TextDrawTextSize
Text size or the textdraw size? I don't want to make the text smaller.
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TextDrawSize not TextDrawLetterSize, it won't effect on letters size, Idk if it has to be same with TextDrawLetterSize just put random numbers and increase / decrease after testing :- d
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Textdraw0 = CreatePlayerTextDraw(playerid, 228.000000, 201.040039, "BLUE"); PlayerTextDrawLetterSize(playerid, Textdraw0, 0.589500, 2.843200); PlayerTextDrawAlignment(playerid, Textdraw0, 1); PlayerTextDrawColor(playerid, Textdraw0, 65535); PlayerTextDrawSetShadow(playerid, Textdraw0, 0); PlayerTextDrawSetOutline(playerid, Textdraw0, 1); PlayerTextDrawBackgroundColor(playerid, Textdraw0, 51); PlayerTextDrawFont(playerid, Textdraw0, 2); PlayerTextDrawSetProportional(playerid, Textdraw0, 1); PlayerTextDrawSetSelectable(playerid, Textdraw0, true); Textdraw1 = CreatePlayerTextDraw(playerid, 360.000000, 199.920074, "RED"); PlayerTextDrawLetterSize(playerid, Textdraw1, 0.622500, 2.960796); PlayerTextDrawAlignment(playerid, Textdraw1, 1); PlayerTextDrawColor(playerid, Textdraw1, -16776961); PlayerTextDrawSetShadow(playerid, Textdraw1, 0); PlayerTextDrawSetOutline(playerid, Textdraw1, 1); PlayerTextDrawBackgroundColor(playerid, Textdraw1, 51); PlayerTextDrawFont(playerid, Textdraw1, 2); PlayerTextDrawSetProportional(playerid, Textdraw1, 1); PlayerTextDrawSetSelectable(playerid, Textdraw1, true);
PlayerTextDrawTextSize
PlayerTextDrawLetterSize
Textdraw0 = CreatePlayerTextDraw(playerid, 228.000000, 201.040039, "BLUE");
PlayerTextDrawLetterSize(playerid, Textdraw0, 0.589500, 2.843200);
PlayerTextDrawSize(playerid, Textdraw0, 0.589500, 2.843200);
PlayerTextDrawAlignment(playerid, Textdraw0, 1);
PlayerTextDrawColor(playerid, Textdraw0, 65535);
PlayerTextDrawSetShadow(playerid, Textdraw0, 0);
PlayerTextDrawSetOutline(playerid, Textdraw0, 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw0, 51);
PlayerTextDrawFont(playerid, Textdraw0, 2);
PlayerTextDrawSetProportional(playerid, Textdraw0, 1);
PlayerTextDrawSetSelectable(playerid, Textdraw0, true);
Textdraw1 = CreatePlayerTextDraw(playerid, 360.000000, 199.920074, "RED");
PlayerTextDrawLetterSize(playerid, Textdraw1, 0.622500, 2.960796);
PlayerTextDrawSize(playerid, Textdraw1, 0.622500, 2.960796);
PlayerTextDrawAlignment(playerid, Textdraw1, 1);
PlayerTextDrawColor(playerid, Textdraw1, -16776961);
PlayerTextDrawSetShadow(playerid, Textdraw1, 0);
PlayerTextDrawSetOutline(playerid, Textdraw1, 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw1, 51);
PlayerTextDrawFont(playerid, Textdraw1, 2);
PlayerTextDrawSetProportional(playerid, Textdraw1, 1);
PlayerTextDrawSetSelectable(playerid, Textdraw1, true);
I know, I just removed these two lines of PlayerTextDrawTextSize before posting here lol.
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Textdraw0 = CreatePlayerTextDraw(playerid, 228.000000, 201.040039, "BLUE");
PlayerTextDrawLetterSize(playerid, Textdraw0, 0.589500, 2.843200);
PlayerTextDrawSize(playerid, Textdraw0, 275, 20);
PlayerTextDrawAlignment(playerid, Textdraw0, 1);
PlayerTextDrawColor(playerid, Textdraw0, 65535);
PlayerTextDrawSetShadow(playerid, Textdraw0, 0);
PlayerTextDrawSetOutline(playerid, Textdraw0, 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw0, 51);
PlayerTextDrawFont(playerid, Textdraw0, 2);
PlayerTextDrawSetProportional(playerid, Textdraw0, 1);
PlayerTextDrawSetSelectable(playerid, Textdraw0, true);
Textdraw1 = CreatePlayerTextDraw(playerid, 360.000000, 199.920074, "RED");
PlayerTextDrawLetterSize(playerid, Textdraw1, 0.622500, 2.960796);
PlayerTextDrawSize(playerid, Textdraw1, 275, 20);
PlayerTextDrawAlignment(playerid, Textdraw1, 1);
PlayerTextDrawColor(playerid, Textdraw1, -16776961);
PlayerTextDrawSetShadow(playerid, Textdraw1, 0);
PlayerTextDrawSetOutline(playerid, Textdraw1, 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw1, 51);
PlayerTextDrawFont(playerid, Textdraw1, 2);
PlayerTextDrawSetProportional(playerid, Textdraw1, 1);
PlayerTextDrawSetSelectable(playerid, Textdraw1, true);