Zone position - Printable Version
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Zone position -
Hunud - 17.11.2016
Can someone explain to me this better! GangZone!
[minx] Minimum X (left)
[maxx] Maximum X (right)
[miny] Minimum Y (bottom)
[maxy] Maximum Y (top)
Example created zone!
Quote:
-717.5757,2737.7582,-890.4853,2777.9238
|
Re: Zone position -
Freaksken - 17.11.2016
Quote:
Originally Posted by Hunud
Can someone explain to me this better! GangZone!
[minx] Minimum X (left)
[maxx] Maximum X (right)
[miny] Minimum Y (bottom)
[maxy] Maximum Y (top)
Example created zone!
|
It's the same principle as with
SetPlayerWorldBounds. That wiki page has a visualisation.
So the bottom-left corner is (xmin, ymin) and the top-right corner is (xmax, ymax).
Re: Zone position -
Hunud - 17.11.2016
Ok thanks but i still dont get it xD "I am Idiot"!
Re: Zone position -
Freaksken - 17.11.2016
OK, see the attachment for a visualisation. Say you want a gangzone on area69.
- The red line is how it will look on the map.
- The blue dot is the minimum coordinates (xmin, ymin).
- The yellow dot is the maximum coordinates (xmax, ymax).
So what you need to do: go ingame and travel to the blue dot, save the coordinates with /save. Now you have the minimum coordinates. Then go to the yellow dot in the game and save the coordinates again. Now you have the maximum coordinates as well. And that's about it. PS, you don't need z and a coordinates, just the x and y.
Re: Zone position -
Hunud - 17.11.2016
Thanks

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