, Float:pickupZ, vehicleModelId)
{
new labelText[40];
format(labelText, sizeof(labelText), "Vehicle Pickup\n%s", getVehicleNameByModelID(vehicleModelId));
CreateDynamic3DTextLabel(labelText, 0x008080FF, pickupX, pickupY, pickupZ, 150.0);
pickupInfo[actualPickups][type] = PICKUP_TYPE_VEHICLE;
pickupInfo[actualPickups][vehicleId] = vehicleModelId;
pickupInfo[actualPickups][pickupPosX] = pickupX;
pickupInfo[actualPickups][pickupPosY] = pickupY;
pickupInfo[actualPickups][pickupPosZ] = pickupZ;
actualPickups++;
}
CreateNitroPickup(Float:pickupX, Float:pickupY, Float:pickupZ)
{
CreateDynamic3DTextLabel("Nitro Pickup", 0x008080FF, pickupX, pickupY, pickupZ, 150.0);
pickupInfo[actualPickups][type] = PICKUP_TYPE_NITRO;
pickupInfo[actualPickups][pickupPosX] = pickupX;
pickupInfo[actualPickups][pickupPosY] = pickupY;
pickupInfo[actualPickups][pickupPosZ] = pickupZ;
actualPickups++;
}
CreateRepairPickup(Float:pickupX, Float:pickupY, Float:pickupZ)
{
CreateDynamic3DTextLabel("Repair Pickup", 0x008080FF, pickupX, pickupY, pickupZ, 150.0);
pickupInfo[actualPickups][type] = PICKUP_TYPE_REPAIR;
pickupInfo[actualPickups][pickupPosX] = pickupX;
pickupInfo[actualPickups][pickupPosY] = pickupY;
pickupInfo[actualPickups][pickupPosZ] = pickupZ;
actualPickups++;
}
CreateVelocityPickup(Float:pickupX, Float:pickupY, Float:pickupZ, Float:velocityX, Float:velocityY, Float:velocityZ)
{
CreateDynamic3DTextLabel("Velocity Pickup", 0x008080FF, pickupX, pickupY, pickupZ, 150.0);
pickupInfo[actualPickups][type] = PICKUP_TYPE_VELOCITY;
pickupInfo[actualPickups][pickupPosX] = pickupX;
pickupInfo[actualPickups][pickupPosY] = pickupY;
pickupInfo[actualPickups][pickupPosZ] = pickupZ;
pickupInfo[actualPickups][veloX] = velocityX;
pickupInfo[actualPickups][veloY] = velocityY;
pickupInfo[actualPickups][veloZ] = velocityZ;
actualPickups++;
}