new Casino[4]; public OnPlayerEnterDynamicCP(playerid, checkpointid) { if(checkpointid == Casino[0]) { if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { SetPlayerVirtualWorld(playerid, 1); SetPlayerInterior(playerid, 10); SetPlayerPos(playerid, 2015.8330,1017.7784,996.8750); SetPlayerFacingAngle(playerid, 90.0000); SetCameraBehindPlayer(playerid); return 1; } } if(checkpointid == Casino[1]) { if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { if(GetPlayerVirtualWorld(playerid) == 1) { SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 2024.6432,1007.8961,10.8203); SetPlayerFacingAngle(playerid, 270.0000); SetCameraBehindPlayer(playerid); return 1; } } if(checkpointid == Casino[2]) { if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { SetPlayerVirtualWorld(playerid, 2); SetPlayerInterior(playerid, 12); SetPlayerPos(playerid, 1133.1400,-10.1003,1000.6797); SetPlayerFacingAngle(playerid, 0.2041); SetCameraBehindPlayer(playerid); return 1; } } if(checkpointid == Casino[3]) { if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { if(GetPlayerVirtualWorld(playerid) == 2) { SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 2017.5106,1103.2477,10.8203); SetPlayerFacingAngle(playerid, 234.0048); SetCameraBehindPlayer(playerid); return 1; } } } } return 1; }
new Casino[4];
public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
if(checkpointid == Casino[0])
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
SetPlayerVirtualWorld(playerid, 1);
SetPlayerInterior(playerid, 10);
SetPlayerPos(playerid, 2015.8330,1017.7784,996.8750);
SetPlayerFacingAngle(playerid, 90.0000);
SetCameraBehindPlayer(playerid);
return 1;
}
}
if(checkpointid == Casino[1])
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
if(GetPlayerVirtualWorld(playerid) == 1)
{
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2024.6432,1007.8961,10.8203);
SetPlayerFacingAngle(playerid, 270.0000);
SetCameraBehindPlayer(playerid);
return 1;
}
}
if(checkpointid == Casino[2])
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
SetPlayerVirtualWorld(playerid, 2);
SetPlayerInterior(playerid, 12);
SetPlayerPos(playerid, 1133.1400,-10.1003,1000.6797);
SetPlayerFacingAngle(playerid, 0.2041);
SetCameraBehindPlayer(playerid);
return 1;
}
}
if(checkpointid == Casino[3])
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
if(GetPlayerVirtualWorld(playerid) == 2)
{
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2017.5106,1103.2477,10.8203);
SetPlayerFacingAngle(playerid, 234.0048);
SetCameraBehindPlayer(playerid);
return 1;
}
}
}
}
return 1;
}
Every if-statement from if(checkpointid == Casino[2]) on is within the body of if(checkpointid == Casino[1]). While that's syntactically correct, it's probably not what you wanted.
|
public OnPlayerEnterDynamicCP(playerid, checkpointid) { if(checkpointid == Casino[0]) { if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { SetPlayerVirtualWorld(playerid, 1); SetPlayerInterior(playerid, 10); SetPlayerPos(playerid, 2015.8330,1017.7784,996.8750); SetPlayerFacingAngle(playerid, 90.0000); SetCameraBehindPlayer(playerid); return 1; } } if(checkpointid == Casino[1]) { if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { if(GetPlayerVirtualWorld(playerid) == 1) { SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 2024.6432,1007.8961,10.8203); SetPlayerFacingAngle(playerid, 270.0000); SetCameraBehindPlayer(playerid); return 1; } } if(checkpointid == Casino[2]) { if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { SetPlayerVirtualWorld(playerid, 2); SetPlayerInterior(playerid, 12); SetPlayerPos(playerid, 1133.1400,-10.1003,1000.6797); SetPlayerFacingAngle(playerid, 0.2041); SetCameraBehindPlayer(playerid); return 1; } } if(checkpointid == Casino[3]) { if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { if(GetPlayerVirtualWorld(playerid) == 2) { SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 2017.5106,1103.2477,10.8203); SetPlayerFacingAngle(playerid, 234.0048); SetCameraBehindPlayer(playerid); return 1; } } } } return 1; }
public OnPlayerEnterDynamicCP(playerid, checkpointid) { if(checkpointid == Casino[0]) { if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { SetPlayerVirtualWorld(playerid, 1); SetPlayerInterior(playerid, 10); SetPlayerPos(playerid, 2015.8330,1017.7784,996.8750); SetPlayerFacingAngle(playerid, 90.0000); SetCameraBehindPlayer(playerid); return 1; } } if(checkpointid == Casino[1]) { if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { if(GetPlayerVirtualWorld(playerid) == 1) { SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 2024.6432,1007.8961,10.8203); SetPlayerFacingAngle(playerid, 270.0000); SetCameraBehindPlayer(playerid); return 1; } } if(checkpointid == Casino[2]) { if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { SetPlayerVirtualWorld(playerid, 2); SetPlayerInterior(playerid, 12); SetPlayerPos(playerid, 1133.1400,-10.1003,1000.6797); SetPlayerFacingAngle(playerid, 0.2041); SetCameraBehindPlayer(playerid); return 1; } } if(checkpointid == Casino[3]) { if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { if(GetPlayerVirtualWorld(playerid) == 2) { SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 2017.5106,1103.2477,10.8203); SetPlayerFacingAngle(playerid, 234.0048); SetCameraBehindPlayer(playerid); return 1; } } } } return 1; }
public OnPlayerEnterDynamicCP(playerid, checkpointid) { if(checkpointid == Casino[0]) { if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { SetPlayerVirtualWorld(playerid, 1); SetPlayerInterior(playerid, 10); SetPlayerPos(playerid, 2015.8330,1017.7784,996.8750); SetPlayerFacingAngle(playerid, 90.0000); SetCameraBehindPlayer(playerid); return 1; } } if(checkpointid == Casino[1]) { if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { if(GetPlayerVirtualWorld(playerid) == 1) { SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 2024.6432,1007.8961,10.8203); SetPlayerFacingAngle(playerid, 270.0000); SetCameraBehindPlayer(playerid); return 1; } } } if(checkpointid == Casino[2]) { if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { SetPlayerVirtualWorld(playerid, 2); SetPlayerInterior(playerid, 12); SetPlayerPos(playerid, 1133.1400,-10.1003,1000.6797); SetPlayerFacingAngle(playerid, 0.2041); SetCameraBehindPlayer(playerid); return 1; } } if(checkpointid == Casino[3]) { if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { if(GetPlayerVirtualWorld(playerid) == 2) { SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 2017.5106,1103.2477,10.8203); SetPlayerFacingAngle(playerid, 234.0048); SetCameraBehindPlayer(playerid); return 1; } } } return 1; }