new Text:Textdraw0; Textdraw0 = TextDrawCreate(560.625000, 413.583404, "TGAME.VN"); TextDrawLetterSize(Textdraw0, 0.449999, 2.591666); TextDrawTextSize(Textdraw0, -62.500000, -317.916564); TextDrawAlignment(Textdraw0, 1); TextDrawColor(Textdraw0, -1); TextDrawSetShadow(Textdraw0, 3); TextDrawSetOutline(Textdraw0, 0); TextDrawBackgroundColor(Textdraw0, 51); TextDrawFont(Textdraw0, 3); TextDrawSetProportional(Textdraw0, 1);
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new Text:Textdraw0; |
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Textdraw0 = TextDrawCreate(560.625000, 413.583404, "TGAME.VN"); TextDrawLetterSize(Textdraw0, 0.449999, 2.591666); TextDrawTextSize(Textdraw0, -62.500000, -317.916564); TextDrawAlignment(Textdraw0, 1); TextDrawColor(Textdraw0, -1); TextDrawSetShadow(Textdraw0, 3); TextDrawSetOutline(Textdraw0, 0); TextDrawBackgroundColor(Textdraw0, 51); TextDrawFont(Textdraw0, 3); TextDrawSetProportional(Textdraw0, 1); |
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, Textdraw0);
return 1;
}
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you need to show the textdraw under on player connect
Код:
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, Textdraw0);
return 1;
}
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new Text:Textdraw0;
public OnFilterScriptInit()
{
Textdraw0 = TextDrawCreate(560.625000, 413.583404, "TGAME.VN");
TextDrawLetterSize(Textdraw0, 0.449999, 2.591666);
TextDrawTextSize(Textdraw0, -62.500000, -317.916564);
TextDrawAlignment(Textdraw0, 1);
TextDrawColor(Textdraw0, -1);
TextDrawSetShadow(Textdraw0, 3);
TextDrawSetOutline(Textdraw0, 0);
TextDrawBackgroundColor(Textdraw0, 51);
TextDrawFont(Textdraw0, 3);
TextDrawSetProportional(Textdraw0, 1);
return 1;
}
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, Textdraw0);
return 1;
}