stock GetPDRank(playerid)
{
new ranks = PlayerInfo[playerid][pRank];
new rankname[37];
switch(ranks)
{
case 1: rankname = "Chief of Police";
case 2: rankname = "Assistant Chief of Police";
case 3: rankname = "Deputy Chief of Police";
case 4: rankname = "Lieutenant";
case 5: rankname = "Captain";
case 6: rankname = "Commander";
case 7: rankname = "Police Sergeant II";
case 8: rankname = "Police Sergeant I";
case 9: rankname = "Detective III";
case 10: rankname = "Detective II";
case 11: rankname = "Detective I";
case 12: rankname = "LIO/SLO";
case 13: rankname = "Police Officer III";
case 14: rankname = "Police Officer II";
case 15: rankname = "Polife Officer I";
case 16: rankname = "Academy Student";
case 17: rankname = "Suspended Officer";
}
return 1;
}
stock GetEMSRank(playerid)
{
new ranks = PlayerInfo[playerid][pRank];
new rankname[37];
switch(ranks)
{
case 1: rankname = "Fire Comissioner";
case 2: rankname = "Deputy Commissioner";
case 3: rankname = "Bureau Chief";
case 4: rankname = "Battalion Chief";
case 5: rankname = "Captain";
case 6: rankname = "Chief of Medicine";
case 7: rankname = "Lieutenant";
case 8: rankname = "Attending Physician";
case 9: rankname = "Lead Paramedic";
case 10: rankname = "Paramedic";
case 11: rankname = "EMT";
case 12: rankname = "First Responder";
case 13: rankname = "Firefighter II";
case 14: rankname = "Firefighter I";
case 15: rankname = "P. Firefighter";
case 16: rankname = "Academy Student";
case 17: rankname = "Suspended Medic";
}
return 1;
}
stock GetGOVRank(playerid)
{
new ranks = PlayerInfo[playerid][pRank];
new rankname[37];
switch(ranks)
{
case 1: rankname = "Mayor";
case 2: rankname = "Deputy Mayor";
case 3: rankname = "City Controller";
case 4: rankname = "Municipal Manager";
case 5: rankname = "Secretary";
case 6: rankname = "Justice Chief";
case 7: rankname = "Chief of Licensing";
case 8: rankname = "Chief of Security";
case 9: rankname = "Judge";
case 10: rankname = "Lawyer";
case 11: rankname = "Welfare Officer";
case 12: rankname = "Inspector";
case 13: rankname = "Security Agent";
case 14: rankname = "Suspended";
}
return 1;
}
stock GetNEWSRank(playerid)
{
new ranks = PlayerInfo[playerid][pRank];
new rankname[37];
switch(ranks)
{
case 1: rankname = "Director";
case 2: rankname = "Vice-Director";
case 3: rankname = "Assistant Vice-Director";
case 4: rankname = "Journalist";
case 5: rankname = "Editor";
case 6: rankname = "Newspaper Boy";
}
return 1;
}
stock GetLSARank(playerid)
{
new ranks = PlayerInfo[playerid][pRank];
new rankname[37];
switch(ranks)
{
case 1: rankname = "Director";
case 2: rankname = "Vice-Director";
case 3: rankname = "Mecanic Profesionist";
case 4: rankname = "Mecanic Adjunct";
case 5: rankname = "Mecanic";
case 6: rankname = "Mecanic in Probe";
case 7: rankname = "Suspended Mechanic";
}
return 1;
}
stock GetPDRank(playerid)
{
new ranks = PlayerInfo[playerid][pRank];
new rankname[37];
switch(ranks)
{
case 1: rankname = "Chief of Police";
case 2: rankname = "Assistant Chief of Police";
case 3: rankname = "Deputy Chief of Police";
case 4: rankname = "Lieutenant";
case 5: rankname = "Captain";
case 6: rankname = "Commander";
case 7: rankname = "Police Sergeant II";
case 8: rankname = "Police Sergeant I";
case 9: rankname = "Detective III";
case 10: rankname = "Detective II";
case 11: rankname = "Detective I";
case 12: rankname = "LIO/SLO";
case 13: rankname = "Police Officer III";
case 14: rankname = "Police Officer II";
case 15: rankname = "Polife Officer I";
case 16: rankname = "Academy Student";
case 17: rankname = "Suspended Officer";
}
return rankname;
}
stock GetEMSRank(playerid)
{
new ranks = PlayerInfo[playerid][pRank];
new rankname[37];
switch(ranks)
{
case 1: rankname = "Fire Comissioner";
case 2: rankname = "Deputy Commissioner";
case 3: rankname = "Bureau Chief";
case 4: rankname = "Battalion Chief";
case 5: rankname = "Captain";
case 6: rankname = "Chief of Medicine";
case 7: rankname = "Lieutenant";
case 8: rankname = "Attending Physician";
case 9: rankname = "Lead Paramedic";
case 10: rankname = "Paramedic";
case 11: rankname = "EMT";
case 12: rankname = "First Responder";
case 13: rankname = "Firefighter II";
case 14: rankname = "Firefighter I";
case 15: rankname = "P. Firefighter";
case 16: rankname = "Academy Student";
case 17: rankname = "Suspended Medic";
}
return rankname;
}
stock GetGOVRank(playerid)
{
new ranks = PlayerInfo[playerid][pRank];
new rankname[37];
