onplayerupdate - Printable Version
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onplayerupdate -
MerryDeer - 12.10.2016
Hi,
It's possible with cheats off onplayerupdate?
Re: onplayerupdate -
SyS - 12.10.2016
Do one thing create threads in the name of all callbacks when you have a doubt on that call back post it on that thread -)_(-
OT: what you mean explain more....when making a thread please more 'clearer '
Re: onplayerupdate -
MerryDeer - 12.10.2016
Like i have anti cheat in onplayerupdate, if cheater can off onplayerupdate, so anti cheat don't effect them, what i need to do?
Re: onplayerupdate -
SyS - 12.10.2016
Is that even possible to turn off onplayerupdate? if yes how?
Re: onplayerupdate -
Stinged - 12.10.2016
Unbelievable. You've created 5 threads just today.
When will you ever stop?
Re: onplayerupdate -
MerryDeer - 12.10.2016
Yes, with hacks i just test
Re: onplayerupdate -
SyS - 12.10.2016
Quote:
Originally Posted by MerryDeer
Yes, with hacks i just test
|
How does it work?
Re: onplayerupdate -
GoldenLion - 12.10.2016
Quote:
Originally Posted by MerryDeer
Yes, with hacks i just test
|
And why not test if OnPlayerUpdate works then?
Re: onplayerupdate -
MerryDeer - 12.10.2016
Yes i tested onplayerupdate with print, i don't get print when i off with cheats there is functions Disable incoming RPC, disable outcoming rpc and so on..
Re: onplayerupdate -
SyS - 12.10.2016
Quote:
Originally Posted by MerryDeer
Yes i tested onplayerupdate with print, i don't get print when i off with cheats there is functions Disable incoming RPC, disable outcoming rpc and so on..
|
we need to know how that hack works before implementing something.So you have any idea how it works?