C:\Users\Compaq\Desktop\Igor\Meu servidor\pawno\include\a_samp.inc(104) : error 021: symbol already defined: "PlayAudioStreamForPlayer" C:\Users\Compaq\Desktop\Igor\Meu servidor\pawno\include\a_samp.inc(105) : error 021: symbol already defined: "StopAudioStreamForPlayer" C:\Users\Compaq\Desktop\Igor\Meu servidor\gamemodes\Wee.pwn(98) : error 017: undefined symbol "DIALOG_STYLE_PASSWORD" C:\Users\Compaq\Desktop\Igor\Meu servidor\gamemodes\Wee.pwn(102) : error 017: undefined symbol "DIALOG_STYLE_PASSWORD" C:\Users\Compaq\Desktop\Igor\Meu servidor\gamemodes\Wee.pwn(381) : error 017: undefined symbol "DIALOG_STYLE_PASSWORD" C:\Users\Compaq\Desktop\Igor\Meu servidor\gamemodes\Wee.pwn(398) : error 017: undefined symbol "DIALOG_STYLE_PASSWORD" C:\Users\Compaq\Desktop\Igor\Meu servidor\gamemodes\Wee.pwn(412) : error 017: undefined symbol "DIALOG_STYLE_PASSWORD" C:\Users\Compaq\Desktop\Igor\Meu servidor\gamemodes\Wee.pwn(430) : error 017: undefined symbol "DIALOG_STYLE_PASSWORD" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 8 Errors.
C:\Users\Compaq\Desktop\Igor\Meu servidor\gamemodes\Wee.pwn(9 ![]() C:\Users\Compaq\Desktop\Igor\Meu servidor\gamemodes\Wee.pwn(102) : error 017: undefined symbol "DIALOG_STYLE_PASSWORD" C:\Users\Compaq\Desktop\Igor\Meu servidor\gamemodes\Wee.pwn(381) : error 017: undefined symbol "DIALOG_STYLE_PASSWORD" C:\Users\Compaq\Desktop\Igor\Meu servidor\gamemodes\Wee.pwn(39 ![]() C:\Users\Compaq\Desktop\Igor\Meu servidor\gamemodes\Wee.pwn(412) : error 017: undefined symbol "DIALOG_STYLE_PASSWORD" C:\Users\Compaq\Desktop\Igor\Meu servidor\gamemodes\Wee.pwn(430) : error 017: undefined symbol "DIALOG_STYLE_PASSWORD" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 6 Errors. |
Manda o code dessas linhas ai parзa acho que deve ter coisa errada
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// Verificar Se O Player Tem Conta No Servidor Ou Nгo // if(DOF2_FileExists( GetPlayerArquivo( playerid ) ) ) { ShowPlayerDialog( playerid, Dialog_Login, DIALOG_STYLE_PASSWORD, "Login", "Bem vindo ao servidor, digite abaixo sua senha de sua conta para entrar no servidor.","Entrar","Sair"); } else { ShowPlayerDialog( playerid, Dialog_Registro, DIALOG_STYLE_PASSWORD, "Registrar", "Digite uma senha para sua nova conta no servidor.", "Registrar","Sair"); } return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch(dialogid){ case Dialog_Registro: { if( response ) { if( strlen( inputtext ) < 5 || strlen( inputtext ) > 20 || !strlen( inputtext ) ) { ShowPlayerDialog( playerid, Dialog_Registro ,DIALOG_STYLE_PASSWORD, "Registrar", "Sua senha deve conter no mнnimo 5 caracteres e no mбximo 20, tente novamente.","Registrar","Sair" ); return 1; } // Criar Arquivo E Colocar Os Valores // DOF2_CreateFile( GetPlayerArquivo( playerid ) ); DOF2_SetString( GetPlayerArquivo( playerid ),"Senha", inputtext ); DOF2_SetInt( GetPlayerArquivo( playerid ), "Score" ,0 ); DOF2_SetInt( GetPlayerArquivo( playerid ), "Matou" ,0 ); DOF2_SetInt( GetPlayerArquivo( playerid ), "Morreu" ,0 ); //DOF2_SetInt( GetPlayerArquivo( playerid ), "Skin" ,0 ); DOF2_SetInt( GetPlayerArquivo( playerid ),"Dinheiro", 50 ); DOF2_SetInt( GetPlayerArquivo( playerid ), "Admin",0 ); SendClientMessage(playerid, 0x19B519FF, "[SERVIDOR]:{FFFFFF}Registrado com sucesso no servidor, bem vindo."); ShowPlayerDialog( playerid, Dialog_Login , DIALOG_STYLE_PASSWORD, "Login", "Digite abaixo sua senha de sua conta.