public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if (newkeys == 65536) { if(IsPlayerInRangeOfPoint(playerid,8,2332.6611,2445.7136,5.2626)) { TextDrawShowForPlayer(playerid,YourTextDrawNameHere); } } // This is if player Pressed LMB Then Textdraw will get hide if (newkeys == KEY_FIRE) { TextDrawHideForPlayer(playerid,YourTextDrawNameHere); } return 1; }
TextDrawShowForPlayer(playerid, PutYourTextdrawNameHere);
First of all, you can't use the [3], you must give them one variable each.
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new Text:BVMTD[3];
// Show all of them:
for(new i, j = sizeof(BVMTD); i < j; i++) {
TextDrawShowForPlayer(playerid, BVMTD[i]);
}
// Show only textdraw X to Y (Y being within the array's bounds):
for(new i = X; i < Y; i++) {
TextDrawShowForPlayer(playerid, BVMTD[X]);
}
C:\Users\***\Desktop\****\filterscripts\bots.pwn(1 4) : error 010: invalid function or declaration |
Hey when i compile i get error how do i fix I used TDE
new Text:TDEditor_TD[1]; TDEditor_TD[0] = TextDrawCreate(24.399976, 195.646636, "Hey_guys_nubs_welcome_to_a_random_roleplay_server ); TextDrawLetterSize(TDEditor_TD[0], 0.400000, 1.600000); TextDrawTextSize(TDEditor_TD[0], 639.000000, 0.000000); TextDrawAlignment(TDEditor_TD[0], 1); TextDrawColor(TDEditor_TD[0], -1); TextDrawUseBox(TDEditor_TD[0], 1); TextDrawBoxColor(TDEditor_TD[0], 255); TextDrawSetShadow(TDEditor_TD[0], 0); TextDrawSetOutline(TDEditor_TD[0], 0); TextDrawBackgroundColor(TDEditor_TD[0], 255); TextDrawFont(TDEditor_TD[0], 1); TextDrawSetProportional(TDEditor_TD[0], 1); TextDrawSetShadow(TDEditor_TD[0], 0); |
TDEditor_TD[0] = TextDrawCreate(24.399976, 195.646636, "Hey_guys_nubs_welcome_to_a_random_roleplay_server"); TextDrawLetterSize(TDEditor_TD[0], 0.400000, 1.600000); TextDrawTextSize(TDEditor_TD[0], 639.000000, 0.000000); TextDrawAlignment(TDEditor_TD[0], 1); TextDrawColor(TDEditor_TD[0], -1); TextDrawUseBox(TDEditor_TD[0], 1); TextDrawBoxColor(TDEditor_TD[0], 255); TextDrawSetShadow(TDEditor_TD[0], 0); TextDrawSetOutline(TDEditor_TD[0], 0); TextDrawBackgroundColor(TDEditor_TD[0], 255); TextDrawFont(TDEditor_TD[0], 1); TextDrawSetProportional(TDEditor_TD[0], 1); TextDrawSetShadow(TDEditor_TD[0], 0);
TDEditor_TD[0] = TextDrawCreate(24.399976, 195.646636, "Hey_guys_nubs_welcome_to_a_random_roleplay_server "); |