stock LoadHouses() { if(!fexist("houses.cfg")) return 1; new szFileStr[1024], File: iFileHandle = fopen("houses.cfg", io_read), iIndex; while(iIndex < sizeof(HouseInfo) && fread(iFileHandle, szFileStr)) { sscanf(szFileStr, "p<|>iiis[24]ffffffffiiiiiiiiiiiiiiiiifff", HouseInfo[iIndex][hOwned], HouseInfo[iIndex][hLevel], HouseInfo[iIndex][hHInteriorWorld], //HouseInfo[iIndex][hDescription], HouseInfo[iIndex][hOwner], HouseInfo[iIndex][hExteriorX], HouseInfo[iIndex][hExteriorY], HouseInfo[iIndex][hExteriorZ], HouseInfo[iIndex][hExteriorR], HouseInfo[iIndex][hInteriorX], HouseInfo[iIndex][hInteriorY], HouseInfo[iIndex][hInteriorZ], HouseInfo[iIndex][hInteriorR], HouseInfo[iIndex][hLock], HouseInfo[iIndex][hRentable], HouseInfo[iIndex][hRentFee], HouseInfo[iIndex][hValue], HouseInfo[iIndex][hSafeMoney], HouseInfo[iIndex][hPot], HouseInfo[iIndex][hCrack], HouseInfo[iIndex][hMaterials], HouseInfo[iIndex][hWeapons][0], HouseInfo[iIndex][hWeapons][1], HouseInfo[iIndex][hWeapons][2], HouseInfo[iIndex][hWeapons][3], HouseInfo[iIndex][hWeapons][4], HouseInfo[iIndex][hGLUpgrade], HouseInfo[iIndex][hPickupID], HouseInfo[iIndex][hCustomInterior], HouseInfo[iIndex][hCustomExterior], HouseInfo[iIndex][hExteriorA], HouseInfo[iIndex][hInteriorA], HouseInfo[iIndex][hAddress] ); if(HouseInfo[iIndex][hLevel] != 0) { if(HouseInfo[iIndex][hOwned]) { if(HouseInfo[iIndex][hRentable] == 0) format(szFileStr, sizeof(szFileStr), "House owner: %s\nLevel: %d\nHouse number: %d\n Street name: %s",HouseInfo[iIndex][hOwner],HouseInfo[iIndex][hLevel],iIndex,HouseInfo[iIndex][hAddress]); else format(szFileStr, sizeof(szFileStr), "House owner: %s\nLevel: %d\nHouse number: %d\n Street name: %s\nRent: $%d\nType /rentroom to rent a room",HouseInfo[iIndex][hOwner],HouseInfo[iIndex][hLevel],iIndex,HouseInfo[iIndex][hAddress],HouseInfo[iIndex][hRentFee]); } else format(szFileStr, sizeof(szFileStr), "This house is for sale!\n Level: %d\nHouse number: %d\n Street name: %s\nPrice: $%d\nTo buy this house type /buyhouse",HouseInfo[iIndex][hLevel],iIndex,HouseInfo[iIndex][hAddress],HouseInfo[iIndex][hValue]); HouseInfo[iIndex][hPickupID] = CreatePickup(19524, 23, HouseInfo[iIndex][hExteriorX], HouseInfo[iIndex][hExteriorY], HouseInfo[iIndex][hExteriorZ], -1); HouseInfo[iIndex][hTextID] = CreateDynamic3DTextLabel(szFileStr, COLOR_HOUSEGREEN, HouseInfo[iIndex][hExteriorX], HouseInfo[iIndex][hExteriorY], HouseInfo[iIndex][hExteriorZ]+0.5,20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 10.0); } ++iIndex; } print("Houses successfully loaded[No Mysql]"); return fclose(iFileHandle); }
stock SaveHouses() { new szFileStr[1024], File: fHandle = fopen("houses.cfg", io_write); for(new iIndex; iIndex < MAX_HOUSES; iIndex++) { format(szFileStr, sizeof(szFileStr), "%d|%d|%d|%s|%f|%f|%f|%f|%f|%f|%f|%f|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%f|%f|%f\r\n", HouseInfo[iIndex][hOwned], HouseInfo[iIndex][hLevel], HouseInfo[iIndex][hHInteriorWorld], //HouseInfo[iIndex][hDescription], HouseInfo[iIndex][hOwner], HouseInfo[iIndex][hExteriorX], HouseInfo[iIndex][hExteriorY], HouseInfo[iIndex][hExteriorZ], HouseInfo[iIndex][hExteriorR], HouseInfo[iIndex][hInteriorX], HouseInfo[iIndex][hInteriorY], HouseInfo[iIndex][hInteriorZ], HouseInfo[iIndex][hInteriorR], HouseInfo[iIndex][hLock], HouseInfo[iIndex][hRentable], HouseInfo[iIndex][hRentFee], HouseInfo[iIndex][hValue], HouseInfo[iIndex][hSafeMoney], HouseInfo[iIndex][hPot], HouseInfo[iIndex][hCrack], HouseInfo[iIndex][hMaterials], HouseInfo[iIndex][hWeapons][0], HouseInfo[iIndex][hWeapons][1], HouseInfo[iIndex][hWeapons][2], HouseInfo[iIndex][hWeapons][3], HouseInfo[iIndex][hWeapons][4], HouseInfo[iIndex][hGLUpgrade], HouseInfo[iIndex][hPickupID], HouseInfo[iIndex][hCustomInterior], HouseInfo[iIndex][hCustomExterior], HouseInfo[iIndex][hExteriorA], HouseInfo[iIndex][hInteriorA], HouseInfo[iIndex][hAddress] ); fwrite(fHandle, szFileStr); } return fclose(fHandle); }
