CMD:test(playerid,params[])
{
ApplyAnimation(playerid, "PED", "WALK_fatold", 4.1,1,1,1,1,1);
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (HOLDING( KEY_UP ))
{
ApplyAnimation(playerid, "PED", "WALK_fatold", 4.1,1,1,1,1,0);
return 1;
}
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys == (INSERT A KEY ID HERE) && GetPlayerAnimationIndex(playerid) != 0){
ClearAnimations(playerid);
return 1;
}
}
new
bool:HoldingWalk[MAX_PLAYERS];
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_UP && !HoldingWalk[playerid])
{
KeyCheck(playerid);
HoldingWalk[playerid] = true;
}
return 1;
}
forward KeyCheck(playerid);
public KeyCheck(playerid)
{
if(IsPlayerConnected(playerid))
{
new
keys, ud, lr;
GetPlayerKeys(playerid, keys, ud, lr);
if(keys & KEY_UP)
{
// Player is holding the key if it gets here
ApplyAnimation(playerid, "PED", "WALK_fatold", 4.1,1,1,1,1,0);
SetTimerEx("KeyCheck", 100, 0, "i", playerid);
return 0;
}
}
HoldingKey[playerid] = false;
return 0;
}
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Tell me how i should put anim on player, that he walk with this anim while he die. He cant print run or somehow pulled over this anim?
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