switch(id)
{
case 1:
{
new rand1 = random(sizeof(DeathmatchLVPD));
CreateDM(
playerid, DeathmatchLVPD[rand1][0], DeathmatchLVPD[rand1][1], DeathmatchLVPD[rand1][2], DeathmatchLVPD[rand1][3], 100, 100, 24, 25, 3 , 0, 1); // 28 = Micro/UZI and 25 = Shotgun
{ // << here
case 2:
{
new rand1 = random(sizeof(DeathmatchJeffersonMotel));
CreateDM(
playerid, DeathmatchJeffersonMotel[rand1][0], DeathmatchJeffersonMotel[rand1][1], DeathmatchJeffersonMotel[rand1][2], DeathmatchJeffersonMotel[rand1][3], 100, 100, 24, 25, 15, 0, 1);
}
// here
return 1;
switch(id)
{
case 1:
{
}
case 2:
{
}
}
you might havent close switch and case 1
PHP код:
PHP код:
|
Thanks for the quick reply! I have it like this
RespawnInDM(playerid) { switch(DMZone[playerid]) { case 1: // First DM { new rand1 = random(sizeof(DeathmatchLVPD)); CreateDM( playerid, DeathmatchLVPD[rand1][0], DeathmatchLVPD[rand1][1], DeathmatchLVPD[rand1][2], DeathmatchLVPD[rand1][3], 100, 100, 24, 25, 3, 0, 1); // each DM has to get it's own zone ID. } case 2: // Second DM { new rand1 = random(sizeof(DeathmatchJeffersonMotel)); CreateDM( playerid, DeathmatchJeffersonMotel[rand1][0], DeathmatchJeffersonMotel[rand1][1], DeathmatchJeffersonMotel[rand1][2], DeathmatchJeffersonMotel[rand1][3], 100, 100, 24, 25, 15, 0, 1); } return 1; } |
RespawnInDM(playerid)
{
switch(DMZone[playerid])
{
case 1: // First DM
{
new rand1 = random(sizeof(DeathmatchLVPD));
CreateDM(
playerid, DeathmatchLVPD[rand1][0], DeathmatchLVPD[rand1][1], DeathmatchLVPD[rand1][2], DeathmatchLVPD[rand1][3], 100, 100, 24, 25, 3, 0, 1); // each DM has to get it's own zone ID.
}
case 2: // Second DM
{
new rand1 = random(sizeof(DeathmatchJeffersonMotel));
CreateDM(
playerid, DeathmatchJeffersonMotel[rand1][0], DeathmatchJeffersonMotel[rand1][1], DeathmatchJeffersonMotel[rand1][2], DeathmatchJeffersonMotel[rand1][3], 100, 100, 24, 25, 15, 0, 1);
}
//here havent }
return 1;
}
PHP код:
|
RespawnInDM(playerid)
{
switch(DMZone[playerid])
{
case 1: // First DM
{
new rand1 = random(sizeof(DeathmatchLVPD));
CreateDM(
playerid, DeathmatchLVPD[rand1][0], DeathmatchLVPD[rand1][1], DeathmatchLVPD[rand1][2], DeathmatchLVPD[rand1][3], 100, 100, 24, 25, 3, 0, 1); // each DM has to get it's own zone ID.
}
case 2: // Second DM
{
new rand1 = random(sizeof(DeathmatchJeffersonMotel));
CreateDM(
playerid, DeathmatchJeffersonMotel[rand1][0], DeathmatchJeffersonMotel[rand1][1], DeathmatchJeffersonMotel[rand1][2], DeathmatchJeffersonMotel[rand1][3], 100, 100, 24, 25, 15, 0, 1);
}
}//here must need } to close it
return 1;
}