if(gTeam[playerid] == GroveStreet)
{
|
SetPlayerTeamFromClass(playerid, classid) { if(classid == 105 || classid == 106 || classid == 107 || classid == 269 || classid == 270 || classid == 271) { gTeam[playerid] = GroveStreet; } else if(classid == 102 || classid == 104 || classid == 105) { gTeam[playerid] = Ballas; } } |
if(dialogid == Auto)
{
switch(listitem)
{
case 0:
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerPos(playerid, x,y,z);
GetPlayerFacingAngle(playerid, a);
CreateVehicle(562, x+3,y,z, a, Verde, Verde, -1);
printf("Auto Spawnata");
PutPlayerInVehicle(playerid, 562, 0);
}
case 1:
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerPos(playerid, x,y,z);
GetPlayerFacingAngle(playerid, a);
CreateVehicle(562, x+3,y,z, a, Viola, Viola, -1);
printf("Auto Spawnata");
PutPlayerInVehicle(playerid, 562, 0);
}
}
return 1;
}
|
new veh = CreateVehicle(562, x+3,y,z, a, Viola, Viola, -1); printf("Auto Spawnata"); PutPlayerInVehicle(playerid, veh, 0); |