I made code for signing up. Problem is in player's camera(SetPlayerCamera, and SetPlayerCameraLookAt). Look below for code.
Код:
stock _HRP_Registracija(_playerid)
{
new _kamera = random(10);
_HRP_KreirajRegTDove(_playerid);
SetPlayerVirtualWorld(_playerid, _playerid + 1);
// POSTAVLJANJE POSTAVKI LIKA
Bit1_Set(_HRP_kSpol, _playerid, random(2));
_HRP_kGodine{_playerid} = _HRP_NASUMICE(_HRP_MIN_GODINE, _HRP_MAX_GODINE);
Bit2_Set(_HRP_kRasa, _playerid, random(4));
Bit1_Set(_HRP_kMailNotf, _playerid, 1);
Bit1_Set(_HRP_kRuka, _playerid, 1);
Bit1_Set(_HRP_kZastita, _playerid, 0);
if(Bit1_Get(_HRP_kSpol, _playerid) == 0)
{
switch(Bit2_Get(_HRP_kRasa, _playerid))
{
case 0:
{
_HRP_SkinSlot{_playerid} = random(sizeof(_HRP_MSkin_B));
Bit16_Set(_HRP_kIzgled, _playerid, _HRP_MSkin_B[_HRP_SkinSlot{_playerid}]);
PlayerTextDrawSetString(_playerid, _HRP_TD_Reg_IC[_playerid][12], "Bijelac");
PlayerTextDrawTextSize(_playerid, _HRP_TD_Reg_IC[_playerid][12], 632.00, 10.00);
}
case 1:
{
_HRP_SkinSlot{_playerid} = random(sizeof(_HRP_MSkin_C));
Bit16_Set(_HRP_kIzgled, _playerid, _HRP_MSkin_C[_HRP_SkinSlot{_playerid}]);
PlayerTextDrawSetString(_playerid, _HRP_TD_Reg_IC[_playerid][12], "Crnac");
PlayerTextDrawTextSize(_playerid, _HRP_TD_Reg_IC[_playerid][12], 622.00, 10.00);
}
case 2:
{
_HRP_SkinSlot{_playerid} = random(sizeof(_HRP_MSkin_H));
Bit16_Set(_HRP_kIzgled, _playerid, _HRP_MSkin_H[_HRP_SkinSlot{_playerid}]);
PlayerTextDrawSetString(_playerid, _HRP_TD_Reg_IC[_playerid][12], "Hispanac");
PlayerTextDrawTextSize(_playerid, _HRP_TD_Reg_IC[_playerid][12], 642.00, 10.00);
}
case 3:
{
_HRP_SkinSlot{_playerid} = random(sizeof(_HRP_MSkin_A));
Bit16_Set(_HRP_kIzgled, _playerid, _HRP_MSkin_A[_HRP_SkinSlot{_playerid}]);
PlayerTextDrawSetString(_playerid, _HRP_TD_Reg_IC[_playerid][12], "Azijac");
PlayerTextDrawTextSize(_playerid, _HRP_TD_Reg_IC[_playerid][12], 626.00, 10.00);
}
}
if(15 <= _HRP_kGodine{_playerid} <= 40) _HRP_kVisina{_playerid} = _HRP_NASUMICE(172, 200);
else _HRP_kVisina{_playerid} = _HRP_NASUMICE(172, 185);
if(15 <= _HRP_kGodine{_playerid} <= 20)
{
_HRP_kOMasa{_playerid} = _HRP_NASUMICE(27, 35);
_HRP_kMMasa{_playerid} = _HRP_NASUMICE(15, 25);
_HRP_kMSala{_playerid} = _HRP_NASUMICE(15, 23);
Bit16_Set(_HRP_kZeludac, _playerid, _HRP_NASUMICE(3500, 4000));
}
else if(20 < _HRP_kGodine{_playerid} <= 45)
{
_HRP_kOMasa{_playerid} = _HRP_NASUMICE(30, 35);
_HRP_kMMasa{_playerid} = _HRP_NASUMICE(20, 28);
_HRP_kMSala{_playerid} = _HRP_NASUMICE(20, 28);
Bit16_Set(_HRP_kZeludac, _playerid, _HRP_NASUMICE(3000, 3850));
}
else
{
_HRP_kOMasa{_playerid} = _HRP_NASUMICE(32, 40);
_HRP_kMMasa{_playerid} = _HRP_NASUMICE(15, 20);
_HRP_kMSala{_playerid} = _HRP_NASUMICE(15, 20);
Bit16_Set(_HRP_kZeludac, _playerid, _HRP_NASUMICE(2500, 3250));
}
Bit4_Set(_HRP_kUdarac, _playerid, _HRP_NASUMICE(7, 12));
}
else
{
switch(Bit2_Get(_HRP_kRasa, _playerid))
{
case 0:
{
_HRP_SkinSlot{_playerid} = random(sizeof(_HRP_ZSkin_B));
Bit16_Set(_HRP_kIzgled, _playerid, _HRP_ZSkin_B[_HRP_SkinSlot{_playerid}]);
PlayerTextDrawSetString(_playerid, _HRP_TD_Reg_IC[_playerid][12], "Bijelkinja");
PlayerTextDrawTextSize(_playerid, _HRP_TD_Reg_IC[_playerid][12], 650.00, 10.00);
