|
CMD:fabricar(playerid, x_Emprego[]) { if(isnull(x_Emprego)) { SendClientMessage(playerid, COLOR_WHITE, "|______________[ Fabricar ]______________|"); SendClientMessage(playerid, COLOR_GRAD1,"USE: /fabricar crack"); SendClientMessage(playerid, COLOR_GRAD1,"USE: /fabricar cocaina"); return true; } if(!PlayerToPoint(10.0, playerid, 1453.0837,-1046.7905,213.3828)) { SendClientMessage(playerid, COLOR_GREY, " Vocк nгo estб no Local de Fabricar Drogas(Trбfico)!"); return true; } if(IsACop(playerid)) { SendClientMessage(playerid, COLOR_GRAD1, "Vocк й um Policial, nгo pode fazer isto!"); return 1; } if(PlayerInfo[playerid][pJailed] == 9) { SendClientMessage(playerid,COLOR_GRAD1," Vocк nгo pode usar este comando nas Celas da Administraзгo!"); return true; } if(!HaveAllIngedients(playerid)) { SendClientMessage(playerid,COLOR_GRAD1," Complete sua Bolsa Antes! /bolsa"); return true; } if(strcmp(x_Emprego,"cocaina",true) == 0) { if(PlayerInfo[playerid][pDrogas2] > 4) { new string[128]; format(string, sizeof(string), " Vocк ainda tem %d gramas de cocaina, Venda tudo primeiro !", PlayerInfo[playerid][pDrogas2]); SendClientMessage(playerid, COLOR_GREY, string); return true; } PlayerInfo[playerid][pTempoFDrugs] = 15; PlayerInfo[playerid][pDrugType] = 1; SetPlayerCheckpoint(playerid, 1440.2095,-1045.1431,213.3759, 0.5); PlayerInfo[playerid][pGam] -= 1; PlayerInfo[playerid][pPFc] -= 4; PlayerInfo[playerid][pMcr] -= 1; PlayerInfo[playerid][pCoc] -= 2; PlayerInfo[playerid][pVam] -= 2; PlayerInfo[playerid][pVsc] -= 4; SendClientMessage(playerid, COLOR_LIGHTBLUE, "Vб Atй o Checkpoint ao Lado Acompanhar sua Produзгo!"); return true; } else if(strcmp(x_Emprego,"crack",true) == 0) { if(PlayerInfo[playerid][pDrogas3] > 4) { new string[128]; format(string, sizeof(string), " Vocк ainda tem %d pedras de crack, Venda tudo primeiro !", PlayerInfo[playerid][pDrogas3]); SendClientMessage(playerid, COLOR_GREY, string); return true; } PlayerInfo[playerid][pTempoFDrugs] = 15; PlayerInfo[playerid][pDrugType] = 2; SetPlayerCheckpoint(playerid, 1440.2095,-1045.1431,213.3759, 0.5); PlayerInfo[playerid][pGam] -= 1; PlayerInfo[playerid][pPFc] -= 4; PlayerInfo[playerid][pMcr] -= 1; PlayerInfo[playerid][pCoc] -= 2; PlayerInfo[playerid][pVam] -= 2; PlayerInfo[playerid][pVsc] -= 4; SendClientMessage(playerid, COLOR_LIGHTBLUE, "Vб Atй o Checkpoint ao Lado Acompanhar sua Produзгo!"); return true; } return true; } |
//TOPO DO GM
new Fabricando[MAX_PLAYERS];
//
CMD:fabricar(playerid, x_Emprego[])
{
if(isnull(x_Emprego))
{
SendClientMessage(playerid, COLOR_WHITE, "|______________[ Fabricar ]______________|");
SendClientMessage(playerid, COLOR_GRAD1,"USE: /fabricar crack");
SendClientMessage(playerid, COLOR_GRAD1,"USE: /fabricar cocaina");
return true;
}
if(!PlayerToPoint(10.0, playerid, 1453.0837,-1046.7905,213.3828))
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo estб no Local de Fabricar Drogas(Trбfico)!");
return true;
}
if(IsACop(playerid))
{
SendClientMessage(playerid, COLOR_GRAD1, "Vocк й um Policial, nгo pode fazer isto!");
return 1;
}
if(PlayerInfo[playerid][pJailed] == 9)
{
SendClientMessage(playerid,COLOR_GRAD1," Vocк nгo pode usar este comando nas Celas da Administraзгo!");
