new Text:Textdraw0; Textdraw0 = TextDrawCreate(560.625000, 413.583404, "TGAME.VN"); TextDrawLetterSize(Textdraw0, 0.449999, 2.591666); TextDrawTextSize(Textdraw0, -62.500000, -317.916564); TextDrawAlignment(Textdraw0, 1); TextDrawColor(Textdraw0, -1); TextDrawSetShadow(Textdraw0, 3); TextDrawSetOutline(Textdraw0, 0); TextDrawBackgroundColor(Textdraw0, 51); TextDrawFont(Textdraw0, 3); TextDrawSetProportional(Textdraw0, 1);
new Text:Textdraw0; |
Textdraw0 = TextDrawCreate(560.625000, 413.583404, "TGAME.VN"); TextDrawLetterSize(Textdraw0, 0.449999, 2.591666); TextDrawTextSize(Textdraw0, -62.500000, -317.916564); TextDrawAlignment(Textdraw0, 1); TextDrawColor(Textdraw0, -1); TextDrawSetShadow(Textdraw0, 3); TextDrawSetOutline(Textdraw0, 0); TextDrawBackgroundColor(Textdraw0, 51); TextDrawFont(Textdraw0, 3); TextDrawSetProportional(Textdraw0, 1); |
public OnPlayerConnect(playerid) { TextDrawShowForPlayer(playerid, Textdraw0); return 1; }
you need to show the textdraw under on player connect
Код:
public OnPlayerConnect(playerid) { TextDrawShowForPlayer(playerid, Textdraw0); return 1; } |
new Text:Textdraw0; public OnFilterScriptInit() { Textdraw0 = TextDrawCreate(560.625000, 413.583404, "TGAME.VN"); TextDrawLetterSize(Textdraw0, 0.449999, 2.591666); TextDrawTextSize(Textdraw0, -62.500000, -317.916564); TextDrawAlignment(Textdraw0, 1); TextDrawColor(Textdraw0, -1); TextDrawSetShadow(Textdraw0, 3); TextDrawSetOutline(Textdraw0, 0); TextDrawBackgroundColor(Textdraw0, 51); TextDrawFont(Textdraw0, 3); TextDrawSetProportional(Textdraw0, 1); return 1; } public OnPlayerConnect(playerid) { TextDrawShowForPlayer(playerid, Textdraw0); return 1; }