new Text:Azul;
new Text:Azul1;
Azul = TextDrawCreate(496.000274, 421.119995, "PAWNO");
TextDrawLetterSize(Azul, 0.449999, 1.600000);
TextDrawAlignment(Azul, 1);
TextDrawColor(Azul, -1);
TextDrawSetShadow(Azul, 0);
TextDrawSetOutline(Azul, 1);
TextDrawBackgroundColor(Azul, 51);
TextDrawFont(Azul, 3);
TextDrawSetProportional(Azul, 1);
Azul1 = TextDrawCreate(553.600341, 421.119934, "ROLEPLAY");
TextDrawLetterSize(Azul1, 0.449999, 1.600000);
TextDrawAlignment(Azul1, 1);
TextDrawColor(Azul1, 65535);
TextDrawSetShadow(Azul1, 0);
TextDrawSetOutline(Azul1, 1);
TextDrawBackgroundColor(Azul1, 51);
TextDrawFont(Azul1, 3);
TextDrawSetProportional(Azul1, 1);
F:\New Gothan Servidor\Nueva carpeta\gamemodes\NGrol.pwn(544) : error 010: invalid function or declaration
F:\New Gothan Servidor\Nueva carpeta\gamemodes\NGrol.pwn(554) : error 010: invalid function or declaration
F:\New Gothan Servidor\Nueva carpeta\gamemodes\NGrol.pwn(630) : warning 203: symbol is never used: "Azul"
F:\New Gothan Servidor\Nueva carpeta\gamemodes\NGrol.pwn(630) : warning 203: symbol is never used: "Azul1"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 errors.
Azul1 = TextDrawCreate(553.600341, 421.119934, "ROLEPLAY"); |
Azul1 = TextDrawCreate(553.600341, 421.119934, "ROLEPLAY"); |
їDiferentes lineas, mismo codigo...
їNo lo estas poniendo 2 veces? o son diferentes textdraws pero con la misma variable de textdraw? |
Azul = TextDrawCreate(496.000274, 421.119995, "PAWNO"); |
Azu11 = TextDrawCreate(553.600341, 421.119934, "ROLEPLAY"); |
new Text:Azul; new Text:Azul1; public OnGameModeInit() { Azul = TextDrawCreate(496.000274, 421.119995, "PAWNO"); TextDrawLetterSize(Azul, 0.449999, 1.600000); TextDrawAlignment(Azul, 1); TextDrawColor(Azul, -1); TextDrawSetShadow(Azul, 0); TextDrawSetOutline(Azul, 1); TextDrawBackgroundColor(Azul, 51); TextDrawFont(Azul, 3); TextDrawSetProportional(Azul, 1); Azul1 = TextDrawCreate(553.600341, 421.119934, "ROLEPLAY"); TextDrawLetterSize(Azul1, 0.449999, 1.600000); TextDrawAlignment(Azul1, 1); TextDrawColor(Azul1, 65535); TextDrawSetShadow(Azul1, 0); TextDrawSetOutline(Azul1, 1); TextDrawBackgroundColor(Azul1, 51); TextDrawFont(Azul1, 3); TextDrawSetProportional(Azul1, 1); return1; }