return true;
}
if(!HaveAllIngedients(playerid))
{
SendClientMessage(playerid,COLOR_GRAD1," Complete sua Bolsa Antes! /bolsa");
return true;
}
if(Fabricando[playerid] == 1)
return SendClientMessage(playerid,COLOR_GRAD1,"Vocк tem que ir buscar sua droga, siga o checkpoint");
//variбvel retornando aviso caso vocк ja esteja na missгo de buscar a droga
if(strcmp(x_Emprego,"cocaina",true) == 0)
{
if(PlayerInfo[playerid][pDrogas2] > 4)
{
new string[128];
format(string, sizeof(string), " Vocк ainda tem %d gramas de cocaina, Venda tudo primeiro !", PlayerInfo[playerid][pDrogas2]);
SendClientMessage(playerid, COLOR_GREY, string);
return true;
}
PlayerInfo[playerid][pTempoFDrugs] = 15;
PlayerInfo[playerid][pDrugType] = 1;
SetPlayerCheckpoint(playerid, 1440.2095,-1045.1431,213.3759, 0.5);
PlayerInfo[playerid][pGam] -= 1;
PlayerInfo[playerid][pPFc] -= 4;
PlayerInfo[playerid][pMcr] -= 1;
PlayerInfo[playerid][pCoc] -= 2;
PlayerInfo[playerid][pVam] -= 2;
PlayerInfo[playerid][pVsc] -= 4;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Vб Atй o Checkpoint ao Lado Acompanhar sua Produзгo!");
Fabricando[playerid] = 1;//Dando o valor 1 na variбvel.
return true;
}
else if(strcmp(x_Emprego,"crack",true) == 0)
{
if(PlayerInfo[playerid][pDrogas3] > 4)
{
new string[128];
format(string, sizeof(string), " Vocк ainda tem %d pedras de crack, Venda tudo primeiro !", PlayerInfo[playerid][pDrogas3]);
SendClientMessage(playerid, COLOR_GREY, string);
return true;
}
PlayerInfo[playerid][pTempoFDrugs] = 15;
PlayerInfo[playerid][pDrugType] = 2;
SetPlayerCheckpoint(playerid, 1440.2095,-1045.1431,213.3759, 0.5);
PlayerInfo[playerid][pGam] -= 1;
PlayerInfo[playerid][pPFc] -= 4;
PlayerInfo[playerid][pMcr] -= 1;
PlayerInfo[playerid][pCoc] -= 2;
PlayerInfo[playerid][pVam] -= 2;
PlayerInfo[playerid][pVsc] -= 4;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Vб Atй o Checkpoint ao Lado Acompanhar sua Produзгo!");
Fabricando[playerid] = 1;//Dando o valor 1 na variбvel.
return true;
}
return true;
}
public OnPlayerEnterCheckpoint(playerid)
{
if (Fabricando[playerid] == 1 )//Se estiver fabricando e entrar no checkpoint ele vai iniciar a funзгo
{
SendClientMessage (playerid , -1 , "<!> Vocк chegou a sua fabricaзгo da Droga.");//Aqui tu coloca o que ele vai ganhar
DisablePlayerCheckpoint (playerid);
return true;
}
return 1;
}
/*if(PlayerInfo[playerid][pTempoFDrugs] > 0)
{
if(DrugMission[playerid] == 0)
{
DrugMission[playerid] = 2;
}
}
if(DrugMission[playerid] == 2)
{
new gstring[195];
if (IsPlayerInCheckpoint(playerid))
{
new estado[45];
if(PlayerInfo[playerid][pDrugType] == 1)estado = "~r~~h~Cocaina ~w~Pronta";
else if(PlayerInfo[playerid][pDrugType] == 2)estado = "~r~~h~Crack ~w~Pronto";
PlayerInfo[playerid][pTempoFDrugs] --;
format(gstring, sizeof gstring, "%s em: ~g~~h~%d segundos",
estado, PlayerInfo[playerid][pTempoFDrugs]);
PlayerTextDrawSetString(playerid, TextDrugs[playerid], gstring);
PlayerTextDrawShow(playerid, TextDrugs[playerid]);
}
if (!IsPlayerInCheckpoint(playerid))
{
PlayerTextDrawHide(playerid, TextDrugs[playerid]);
}
if(PlayerInfo[playerid][pTempoFDrugs] < 0)
{
if(PlayerInfo[playerid][pDrugType] == 1)
{
new cocainardm = random(1000)+2000;