}
case 1:
{
_HRP_SkinSlot{_playerid} = random(sizeof(_HRP_ZSkin_C));
Bit16_Set(_HRP_kIzgled, _playerid, _HRP_ZSkin_C[_HRP_SkinSlot{_playerid}]);
PlayerTextDrawSetString(_playerid, _HRP_TD_Reg_IC[_playerid][12], "Crnkinja");
PlayerTextDrawTextSize(_playerid, _HRP_TD_Reg_IC[_playerid][12], 640.00, 10.00);
}
case 2:
{
_HRP_SkinSlot{_playerid} = random(sizeof(_HRP_ZSkin_H));
Bit16_Set(_HRP_kIzgled, _playerid, _HRP_ZSkin_H[_HRP_SkinSlot{_playerid}]);
PlayerTextDrawSetString(_playerid, _HRP_TD_Reg_IC[_playerid][12], "Hispanka");
PlayerTextDrawTextSize(_playerid, _HRP_TD_Reg_IC[_playerid][12], 642.00, 10.00);
}
case 3:
{
_HRP_SkinSlot{_playerid} = random(sizeof(_HRP_ZSkin_A));
Bit16_Set(_HRP_kIzgled, _playerid, _HRP_ZSkin_A[_HRP_SkinSlot{_playerid}]);
PlayerTextDrawSetString(_playerid, _HRP_TD_Reg_IC[_playerid][12], "Azijanka");
PlayerTextDrawTextSize(_playerid, _HRP_TD_Reg_IC[_playerid][12], 641.00, 10.00);
}
}
if(15 <= _HRP_kGodine{_playerid} <= 40) _HRP_kVisina{_playerid} = _HRP_NASUMICE(165, 185);
else _HRP_kVisina{_playerid} = _HRP_NASUMICE(160, 175);
if(15 <= _HRP_kGodine{_playerid} <= 20)
{
_HRP_kOMasa{_playerid} = _HRP_NASUMICE(10, 17);
_HRP_kMMasa{_playerid} = _HRP_NASUMICE(10, 20);
_HRP_kMSala{_playerid} = _HRP_NASUMICE(18, 25);
Bit16_Set(_HRP_kZeludac, _playerid, _HRP_NASUMICE(3000, 3500));
}
else if(20 < _HRP_kGodine{_playerid} <= 40)
{
_HRP_kOMasa{_playerid} = _HRP_NASUMICE(12, 18);
_HRP_kMMasa{_playerid} = _HRP_NASUMICE(15, 23);
_HRP_kMSala{_playerid} = _HRP_NASUMICE(20, 28);
Bit16_Set(_HRP_kZeludac, _playerid, _HRP_NASUMICE(2450, 3100));
}
else
{
_HRP_kOMasa{_playerid} = _HRP_NASUMICE(26, 35);
_HRP_kMMasa{_playerid} = _HRP_NASUMICE(10, 20);
_HRP_kMSala{_playerid} = _HRP_NASUMICE(20, 29);
Bit16_Set(_HRP_kZeludac, _playerid, _HRP_NASUMICE(2200, 2900));
}
Bit4_Set(_HRP_kUdarac, _playerid, _HRP_NASUMICE(5, 8));
}
Bit4_Set(_HRP_kRast, _playerid, _HRP_NASUMICE(5, 10));
if(15 <= _HRP_kGodine{_playerid} <= 30)
{
_HRP_kMetabolizam{_playerid} = _HRP_NASUMICE(30, 50);
_HRP_kH2O{_playerid} = _HRP_NASUMICE(50, 75);
_HRP_kOpijanje{_playerid} = _HRP_NASUMICE(5, 75);
_HRP_kDrogiranje{_playerid} = _HRP_NASUMICE(10, 100);
}
else if(30 < _HRP_kGodine{_playerid} <= 50)
{
_HRP_kMetabolizam{_playerid} = _HRP_NASUMICE(25, 45);
_HRP_kH2O{_playerid} = _HRP_NASUMICE(40, 60);
_HRP_kOpijanje{_playerid} = _HRP_NASUMICE(5, 50);
_HRP_kDrogiranje{_playerid} = _HRP_NASUMICE(10, 70);
}
else
{
_HRP_kMetabolizam{_playerid} = _HRP_NASUMICE(20, 40);
_HRP_kH2O{_playerid} = _HRP_NASUMICE(48, 60);
_HRP_kOpijanje{_playerid} = _HRP_NASUMICE(5, 85);
_HRP_kDrogiranje{_playerid} = _HRP_NASUMICE(10, 90);
}
// PODEЉAVANJE KAMERE I UVODNA SCENA
switch(_kamera)
{
case 0: // NA KROVU L.A. ARENE
{
_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 2669.6633, -1751.8671, 36.5852, 310.00);
SetPlayerCameraPos(_playerid, 2671.5752, -1753.5016, 42.3801);
SetPlayerCameraLookAt(_playerid, 2670.6785, -1753.0627, 42.3901);
}
case 1: // ZGRADA PORED BANKE
{
_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 1405.7518, -1472.6769, 125.3672, 310.00);
SetPlayerCameraPos(_playerid, 1408.6704, -1474.4362, 129.6559);
