format( string, sizeof( string ), "AOTD :%s", AOTD_WinnerName );
Textdraw20 = CreatePlayerTextDraw(playerid,546.000000, 15.000000, string );
PlayerTextDrawBackgroundColor(playerid,Textdraw20, 255);
PlayerTextDrawFont(playerid,Textdraw20, 1);
PlayerTextDrawLetterSize(playerid,Textdraw20, 0.190000, 1.300000);
PlayerTextDrawColor(playerid,Textdraw20, -1);
PlayerTextDrawSetOutline(playerid,Textdraw20, 0);
PlayerTextDrawSetProportional(playerid,Textdraw20, 1);
PlayerTextDrawSetShadow(playerid,Textdraw20, 1);
PlayerTextDrawSetSelectable(playerid,Textdraw20, 0);
PlayerTextDrawShow(playerid, Textdraw20);
////////////////potd txd
new msg[256];
format( msg, sizeof( msg ), "POTD :%s", POTD_WinnerName );
Textdraw21 = CreatePlayerTextDraw(playerid,547.000000, 27.000000, msg );
PlayerTextDrawBackgroundColor(playerid,Textdraw21, 255);
PlayerTextDrawFont(playerid,Textdraw21, 1);
PlayerTextDrawLetterSize(playerid,Textdraw21, 0.180000, 1.300000);
PlayerTextDrawColor(playerid,Textdraw21, -1);
PlayerTextDrawSetOutline(playerid,Textdraw21, 0);
PlayerTextDrawSetProportional(playerid,Textdraw21, 1);
PlayerTextDrawSetShadow(playerid,Textdraw21, 1);
PlayerTextDrawSetSelectable(playerid,Textdraw21, 0);
PlayerTextDrawShow(playerid, Textdraw21);


//the textdraws (OnGameModeInit):
format( string, sizeof( string ), "AOTD :%s", AOTD_WinnerName );
Textdraw20 = TextDrawCreate(546.000000, 15.000000, string );
TextDrawBackgroundColor(Textdraw20, 255);
TextDrawFont(Textdraw20, 1);
TextDrawLetterSize(Textdraw20, 0.190000, 1.300000);
TextDrawColor(Textdraw20, -1);
TextDrawSetOutline(Textdraw20, 0);
TextDrawSetProportional(Textdraw20, 1);
TextDrawSetShadow(Textdraw20, 1);
TextDrawSetSelectable(Textdraw20, 0);
TextDrawShow(Textdraw20);
////////////////potd txd
new msg[50];
format( msg, sizeof( msg ), "POTD :%s", POTD_WinnerName );
Textdraw21 = TextDrawCreate(547.000000, 27.000000, msg );
TextDrawBackgroundColor(Textdraw21, 255);
TextDrawFont(Textdraw21, 1);
TextDrawLetterSize(Textdraw21, 0.180000, 1.300000);
TextDrawColor(Textdraw21, -1);
TextDrawSetOutline(Textdraw21, 0);
TextDrawSetProportional(Textdraw21, 1);
TextDrawSetShadow(Textdraw21, 1);
TextDrawSetSelectable(Textdraw21, 0);
TextDrawShow(Textdraw21);
//OnGameModeInit
SetTimer("OnTextDrawUpdate",1000*60*24,1); //24 minuten
//callback for the timer
forward OnTextDrawUpdate();
public OnTextDrawUpdate()
{
new string[40];
format(string,sizeof string,"AOTD: %s",AOTD_WinnerName);
TextDrawSetString(Textdraw20,string);
format(string,sizeof string,"POTD: %s",POTD_WinnerName);
TextDrawSetString(Textdraw21,string);
return 1;
}
new Text:Textdraw20;
new Text:Textdraw21;
|
new Text:Textdraw21 |
|
new Text:Textdraw[22] |