PlayerInfo[playerid][pDrogas2] += cocainardm;
format(string, sizeof string, " Cocaina Pronta,Voce Produziu %d Gramas!", cocainardm);
SendClientMessage(playerid, COLOR_GRAD1, string);
}
if(PlayerInfo[playerid][pDrugType] == 2)
{
new crackrdm = random(1000)+1000;
PlayerInfo[playerid][pDrogas3] += crackrdm;
format(string, sizeof string, " Crack Pronto,Voce Produziu %d Pedras!", crackrdm);
SendClientMessage(playerid, COLOR_GRAD1, string);
}
if(PlayerInfo[playerid][pTempoFDrugs] > 0)
{
if(DrugMission[playerid] == 0)
{
DrugMission[playerid] = 2;
}
}
if(DrugMission[playerid] == 2)
{
new gstring[195];
if (IsPlayerInCheckpoint(playerid))
{
new estado[45];
if(PlayerInfo[playerid][pDrugType] == 1)estado = "~r~~h~Cocaina ~w~Pronta";
else if(PlayerInfo[playerid][pDrugType] == 2)estado = "~r~~h~Crack ~w~Pronto";
PlayerInfo[playerid][pTempoFDrugs] --;
format(gstring, sizeof gstring, "%s em: ~g~~h~%d segundos",
estado, PlayerInfo[playerid][pTempoFDrugs]);
PlayerTextDrawSetString(playerid, TextDrugs[playerid], gstring);
PlayerTextDrawShow(playerid, TextDrugs[playerid]);
}
if (!IsPlayerInCheckpoint(playerid))
{
PlayerTextDrawHide(playerid, TextDrugs[playerid]);
}
if(PlayerInfo[playerid][pTempoFDrugs] < 0)
{
if(PlayerInfo[playerid][pDrugType] == 1)
{
PlayerInfo[playerid][pDrogas2] += 5000;//aqui й o valor da quantidade que ele recebera
format(string, sizeof string, " Cocaina Pronta,Voce Produziu %d Gramas!", cocainardm);
SendClientMessage(playerid, COLOR_GRAD1, string);
}
if(PlayerInfo[playerid][pDrugType] == 2)
{
PlayerInfo[playerid][pDrogas3] += 5000;//aqui й o valor da quantidade que ele recebera
format(string, sizeof string, " Crack Pronto,Voce Produziu %d Pedras!", crackrdm);
SendClientMessage(playerid, COLOR_GRAD1, string);
}
|
//TOPO DO GM new Fabricando[MAX_PLAYERS]; // CMD:fabricar(playerid, x_Emprego[]) { if(isnull(x_Emprego)) { SendClientMessage(playerid, COLOR_WHITE, "|______________[ Fabricar ]______________|"); SendClientMessage(playerid, COLOR_GRAD1,"USE: /fabricar crack"); SendClientMessage(playerid, COLOR_GRAD1,"USE: /fabricar cocaina"); return true; } if(!PlayerToPoint(10.0, playerid, 1453.0837,-1046.7905,213.3828)) { SendClientMessage(playerid, COLOR_GREY, " Vocк nгo estб no Local de Fabricar Drogas(Trбfico)!"); return true; } if(IsACop(playerid)) { SendClientMessage(playerid, COLOR_GRAD1, "Vocк й um Policial, nгo pode fazer isto!"); return 1; } if(PlayerInfo[playerid][pJailed] == 9) { SendClientMessage(playerid,COLOR_GRAD1," Vocк nгo pode usar este comando nas Celas da Administraзгo!"); return true; } if(!HaveAllIngedients(playerid)) { SendClientMessage(playerid,COLOR_GRAD1," Complete sua Bolsa Antes! /bolsa"); return true; } if(Fabricando[playerid] == 1) return SendClientMessage(playerid,COLOR_GRAD1,"Vocк tem que ir buscar sua droga, siga o checkpoint"); //variбvel retornando aviso caso vocк ja esteja na missгo de buscar a droga if(strcmp(x_Emprego,"cocaina",true) == 0) { if(PlayerInfo[playerid][pDrogas2] > 4) { new string[128]; format(string, sizeof(string), " Vocк ainda tem %d gramas de cocaina, Venda tudo primeiro !", PlayerInfo[playerid][pDrogas2]); SendClientMessage(playerid, COLOR_GREY, string); return true; } PlayerInfo[playerid][pTempoFDrugs] = 