stock SaveHouses() { new szFileStr[1024], File: fHandle = fopen("houses.cfg", io_write); for(new iIndex; iIndex < MAX_HOUSES; iIndex++) { format(szFileStr, sizeof(szFileStr), "%d|%d|%d|%s|%f|%f|%f|%f|%f|%f|%f|%f|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%f|%f|%s\r\n", HouseInfo[iIndex][hOwned], HouseInfo[iIndex][hLevel], HouseInfo[iIndex][hHInteriorWorld], //HouseInfo[iIndex][hDescription], HouseInfo[iIndex][hOwner], HouseInfo[iIndex][hExteriorX], HouseInfo[iIndex][hExteriorY], HouseInfo[iIndex][hExteriorZ], HouseInfo[iIndex][hExteriorR], HouseInfo[iIndex][hInteriorX], HouseInfo[iIndex][hInteriorY], HouseInfo[iIndex][hInteriorZ], HouseInfo[iIndex][hInteriorR], HouseInfo[iIndex][hLock], HouseInfo[iIndex][hRentable], HouseInfo[iIndex][hRentFee], HouseInfo[iIndex][hValue], HouseInfo[iIndex][hSafeMoney], HouseInfo[iIndex][hPot], HouseInfo[iIndex][hCrack], HouseInfo[iIndex][hMaterials], HouseInfo[iIndex][hWeapons][0], HouseInfo[iIndex][hWeapons][1], HouseInfo[iIndex][hWeapons][2], HouseInfo[iIndex][hWeapons][3], HouseInfo[iIndex][hWeapons][4], HouseInfo[iIndex][hGLUpgrade], HouseInfo[iIndex][hPickupID], HouseInfo[iIndex][hCustomInterior], HouseInfo[iIndex][hCustomExterior], HouseInfo[iIndex][hExteriorA], HouseInfo[iIndex][hInteriorA], HouseInfo[iIndex][hAddress] ); fwrite(fHandle, szFileStr); } return fclose(fHandle); }
stock LoadHouses() { if(!fexist("houses.cfg")) return 1; new szFileStr[1024], File: iFileHandle = fopen("houses.cfg", io_read), iIndex; while(iIndex < sizeof(HouseInfo) && fread(iFileHandle, szFileStr)) { sscanf(szFileStr, "p<|>iiis[24]ffffffffiiiiiiiiiiiiiiiiiffs[30]", HouseInfo[iIndex][hOwned], HouseInfo[iIndex][hLevel], HouseInfo[iIndex][hHInteriorWorld], //HouseInfo[iIndex][hDescription], HouseInfo[iIndex][hOwner], HouseInfo[iIndex][hExteriorX], HouseInfo[iIndex][hExteriorY], HouseInfo[iIndex][hExteriorZ], HouseInfo[iIndex][hExteriorR], HouseInfo[iIndex][hInteriorX], HouseInfo[iIndex][hInteriorY], HouseInfo[iIndex][hInteriorZ], HouseInfo[iIndex][hInteriorR], HouseInfo[iIndex][hLock], HouseInfo[iIndex][hRentable], HouseInfo[iIndex][hRentFee], HouseInfo[iIndex][hValue], HouseInfo[iIndex][hSafeMoney], HouseInfo[iIndex][hPot], HouseInfo[iIndex][hCrack], HouseInfo[iIndex][hMaterials], HouseInfo[iIndex][hWeapons][0], HouseInfo[iIndex][hWeapons][1], HouseInfo[iIndex][hWeapons][2], HouseInfo[iIndex][hWeapons][3], HouseInfo[iIndex][hWeapons][4], HouseInfo[iIndex][hGLUpgrade], HouseInfo[iIndex][hPickupID], HouseInfo[iIndex][hCustomInterior], HouseInfo[iIndex][hCustomExterior], HouseInfo[iIndex][hExteriorA], HouseInfo[iIndex][hInteriorA], HouseInfo[iIndex][hAddress] ); if(HouseInfo[iIndex][hLevel] != 0) { if(HouseInfo[iIndex][hOwned]) { if(HouseInfo[iIndex][hRentable] == 0) format(szFileStr, sizeof(szFileStr), "House owner: %s\nLevel: %d\nHouse number: %d\n Street name: %s",HouseInfo[iIndex][hOwner],HouseInfo[iIndex][hLevel],iIndex,HouseInfo[iIndex][hAddress]); else format(szFileStr, sizeof(szFileStr), "House owner: %s\nLevel: %d\nHouse number: %d\n Street name: %s\nRent: $%d\nType /rentroom to rent a room",HouseInfo[iIndex][hOwner],HouseInfo[iIndex][hLevel],iIndex,HouseInfo[iIndex][hAddress],HouseInfo[iIndex][hRentFee]); } else format(szFileStr, sizeof(szFileStr), "This house is for sale!