new Generator[12];
CMD:repair(playerid)
{
if(Generator[1] == 1 || Generator[2] == 1 // and so on till 12)
{
making an generator be 1 or 0
Generator[1] = 1;
Generator[2] = 1; etc
|
Код:
new Generator[12];
CMD:repair(playerid)
{
if(Generator[1] == 1 || Generator[2] == 1 // and so on till 12)
{
making an generator be 1 or 0
Generator[1] = 1;
Generator[2] = 1; etc
|
new Generator[13];
COMMAND:repair(playerid, params[])
{
if(Generator[1] == 1)
{
Generator[2] = 1;
}
else if(Generator[2] == 1)
{
Generator[3] = 1;
}
else if(Generator[3] == 1)
{
Generator[4] = 1;
}
else if(Generator[4] == 1)
{
Generator[5] = 1;
}
else if(Generator[5] == 1)
{
Generator[6] = 1;
}
else if(Generator[8] == 1)
{
Generator[9] = 1;
}
else if(Generator[9] == 1)
{
Generator[10] = 1;
}
else if(Generator[10] == 1)
{
Generator[11] = 1;
}
else if(Generator[11] == 1)
{
Generator[12] = 1;
}
return 1;
}
COMMAND:push(playerid , params[])
{
if(Generator[1] == 1 && Generator[2] == 1 && Generator[3] == 1 && Generator[4] == 1 && Generator[5] == 1 && Generator[6] == 1 && Generator[7] == 1 && Generator[8] == 1 && Generator[9] == 1 && Generator[10] == 1 && Generator[11] == 1 && Generator[12] == 1)return SendClientMessage(playerid, -1,"Generators arent all 1");
{
RepairVehicle(playerid);
return 1;
}
}
so if i do something like new Survivors = Survivors[playerid]; and then SendClientMesssage(Survivros[playerid], etc... will send a message to all survivors ? who are alive
new generators[12];
CMD:push(playerid, params[])
{
new ready=1;
for (new i=0; i<12; i++)
{
if(generators[i]==0) ready=0;
}
if(ready)
{
//do something here
}
return 1;
}
CMD:repair(playerid, params[])
{
for(new i=0; i<12; i++)
{
if(generators[i]==0) { generators[i]=1; break; }
}
return 1;
}
New Survivors[MAX_PLAYERS];
Survivors[playerid] = 1; if hes dead Survivors[playerid] = 0;
and as i know if i use /repair it need's to set ready=1; for that generator so when you use /push to read all 12 generators are ready
|
yea rocky but i want to use /repair just for one generator then another one use /repair not using /repair and repair all 12 generators
and as i know if i use /repair it need's to set ready=1; for that generator so when you use /push to read all 12 generators are ready |
break;