15; PlayerInfo[playerid][pDrugType] = 1; SetPlayerCheckpoint(playerid, 1440.2095,-1045.1431,213.3759, 0.5); PlayerInfo[playerid][pGam] -= 1; PlayerInfo[playerid][pPFc] -= 4; PlayerInfo[playerid][pMcr] -= 1; PlayerInfo[playerid][pCoc] -= 2; PlayerInfo[playerid][pVam] -= 2; PlayerInfo[playerid][pVsc] -= 4; SendClientMessage(playerid, COLOR_LIGHTBLUE, "Vб Atй o Checkpoint ao Lado Acompanhar sua Produзгo!"); Fabricando[playerid] = 1;//Dando o valor 1 na variбvel. return true; } else if(strcmp(x_Emprego,"crack",true) == 0) { if(PlayerInfo[playerid][pDrogas3] > 4) { new string[128]; format(string, sizeof(string), " Vocк ainda tem %d pedras de crack, Venda tudo primeiro !", PlayerInfo[playerid][pDrogas3]); SendClientMessage(playerid, COLOR_GREY, string); return true; } PlayerInfo[playerid][pTempoFDrugs] = 15; PlayerInfo[playerid][pDrugType] = 2; SetPlayerCheckpoint(playerid, 1440.2095,-1045.1431,213.3759, 0.5); PlayerInfo[playerid][pGam] -= 1; PlayerInfo[playerid][pPFc] -= 4; PlayerInfo[playerid][pMcr] -= 1; PlayerInfo[playerid][pCoc] -= 2; PlayerInfo[playerid][pVam] -= 2; PlayerInfo[playerid][pVsc] -= 4; SendClientMessage(playerid, COLOR_LIGHTBLUE, "Vб Atй o Checkpoint ao Lado Acompanhar sua Produзгo!"); Fabricando[playerid] = 1;//Dando o valor 1 na variбvel. return true; } return true; } public OnPlayerEnterCheckpoint(playerid) { if (Fabricando[playerid] == 1 )//Se estiver fabricando e entrar no checkpoint ele vai iniciar a funзгo { SendClientMessage (playerid , -1 , "<!> Vocк chegou a sua fabricaзгo da Droga.");//Aqui tu coloca o que ele vai ganhar DisablePlayerCheckpoint (playerid); return true; } return 1; } |
public OnPlayerEnterCheckpoint(playerid)
{
if (Fabricando[playerid] == 1 )//Se estiver fabricando e entrar no checkpoint ele vai iniciar a funзгo
{
layerInfo[playerid][pDrogas2] += 5000;//aqui й o valor da quantidade que ele recebera
format(string, sizeof string, " Cocaina Pronta,Voce Produziu %d Gramas!", cocainardm);
SendClientMessage(playerid, COLOR_GRAD1, string);
}
if(PlayerInfo[playerid][pDrugType] == 2)
{
PlayerInfo[playerid][pDrogas3] += 5000;//aqui й o valor da quantidade que ele recebera
format(string, sizeof string, " Crack Pronto,Voce Produziu %d Pedras!", crackrdm);
SendClientMessage(playerid, COLOR_GRAD1, string);
SendClientMessage (playerid , -1 , "Vocк completou a sua fabricaзгo de Drogas.");//Aqui tu coloca o que ele vai ganhar
DisablePlayerCheckpoint (playerid);
return true;
}
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
if (Fabricando[playerid] == 1 )//Se estiver fabricando e entrar no checkpoint ele vai iniciar a funзгo
{
PlayerInfo[playerid][pDrogas2] += 5000;//aqui й o valor da quantidade que ele recebera
format(string, sizeof string, " Cocaina Pronta,Voce Produziu %d Gramas!", cocainardm);
SendClientMessage(playerid, COLOR_GRAD1, string);
DisablePlayerCheckpoint (playerid);
}
if(PlayerInfo[playerid][pDrugType] == 2)
{
PlayerInfo[playerid][pDrogas3] += 5000;//aqui й o valor da quantidade que ele recebera
format(string, sizeof string, " Crack Pronto,Voce Produziu %d Pedras!", crackrdm);
SendClientMessage(playerid, COLOR_GRAD1, string);