switch(ranks)
{
case 1: rankname = "Mayor";
case 2: rankname = "Deputy Mayor";
case 3: rankname = "City Controller";
case 4: rankname = "Municipal Manager";
case 5: rankname = "Secretary";
case 6: rankname = "Justice Chief";
case 7: rankname = "Chief of Licensing";
case 8: rankname = "Chief of Security";
case 9: rankname = "Judge";
case 10: rankname = "Lawyer";
case 11: rankname = "Welfare Officer";
case 12: rankname = "Inspector";
case 13: rankname = "Security Agent";
case 14: rankname = "Suspended";
}
return rankname;
}
stock GetNEWSRank(playerid)
{
new ranks = PlayerInfo[playerid][pRank];
new rankname[37];
switch(ranks)
{
case 1: rankname = "Director";
case 2: rankname = "Vice-Director";
case 3: rankname = "Assistant Vice-Director";
case 4: rankname = "Journalist";
case 5: rankname = "Editor";
case 6: rankname = "Newspaper Boy";
}
return rankname;
}
stock GetLSARank(playerid)
{
new ranks = PlayerInfo[playerid][pRank];
new rankname[37];
switch(ranks)
{
case 1: rankname = "Director";
case 2: rankname = "Vice-Director";
case 3: rankname = "Mecanic Profesionist";
case 4: rankname = "Mecanic Adjunct";
case 5: rankname = "Mecanic";
case 6: rankname = "Mecanic in Probe";
case 7: rankname = "Suspended Mechanic";
}
return rankname;
}
|
Do you understand that that stock will always return 1!? Instead of what he calculated through switch case
|
C:\Users\mugur\Desktop\Server roleplay\gamemodes\gamemode.pwn(256) : error 017: undefined symbol "AntiDeAMX" C:\Users\mugur\Desktop\Server roleplay\gamemodes\gamemode.pwn(328) : error 017: undefined symbol "LoadTextdraws" C:\Users\mugur\Desktop\Server roleplay\gamemodes\gamemode.pwn(332) : error 017: undefined symbol "LoadHouses" C:\Users\mugur\Desktop\Server roleplay\gamemodes\gamemode.pwn(1288) : error 017: undefined symbol "ResetPlayerVariables" C:\Users\mugur\Desktop\Server roleplay\gamemodes\gamemode.pwn(1289) : error 017: undefined symbol "ClearScreen" C:\Users\mugur\Desktop\Server roleplay\gamemodes\gamemode.pwn(1302) : error 017: undefined symbol "DB_Escape" C:\Users\mugur\Desktop\Server roleplay\gamemodes\gamemode.pwn(1304) : error 017: undefined symbol "ShowPlayerDialogEx" C:\Users\mugur\Desktop\Server roleplay\gamemodes\gamemode.pwn(1305) : error 017: undefined symbol "ShowPlayerDialogEx" C:\Users\mugur\Desktop\Server roleplay\gamemodes\gamemode.pwn(1334) : error 017: undefined symbol "GivePlayerScore" C:\Users\mugur\Desktop\Server roleplay\gamemodes\gamemode.pwn(1340) : error 017: undefined symbol "SavePlayerAccount" C:\Users\mugur\Desktop\Server roleplay\gamemodes\gamemode.pwn(1370) : error 017: undefined symbol "PreloadAnimLib" C:\Users\mugur\Desktop\Server roleplay\gamemodes\gamemode.pwn(1402) : error 017: undefined symbol "GetPlayerNameEx" C:\Users\mugur\Desktop\Server roleplay\gamemodes\gamemode.pwn(1403) : error 017: undefined symbol "ProxDetector" C:\Users\mugur\Desktop\Server roleplay\gamemodes\gamemode.pwn(1414) : error 017: undefined symbol "IsKeyJustDown" C:\Users\mugur\Desktop\Server roleplay\gamemodes\gamemode.pwn(1418) : error 017: undefined symbol "StopLoopingAnim" C:\Users\mugur\Desktop\Server roleplay\gamemodes\gamemode.pwn(1438) : error 017: undefined symbol "SendClientMessageEx" C:\Users\mugur\Desktop\Server roleplay\gamemodes\gamemode.pwn(1441) : error 017: undefined symbol "IsValidPassword" C:\Users\mugur\Desktop\Server roleplay\gamemodes\gamemode.pwn(1443) : error 017: undefined symbol "SendClientMessageEx" C:\Users\mugur\Desktop\Server roleplay\gamemodes\gamemode.pwn(1444) : error 017: undefined symbol "ShowPlayerDialogEx" C:\Users\mugur\Desktop\Server roleplay\gamemodes\gamemode.pwn(1448) : error 017: undefined symbol "SendClientMessageEx" C:\Users\mugur\Desktop\Server roleplay\gamemodes\gamemode.pwn(1449) : error 017: undefined symbol "ShowPlayerDialogEx" C:\Users\mugur\Desktop\Server roleplay\gamemodes\gamemode.pwn(1452) : error 017: undefined symbol "DB_Escape" C:\Users\mugur\Desktop\Server roleplay\gamemodes\gamemode.pwn(1465) : error 017: undefined symbol "SendClientMessageEx" C:\Users\mugur\Desktop\Server roleplay\gamemodes\gamemode.pwn(1469) : error 017: undefined symbol "DB_Escape" C:\Users\mugur\Desktop\Server roleplay\gamemodes\gamemode.pwn(1474) : error 017: undefined symbol "LoadPlayerAccount" C:\Users\mugur\Desktop\Server roleplay\gamemodes\gamemode.pwn(1474) : error 017: undefined symbol "SendClientMessageEx" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 26 Errors.
