[Help] Anti-sobe** for 0.3.7 samp +rep -
Irish - 23.10.2016
Hi good day to all scripters out there, I have a request could anyone make a working anti-sobe** on a samp server 0.3.7 R2? Because we are experiencing right now general hacks such as player will be kicked out because of over speeding made by the sobe** user. Thanks if anyone could help me +rep
Re: [Help] Anti-sobe** for 0.3.7 samp +rep -
Threshold - 23.10.2016
You'd be better off using an anticheat. There are plenty of other programs or mods that can generate the same effect as some cheats found in s0b.
Re: [Help] Anti-sobe** for 0.3.7 samp +rep -
SickAttack - 23.10.2016
No known methods work with the latest version anymore (including the hidden callback one).
Re: [Help] Anti-sobe** for 0.3.7 samp +rep -
Micko123 - 23.10.2016
You should try using JunkBuster FS
Re: [Help] Anti-sobe** for 0.3.7 samp +rep -
Irish - 23.10.2016
I'm feeling hopeless since we can't detect them. They throw the other player's car and we don't know who's using it.
Re: [Help] Anti-sobe** for 0.3.7 samp +rep -
Rdx - 23.10.2016
Quote:
Originally Posted by Irish
I'm feeling hopeless since we can't detect them. They throw the other player's car and we don't know who's using it.
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Anty cheat for car hacks is easy, I don't know why nobody on community trying to do it this way.
Here is my way, tested on biggest polish servers:
Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
pInfo[playerid][player_entering_vehicle] = vehicleid;
return 1;
}
Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if( (newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER) && (oldstate != PLAYER_STATE_DRIVER && oldstate != PLAYER_STATE_PASSENGER) )
{
if( pInfo[playerid][player_entering_vehicle] != GetPlayerVehicleID(playerid) )
{
Kick(playerid);
}
else
{
pInfo[playerid][player_entering_vehicle] = -1;
}
Done. Remember to set pInfo[playerid][player_entering_vehicle] to -1 in onplayerlogin/connect.
Re: [Help] Anti-sobe** for 0.3.7 samp +rep -
Irish - 23.10.2016
Hi. thanks for your help. Their using sobe**, there is also a cheat that even the victim is not on a vehicle, the sobe** user can throw the victim onto other place so the victim would be probably dead.
Re: [Help] Anti-sobe** for 0.3.7 samp +rep -
Rdx - 23.10.2016
If this is roleplay, just block damage for all players who don't have 1 hour online (by returning 0 in onplayergivedamage). It will reduce amount of cheaters for 90% or better.
Or if you don't like it, just make anty teleport for onfoot.
Re: [Help] Anti-sobe** for 0.3.7 samp +rep -
SickAttack - 23.10.2016
Quote:
Originally Posted by Rdx
If this is roleplay, just block damage for all players who don't have 1 hour online (by returning 0 in onplayergivedamage). It will reduce amount of cheaters for 90% or better.
Or if you don't like it, just make anty teleport for onfoot.
|
Not sure what you're on about... Returning 0 in OnPlayerGiveDamage does not prevent damage from inflicting. Some massive vehicle warpers/throwers don't put players in vehicles (what you posted is some code a lot of servers already use, yet they don't stop this from happening).
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Deal with it, there are cheateros everywhere. Just keep on working on creating a proper anti-cheat to minimize the chaos.
There's no server-sided anti-cheat coming neither.