SendClientMessage (playerid , -1 , "Vocк completou a sua fabricaзгo de Drogas.");//Aqui tu coloca o que ele vai ganhar
DisablePlayerCheckpoint (playerid);
return true;
}
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
new string[MAX_STRING];
new gstring[128];
if(GetPVarInt(playerid,"roped") == 1)
{
SetPVarInt(playerid,"roped",0);
SetPVarInt(playerid,"chop_id",0);
ClearAnimations(playerid);
TogglePlayerControllable(playerid,0);
TogglePlayerControllable(playerid,1);
DisablePlayerCheckpoint(playerid);
for(new destr4=0;destr4<=ropelength;destr4++)
{
DestroyDynamicObject(r0pes[playerid][destr4]);
}
}
if(CP[playerid] == 45)
{
if(IsPlayerInAnyVehicle(playerid))return SendClientMessage(playerid, COLOR_GRAD1, "Vocк precisa estar fora do veiculo.");
if(!EntregandoPizza[playerid])return SendClientMessage(playerid, COLOR_GRAD1, "Vocк precisa ter uma pizza em mгos.");
new rdon = random(sizeof(RandomPizzaGorgeta));
new rdon2 = random(sizeof(RandomPizzaNome));
new precoentrega = 2500;
new gorgeta = 0;
SendClientMessage(playerid, -1, "|____________ Entrega ____________|");
format(string, sizeof string, "| *Pizza: %s", RandomPizzaNome[rdon2]);
SendClientMessage(playerid, COLOR_DBLUE, string);
format(string, sizeof string, "| *Entregou para: %s", RandomPizzaGorgeta[rdon]);
SendClientMessage(playerid, COLOR_DBLUE, string);
format(string, sizeof string, "| *Preзo: R$%02d", precoentrega);
SendClientMessage(playerid, COLOR_DBLUE, string);
if(TempoEntrega[playerid] > 0)
{
gorgeta = (TempoEntrega[playerid]*20)+random(800);
format(string, sizeof string, "| *Gorgeta: R$%d", gorgeta);
SendClientMessage(playerid, COLOR_DBLUE, string);
}
else
{
format(string, sizeof string, "| *%s diz: Por ter atrasado na entrega, vocк nao ira ganhar gorgeta.", RandomPizzaGorgeta[rdon]);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
}
SendClientMessage(playerid, COLOR_YELLOW, "Agora, vб ate outra residкncia para entregar outra pizza.");
SendClientMessage(playerid, -1, "__________________________________");
GiveDinheiro(playerid, precoentrega+gorgeta);
TempoEntrega[playerid] = 3*60;
EntregandoPizza[playerid] = false;
RemovePlayerAttachedObject(playerid, Slot_Pizza);
SetPlayerSpecialAction(playerid, 0);
new rdon1 = random(sizeof(RandomPizzaPos));
SetPlayerCheckpoint(playerid, RandomPizzaPos[rdon1][0], RandomPizzaPos[rdon1][1], RandomPizzaPos[rdon1][2], 2.0);
CP[playerid] = 45;
return true;
}
if(CP[playerid] == 99)
if (Fabricando[playerid] == 1 )//Se estiver fabricando e entrar no checkpoint ele vai iniciar a funзгo
{
PlayerInfo[playerid][pDrogas2] += 5000;//aqui й o valor da quantidade que ele recebera
format(string, sizeof string, " Cocaina Pronta,Voce Produziu %d Gramas!", cocainardm);
SendClientMessage(playerid, COLOR_GRAD1, string);
DisablePlayerCheckpoint (playerid);
}
if(PlayerInfo[playerid][pDrugType] == 2)
{
PlayerInfo[playerid][pDrogas3] += 5000;//aqui й o valor da quantidade que ele recebera
format(string, sizeof string, " Crack Pronto,Voce Produziu %d Pedras!", crackrdm);
SendClientMessage(playerid, COLOR_GRAD1, string);
SendClientMessage (playerid , -1 , "Vocк completou a sua fabricaзгo de Drogas.");//Aqui tu coloca o que ele vai ganhar
DisablePlayerCheckpoint (playerid);
return true;
}
return 1;
}