public OnPlayerDeath(playerid, killerid, reason)
{
if(GetTickCountDifference(GetTickCount(), death_LastDeath[playerid]) < 1000)
return -1;
death_LastDeath[playerid] = GetTickCount();
if(killerid == INVALID_PLAYER_ID)
{
killerid = GetLastHitById(playerid);
if(!IsPlayerConnected(killerid))
killerid = INVALID_PLAYER_ID;
}
_OnDeath(playerid, killerid);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
SetPlayerScore(killerid, GetPlayerScore(killerid)+1);
return 1;
}
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nгo se precisa disso:
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
SetPlayerScore(killerid, GetPlayerScore(killerid)+1);
return 1;
}
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public OnPlayerDeath(playerid, killerid, reason) { if(GetTickCountDifference(GetTickCount(), death_LastDeath[playerid]) < 1000) return -1; death_LastDeath[playerid] = GetTickCount(); if(killerid == INVALID_PLAYER_ID) { killerid = GetLastHitById(playerid); if(!IsPlayerConnected(killerid)) killerid = INVALID_PLAYER_ID; } _OnDeath(playerid, killerid); SetPlayerScore(killerid, GetPlayerScore(killerid)+1); return 1; } |
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Na gamemode scavenge and survive, por padrao ao matar nгo ganha Score!
Pronto sу Substituir... |
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Na gamemode scavenge and survive, por padrao ao matar nгo ganha Score!
Pronto sу Substituir... |