SetPlayerCameraLookAt(_playerid, 1407.8267, -1473.9021, 129.6908);
}
case 2: // NA VRHU ZGRADE U RODEO KVARTU
{
_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 589.8210, -1481.6154, 80.1563, 310.00);
SetPlayerCameraPos(_playerid, 592.7121, -1483.4023, 84.7762);
SetPlayerCameraLookAt(_playerid, 591.8746, -1482.8580, 84.7512);
}
case 3: // NA VRHU KONSTRUKCIJE PORED SKATE PARKA
{
_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 1893.5349, -1324.8877, 49.4088, 310.00);
SetPlayerCameraPos(_playerid, 1896.2023, -1326.8127, 55.2975);
SetPlayerCameraLookAt(_playerid, 1896.0055, -1325.8336, 55.1725);
}
case 4: // KROV PIZZA STACKA
{
_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 2112.9502, -1790.4541, 22.2188, 310.00);
SetPlayerCameraPos(_playerid, 2115.1523, -1792.3582, 26.9074);
SetPlayerCameraLookAt(_playerid, 2114.3379, -1791.7805, 27.0725);
}
case 5: // KOЉARKAЉKO IGRALIЉTE
{
_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 2322.3950, -1541.8126, 25.3438, 310.00);
SetPlayerCameraPos(_playerid, 2324.8535, -1543.7720, 31.6199);
SetPlayerCameraLookAt(_playerid, 2324.0281, -1543.2109, 31.6699);
}
case 6: // NADVOЋNJAK
{
_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 1622.5574, -1111.1586, 61.0234, 310.00);
SetPlayerCameraPos(_playerid, 1624.9285, -1113.1091, 66.3038);
SetPlayerCameraLookAt(_playerid, 1624.0940, -1112.5596, 66.3838);
}
case 7: // GYM NA PLAЋI
{
_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 666.8121, -1871.7465, 5.4609, 310.00);
SetPlayerCameraPos(_playerid, 669.2590, -1873.7061, 11.6934);
SetPlayerCameraLookAt(_playerid, 668.6052, -1872.9509, 11.6684);
}
case 8: // FONTANA NA GLAVNOM TRGU
{
_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 1490.5436, -1645.7990, 15.0395, 310.00);
SetPlayerCameraPos(_playerid, 1492.6007, -1647.6116, 20.4032);
SetPlayerCameraLookAt(_playerid, 1492.1890, -1646.7018, 20.5832);
}
case 9: // POGLED NA HOLLYWOOD NATPIS
{
_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 1471.2583, -1008.4384, 61.1703, 310.00);
SetPlayerCameraPos(_playerid, 1473.7114, -1010.3983, 68.0122);
SetPlayerCameraLookAt(_playerid, 1472.8909, -1009.8300, 68.2072);
}
}
// PODEЉAVANJE TEXTDRAWOVA ZA IN CHARACTER DIO REGISTRACIJE
PlayerTextDrawSetString(_playerid, _HRP_TD_Reg_IC[_playerid][2], _HRP_Ime(_playerid));
va_PlayerTextDrawSetString(_playerid, _HRP_TD_Reg_IC[_playerid][6], "%d", _HRP_kGodine{_playerid});
if(Bit1_Get(_HRP_kSpol, _playerid) == 0)
{
PlayerTextDrawSetString(_playerid, _HRP_TD_Reg_IC[_playerid][4], "Musko");
PlayerTextDrawTextSize(_playerid, _HRP_TD_Reg_IC[_playerid][4], 623.00, 10.00);
}
else
{
PlayerTextDrawSetString(_playerid, _HRP_TD_Reg_IC[_playerid][4], "Zensko");
PlayerTextDrawTextSize(_playerid, _HRP_TD_Reg_IC[_playerid][4], 629.00, 10.00);
}
if(10 <= Bit16_Get(_HRP_kIzgled, _playerid) <= 99) PlayerTextDrawTextSize(_playerid, _HRP_TD_Reg_IC[_playerid][8], 10.000000, 20.000000);
else if(1 <= Bit16_Get(_HRP_kIzgled, _playerid) <= 9) PlayerTextDrawTextSize(_playerid, _HRP_TD_Reg_IC[_playerid][8], 10.000000, 13.000000);
