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[FilterScript] Fusez's Map Editor (Version 2) - Printable Version

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+--- Thread: [FilterScript] Fusez's Map Editor (Version 2) (/showthread.php?tid=620378)

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Re: Fusez's Map Editor (Version 2) - faxxe - 02.03.2017

I got this problem

mapedit/variables/materialsizes.pwn(15) : error 037: invalid string (possibly non-terminated string)
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


1 Error.


Re: Fusez's Map Editor (Version 2) - xIs0BiHx - 11.03.2017

Actors are not rotating, why not?


Re: Fusez's Map Editor (Version 2) - Wary - 20.06.2017

It's Really Perfect +Rep
Try To Fix Some Bugs And Add Things And Edit Things In Version 3 Please


Re: Fusez's Map Editor (Version 2) - Shevil - 23.06.2017

please help me instal this script


Re: Fusez's Map Editor (Version 2) - LinardsLiepins - 23.06.2017

I'm definitely trying it.
Awesome to see that it's updated with more objects!

EDIT:
After downloading everything, trying to compile it..
Quote:

mapedit/variables/actor.pwn(13) : error 017: undefined symbol "MAX_ACTORS"
mapedit/hooks/object.pwn(2 : error 017: undefined symbol "GetPlayerPoolSize"
mapedit/hooks/vehicle.pwn(2) : warning 202: number of arguments does not match definition
mapedit/hooks/vehicle.pwn(1) : warning 203: symbol is never used: "addsiren"
mapedit/hooks/vehicle.pwn(25) : error 017: undefined symbol "GetPlayerPoolSize"
mapedit/hooks/actor.pwn(2) : error 017: undefined symbol "CreateActor"
mapedit/hooks/actor.pwn(3) : error 017: undefined symbol "INVALID_ACTOR_ID"
mapedit/hooks/actor.pwn(1) : warning 203: symbol is never used: "Rotation"
mapedit/hooks/actor.pwn(1) : warning 203: symbol is never used: "Z"
mapedit/hooks/actor.pwn(1) : warning 203: symbol is never used: "Y"
mapedit/hooks/actor.pwn(1) : warning 203: symbol is never used: "X"
mapedit/hooks/actor.pwn(23) : error 017: undefined symbol "DestroyActor"
mapedit/hooks/actor.pwn(25) : error 017: undefined symbol "GetPlayerPoolSize"
mapedit/hooks/actor.pwn(31) : error 017: undefined symbol "INVALID_ACTOR_ID"
mapedit/hooks/actor.pwn(36) : error 017: undefined symbol "INVALID_ACTOR_ID"
mapedit/hooks/pickup.pwn(26) : error 017: undefined symbol "GetPlayerPoolSize"
mapedit/functions/float.pwn(36) : error 017: undefined symbol "GetActorPos"
mapedit/functions/textures.pwn(11) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/textures.pwn(31) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/textures.pwn(55) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/fonts.pwn(33) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/objmodels.pwn(29) : error 017: undefined symbol "db_get_field_float"
mapedit/functions/objmodels.pwn(51) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/skins.pwn(33) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/vehmodels.pwn(33) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/objcolors.pwn(11) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/objcolors.pwn(34) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/vehcolors.pwn(11) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/vehcolors.pwn(34) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/actor.pwn(13) : error 017: undefined symbol "GetActorPos"
mapedit/functions/actor.pwn(14) : error 017: undefined symbol "GetActorFacingAngle"
mapedit/functions/actor.pwn(17) : error 017: undefined symbol "INVALID_ACTOR_ID"

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


26 Errors.




Re: Fusez's Map Editor (Version 2) - Dayrion - 23.06.2017

Update your includes.


Re: Fusez's Map Editor (Version 2) - LinardsLiepins - 24.06.2017

Quote:
Originally Posted by Dayrion
Посмотреть сообщение
Update your includes.
I did. But it still doesn't work for me.


Re: Fusez's Map Editor (Version 2) - mgos307 - 11.07.2017

I want to save my map maded in your map editor, but the saved map file size is == 0 bytes!
Can you fix it?


Re: Fusez's Map Editor (Version 2) - HeLiOn_PrImE - 11.07.2017

So this one can also be used for retexturing?


Re: Fusez's Map Editor (Version 2) - Astralis - 05.08.2017

Great in-game editor.


Re: Fusez's Map Editor (Version 2) - Luke_James - 06.08.2017

Well, this doesn't work. Installed it correctly and no textdraws appear, even when I reload the fs.