\nAtenзгo, caso erre mais de cinco vezes, vocк serб kickado.","Entrar","Sair" ); } else Kick( playerid ); } case Dialog_Login: { if( response ) { if( strlen( inputtext ) < 5 || strlen( inputtext ) > 20 || !strlen( inputtext ) ) { SendClientMessage( playerid, -1, "{89B9D9}ERROR:{FFFFFF}Digite sua senha corretamente!" ); ShowPlayerDialog( playerid, Dialog_Login, DIALOG_STYLE_PASSWORD, "Login","Digite sua senha registrada para entrar.","Entrar","Sair"); return 1; } if( strcmp( inputtext, DOF2_GetString( GetPlayerArquivo( playerid ), "Senha" )) == 0 ) { LoadPlayer( playerid ); SendClientMessage(playerid, -1, "[SERVER]: {FFFFFF}Logado com sucesso no servidor, bem vindo."); } else { Erro[ playerid ] ++; // Aquivo adiciona + 1 a variavel erro... if ( Erro[ playerid ] == 5 ){ SavePlayer(playerid); Kick ( playerid ); } // se a variavel chegar a 5, kicka o player pois ele errou 5 vezes a senha. SendClientMessage( playerid, -1, "{89B9D9}ERROR: {FFFFFF}Digite sua senha corretamente!." ); ShowPlayerDialog( playerid, Dialog_Login, DIALOG_STYLE_PASSWORD, "Login","Digite sua senha registrada para entrar!","Entrar","Sair"); } } else{ SavePlayer( playerid ); Kick( playerid ); } } } return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } // Funзхes - Sistema Login e Registro // GetPlayerArquivo(playerid) { new ArquivoPlayer[ 30 ]; format( ArquivoPlayer, sizeof( ArquivoPlayer ), Contas, GetPlayerNameEx( playerid ) ); return ArquivoPlayer; } stock GetPlayerNameEx(playerid) { new Nome[MAX_PLAYER_NAME]; GetPlayerName(playerid, Nome, sizeof(Nome)); return Nome; } SavePlayer(playerid) { if( DOF2_FileExists( GetPlayerArquivo( playerid ) ) ) { DOF2_CreateFile(GetPlayerArquivo(playerid)); //DOF2_SetInt( GetPlayerArquivo( playerid ), "Skin", Player[ playerid ][ Skin ] ); DOF2_SetInt( GetPlayerArquivo( playerid ), "Score", Player[ playerid ][ Score ] ); DOF2_SetInt( GetPlayerArquivo( playerid ), "Matou", Player[ playerid ][ Matou ] ); DOF2_SetInt( GetPlayerArquivo( playerid ), "Morreu", Player[ playerid ][ Morreu ] ); DOF2_SetInt( GetPlayerArquivo( playerid ), "Dinheiro", GetPlayerMoney( playerid )); DOF2_SetInt( GetPlayerArquivo( playerid ), "Admin", Player[ playerid ][ Admin ] ); DOF2_SaveFile(); } return 1; } LoadPlayer(playerid) { if( DOF2_FileExists( GetPlayerArquivo( playerid ) ) ) { //Player[ playerid ][ Skin ] = DOF2_GetInt( GetPlayerArquivo( playerid ), "Skin" ); Player[ playerid ][ Score ] = DOF2_GetInt( GetPlayerArquivo( playerid ), "Score" ); Player[ playerid ][ Dinheiro ] = DOF2_GetInt( GetPlayerArquivo( playerid ), "Dinheiro" ); Player[ playerid ][ Admin ] = DOF2_GetInt( GetPlayerArquivo( playerid ), "Admin" ); Player[ playerid ][ Matou ] = DOF2_GetInt( GetPlayerArquivo( playerid ), "Matou" ); Player[ playerid ][ Morreu ] = DOF2_GetInt( GetPlayerArquivo( playerid ), "Morreu" ); SetPlayerScore( playerid, Player[ playerid ][ Score ] ); GivePlayerMoney( playerid, Player[ playerid] [ Dinheiro ] ); //SetPlayerSkin(playerid, Player[ playerid ][ Skin ] ); } return 1; }