va_PlayerTextDrawSetString(_playerid, _HRP_TD_Reg_IC[_playerid][8], "%d", Bit16_Get(_HRP_kIzgled, _playerid));
SetActorVirtualWorld(_HRP_RegModel[_playerid], _playerid + 1);
SetTimerEx("_HRP_RegKamera", 3000, 0, "ii", _playerid, _kamera);
_HRP_Pokazi_RegUvod(_playerid);
return (true);
}
Код:
switch(_kamera)
{
case 0: // NA KROVU L.A. ARENE
{
_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 2669.6633, -1751.8671, 36.5852, 310.00);
SetPlayerCameraPos(_playerid, 2671.5752, -1753.5016, 42.3801);
SetPlayerCameraLookAt(_playerid, 2670.6785, -1753.0627, 42.3901);
}
case 1: // ZGRADA PORED BANKE
{
_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 1405.7518, -1472.6769, 125.3672, 310.00);
SetPlayerCameraPos(_playerid, 1408.6704, -1474.4362, 129.6559);
SetPlayerCameraLookAt(_playerid, 1407.8267, -1473.9021, 129.6908);
}
case 2: // NA VRHU ZGRADE U RODEO KVARTU
{
_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 589.8210, -1481.6154, 80.1563, 310.00);
SetPlayerCameraPos(_playerid, 592.7121, -1483.4023, 84.7762);
SetPlayerCameraLookAt(_playerid, 591.8746, -1482.8580, 84.7512);
}
case 3: // NA VRHU KONSTRUKCIJE PORED SKATE PARKA
{
_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 1893.5349, -1324.8877, 49.4088, 310.00);
SetPlayerCameraPos(_playerid, 1896.2023, -1326.8127, 55.2975);
SetPlayerCameraLookAt(_playerid, 1896.0055, -1325.8336, 55.1725);
}
case 4: // KROV PIZZA STACKA
{
_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 2112.9502, -1790.4541, 22.2188, 310.00);
SetPlayerCameraPos(_playerid, 2115.1523, -1792.3582, 26.9074);
SetPlayerCameraLookAt(_playerid, 2114.3379, -1791.7805, 27.0725);
}
case 5: // KOЉARKAЉKO IGRALIЉTE
{
_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 2322.3950, -1541.8126, 25.3438, 310.00);
SetPlayerCameraPos(_playerid, 2324.8535, -1543.7720, 31.6199);
SetPlayerCameraLookAt(_playerid, 2324.0281, -1543.2109, 31.6699);
}
case 6: // NADVOЋNJAK
{
_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 1622.5574, -1111.1586, 61.0234, 310.00);
SetPlayerCameraPos(_playerid, 1624.9285, -1113.1091, 66.3038);
SetPlayerCameraLookAt(_playerid, 1624.0940, -1112.5596, 66.3838);
}
case 7: // GYM NA PLAЋI
{
_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 666.8121, -1871.7465, 5.4609, 310.00);
SetPlayerCameraPos(_playerid, 669.2590, -1873.7061, 11.6934);
SetPlayerCameraLookAt(_playerid, 668.6052, -1872.9509, 11.6684);
}
case 8: // FONTANA NA GLAVNOM TRGU
{
_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 1490.5436, -1645.7990, 15.0395, 310.00);
SetPlayerCameraPos(_playerid, 1492.6007, -1647.6116, 20.4032);
SetPlayerCameraLookAt(_playerid, 1492.1890, -1646.7018, 20.5832);
}
case 9: // POGLED NA HOLLYWOOD NATPIS
{
_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 1471.2583, -1008.4384, 61.1703, 310.00);
SetPlayerCameraPos(_playerid, 1473.7114, -1010.3983, 68.0122);
SetPlayerCameraLookAt(_playerid, 1472.8909, -1009.8300, 68.2072);
}
}
Server creates an actor, but it doesn't set player's camera.
Also, in OnPlayerRequestClass I use TogglePlayerSpectating(playerid, true);.
Delay betwenn TogglePlayerSpectating and SetPlayerCameraPos is about 20ms.
Solved. Delay was a problem.