\n Level: %d\nHouse number: %d\n Street name: %s\nPrice: $%d\nTo buy this house type /buyhouse",HouseInfo[iIndex][hLevel],iIndex,HouseInfo[iIndex][hAddress],HouseInfo[iIndex][hValue]); HouseInfo[iIndex][hPickupID] = CreatePickup(19524, 23, HouseInfo[iIndex][hExteriorX], HouseInfo[iIndex][hExteriorY], HouseInfo[iIndex][hExteriorZ], -1); HouseInfo[iIndex][hTextID] = CreateDynamic3DTextLabel(szFileStr, COLOR_NEWHOUSEGREEN, HouseInfo[iIndex][hExteriorX], HouseInfo[iIndex][hExteriorY], HouseInfo[iIndex][hExteriorZ]+0.5,20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 10.0); } ++iIndex; } print("Houses successfully loaded[No Mysql]"); return fclose(iFileHandle); }
I will suggest you to use MySQL based housing system. Dini/ SII is outdated and too slow.
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I think it's better to upgrade to the latest mysql version.
R41 => https://github.com/pBlueG/SA-MP-MySQL/releases Maybe you find a tutorial on the Internet where you can see how you upgrade R5 to R40 / R41. (Here is a tutorial for R33, maybe you can use this and the link above. https://sampforum.blast.hk/showthread.php?tid=485633) |
Roleplay\gamemodes\RP.pwn(3133) : error 035: argument type mismatch (argument 1) Roleplay\gamemodes\RP.pwn(7183) : error 035: argument type mismatch (argument 1) Roleplay\gamemodes\RP.pwn(7199) : error 035: argument type mismatch (argument 1) Roleplay\gamemodes\RP.pwn(8777) : error 035: argument type mismatch (argument 1) Roleplay\gamemodes\RP.pwn(13363) : error 035: argument type mismatch (argument 1) Roleplay\gamemodes\RP.pwn(13432) : error 035: argument type mismatch (argument 1) Roleplay\gamemodes\RP.pwn(13470) : error 035: argument type mismatch (argument 1) Roleplay\gamemodes\RP.pwn(13570) : error 035: argument type mismatch (argument 1) Roleplay\gamemodes\RP.pwn(13609) : error 035: argument type mismatch (argument 1) Roleplay\gamemodes\RP.pwn(13677) : error 035: argument type mismatch (argument 1) Roleplay\gamemodes\RP.pwn(16138) : error 035: argument type mismatch (argument 1) Roleplay\gamemodes\RP.pwn(21081) : error 035: argument type mismatch (argument 1) Roleplay\gamemodes\RP.pwn(21708) : error 035: argument type mismatch (argument 1) Roleplay\gamemodes\RP.pwn(22631) : error 035: argument type mismatch (argument 1) Roleplay\gamemodes\RP.pwn(24455) : error 035: argument type mismatch (argument 1) Roleplay\gamemodes\RP.pwn(25800) : error 035: argument type mismatch (argument 1) Roleplay\gamemodes\RP.pwn(34587) : error 035: argument type mismatch (argument 1) Roleplay\gamemodes\RP.pwn(36760) : error 035: argument type mismatch (argument 1) Roleplay\gamemodes\RP.pwn(36786) : error 035: argument type mismatch (argument 1) Roleplay\gamemodes\RP.pwn(40856) : error 035: argument type mismatch (argument 1) Roleplay\gamemodes\RP.pwn(40944) : error 035: argument type mismatch (argument 1) Roleplay\gamemodes\RP.pwn(45453) : error 035: argument type mismatch (argument 1) Roleplay\gamemodes\RP.pwn(45462) : error 035: argument type mismatch (argument 1) Roleplay\gamemodes\RP.pwn(45488) : error 035: argument type mismatch (argument 1) Roleplay\gamemodes\RP.pwn(45531) : error 025: function heading differs from prototype Roleplay\gamemodes\RP.pwn(45536) : warning 235: public function lacks forward declaration (symbol "OnQueryFinish") Roleplay\gamemodes\RP.pwn(45544) : error 017: undefined symbol "mysql_fetch_int" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 26 Errors.