stock GetPDRank(playerid)
{
new ranks = PlayerInfo[playerid][pRank];
new rankname[37];
switch(ranks)
{
case 1: rankname = "Chief of Police";
case 2: rankname = "Assistant Chief of Police";
case 3: rankname = "Deputy Chief of Police";
case 4: rankname = "Lieutenant";
case 5: rankname = "Captain";
case 6: rankname = "Commander";
case 7: rankname = "Police Sergeant II";
case 8: rankname = "Police Sergeant I";
case 9: rankname = "Detective III";
case 10: rankname = "Detective II";
case 11: rankname = "Detective I";
case 12: rankname = "LIO/SLO";
case 13: rankname = "Police Officer III";
case 14: rankname = "Police Officer II";
case 15: rankname = "Polife Officer I";
case 16: rankname = "Academy Student";
case 17: rankname = "Suspended Officer";
}
return rankname;
}
enum e_fGovernment
{
RankName[37]
};
new const fGovernment[][e_fGovernment] =
{
"-", // enums and arrays start from 0, rank 0 is nothing
"Mayor", // rank 1
"Deputy Mayor" // rank 2 and so on...
};
GetGovRank(playerid) return fGovernment[PlayerInfo[playerid][pRank]][RankName];
CMD:duty(playerid, params[])
{
new string[128], playern[MAX_PLAYER_NAME], str[128];
new factid = PlayerInfo[playerid][pMember];
GetPlayerName(playerid, playern, MAX_PLAYER_NAME);
if (factid == 0 || factid > 5)
{
SendClientMessage(playerid, -1, "Factiunea ta nu dispune de aceasta comanda / nu faci parte dintr-o factiune!");
return 1;
}
else if (factid == 1)
{
SendClientMessage(playerid, -1, "troll");
}
else if (factid == 2)
{
if (IsPlayerInRangeOfPoint(playerid, 50.00, 1171.0372, -1305.8285, -44.0648))
{
if (PlayerInfo[playerid][pDuty] == 0)
{
PlayerInfo[playerid][pDuty] = 1;
format(str, sizeof(str), "{f07a7a}HQ: %s %s este acum disponibil!", GetEMSRank(playerid), playern);
SendFactionMessage(-1, 2, str);
format(string, sizeof(string), "* %s isi ia echipamentul din dulap.", GetPlayerNameEx(playerid));
ProxDetector(20.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
}
else if (PlayerInfo[playerid][pDuty] == 1)
{
PlayerInfo[playerid][pDuty] = 0;
format(str, sizeof(str), "{f07a7a}HQ: %s %s este acum indisponibil!", GetEMSRank(playerid), playern);
SendFactionMessage(-1, 2, str);
format(string, sizeof(string), "* %s isi lasa echipamentul din dulap.", GetPlayerNameEx(playerid));
ProxDetector(5.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
}
}
}
else if (factid == 4)
{
if (IsPlayerInRangeOfPoint(playerid, 10.00, 256.0068, 1778.0643, 701.0859))
{
if (PlayerInfo[playerid][pDuty])
return 1;
}
CMD: repair(playerid, params[])
{
if (PlayerInfo[playerid][pMember] != 5) return SCM(playerid, -1, "Nu esti in LSA.");
if (!IsPlayerInAnyVehicle(playerid)) return SCM(playerid, -1, "Nu esti intr-o masina.");
new vehicleid = GetPlayerVehicleID(playerid);
RepairVehicle(vehicleid);
return 1;
}