Re: Fusez's Map Editor (Version 2) - DeathReaper - 08.08.2017

Quote:

mapedit/variables/actor.pwn(13) : error 017: undefined symbol "MAX_ACTORS"
mapedit/hooks/object.pwn(2 : error 017: undefined symbol "GetPlayerPoolSize"
mapedit/hooks/vehicle.pwn(2) : warning 202: number of arguments does not match definition
mapedit/hooks/vehicle.pwn(1) : warning 203: symbol is never used: "addsiren"
mapedit/hooks/vehicle.pwn(25) : error 017: undefined symbol "GetPlayerPoolSize"
mapedit/hooks/actor.pwn(3) : error 017: undefined symbol "INVALID_ACTOR_ID"
mapedit/hooks/actor.pwn(25) : error 017: undefined symbol "GetPlayerPoolSize"
mapedit/hooks/actor.pwn(31) : error 017: undefined symbol "INVALID_ACTOR_ID"
mapedit/hooks/actor.pwn(36) : error 017: undefined symbol "INVALID_ACTOR_ID"
mapedit/hooks/pickup.pwn(26) : error 017: undefined symbol "GetPlayerPoolSize"
mapedit/functions/textures.pwn(11) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/textures.pwn(31) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/textures.pwn(55) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/fonts.pwn(33) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/objmodels.pwn(29) : error 017: undefined symbol "db_get_field_float"
mapedit/functions/objmodels.pwn(51) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/skins.pwn(33) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/vehmodels.pwn(33) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/objcolors.pwn(11) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/objcolors.pwn(34) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/vehcolors.pwn(11) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/vehcolors.pwn(34) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/actor.pwn(17) : error 017: undefined symbol "INVALID_ACTOR_ID"
mapedit/functions/actor.pwn(1 : error 017: undefined symbol "INVALID_ACTOR_ID"
mapedit/functions/actor.pwn(79) : error 017: undefined symbol "GetActorPoolSize"
mapedit/functions/browser.pwn(353) : error 017: undefined symbol "INVALID_ACTOR_ID"
mapedit/functions/browser.pwn(471) : error 017: undefined symbol "GetObjectModel"
mapedit/functions/browser.pwn(570) : error 017: undefined symbol "INVALID_ACTOR_ID"

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


26 Errors.

Cant compile it.

-------------------------------------------------------------------------------------------------------

Looks awesome, cant use it. Can anyone upload the whole FOLDER which has everything in it including samp-server.exe so I can just run the server without doing anything. I am asking for already compiled version of Map editor v2.

Texture studio is better in this case I must say, its very easy to compile and load.


Re: Fusez's Map Editor (Version 2) - adri[4]Life - 05.09.2017

Sorry for bumping the thread i really need help,
Each time i try saving the map it says "This map could not be saved."
The map i made is just objects attached to player, How to save it? any solution? :c


Re: Fusez's Map Editor (Version 2) - insus100 - 07.10.2017

Quote:
Originally Posted by DeathReaper
Посмотреть сообщение
Cant compile it.

-------------------------------------------------------------------------------------------------------

Looks awesome, cant use it. Can anyone upload the whole FOLDER which has everything in it including samp-server.exe so I can just run the server without doing anything. I am asking for already compiled version of Map editor v2.

Texture studio is better in this case I must say, its very easy to compile and load.
I Have the exact same problem, I have my .inc files up to date, but pawno will show a bunch of errors wehn compiling. Pls help.


Re: Fusez's Map Editor (Version 2) - Crayder - 08.10.2017

Quote:
Originally Posted by DeathReaper
Посмотреть сообщение
Cant compile it.
Because you need the latest includes...

Quote:
Originally Posted by DeathReaper
Посмотреть сообщение
Texture studio is better in this case I must say, its very easy to compile and load.
Seriously... you're gonna compare which map editor is better because of how easy it is to compile? Hmm.

Best map editor:
pawn Код:
#include a_samp

public OnGameModeInit() {
    CreateObject(0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
    return 1;
}



Re: Fusez's Map Editor (Version 2) - ]Kurence[ - 08.10.2017

Quote:
Originally Posted by Crayder
Посмотреть сообщение
pawn Код:
#include a_samp

public OnGameModeInit() {
    CreateObject(0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
    return 1;
}
Good map editor, tested it, here is my review:

+ Best compile time! Compiles faster than any other commercially available map editor
+ Efficient code - doesn't use too much resources on your server
+ No bugs

- No features

Three positive points greatly outweight the single negative one, so I can rate this map editor 9 out of 11.

9/11


Re: Fusez's Map Editor (Version 2) - DeathReaper - 15.10.2017

Quote:
Originally Posted by insus100
Посмотреть сообщение
I Have the exact same problem, I have my .inc files up to date, but pawno will show a bunch of errors wehn compiling. Pls help.
https://github.com/maddinat0r/sscanf....8.2-win32.zip

Download that version of sscanf and it helps.
And strlib of spice from the given link in main description of thread.


Re: Fusez's Map Editor (Version 2) - Twizted - 17.10.2017

Can you export CreateDynamicObject with this?


Re: Fusez's Map Editor (Version 2) - Caster - 19.10.2017

It's not working for me.


Re: Fusez's Map Editor (Version 2) - Saddin - 16.11.2017

How can I add more object IDs because some I can't find?