CMD:makeadmin(playerid, params[])
{
new ID;
new lvl;
new string[128];
new lvlname[50];
if(lvl == 0) return lvlname = "Not Admin";
if(lvl == 1) return lvlname = "Moderator";
if(lvl == 2) return lvlname = "Junior Administrator";
if(lvl == 3) return lvlname = "Senior Administrator";
if(lvl == 4) return lvlname = "Executive Administrator";
if(lvl == 5) return lvlname = "Owner";
if(sscanf(params, "ui", ID, lvl))
{
SendClientMessage(playerid, COLOR_RED, "USAGE: /makeadmin [PlayerID/Name] [Level]");
return 1;
}
else
{
if(pInfo[playerid][Admin] >= 5 || IsPlayerAdmin(playerid))
{
if(IsPlayerConnected(ID))
{
if(pInfo[ID][Admin] != lvl)
{
format(string, sizeof(string), "Promoted to~n~~w~Admin Level %d", lvl);
if(pInfo[ID][Admin] < lvl)
{
format(string, sizeof(string), "~g~Promoted to~n~~w~Admin Level %d", lvl);
GameTextForPlayer(playerid, string, 9000, 0);
}
if(pInfo[ID][Admin] > lvl)
{
format(string, sizeof(string), "~r~Demoted to~n~~w~Admin Level %d", lvl);
GameTextForPlayer(playerid, string, 9000, 0);
}
pInfo[ID][Admin] = lvl;
format(string, sizeof(string), "-| You have given %s(%d) admin level %d (%s) |-", GetName(ID), ID, lvl, lvlname);
SendClientMessage(playerid, COLOR_ADMIN, string);
format(string, sizeof(string), "-| Admin %s has given you admin level %d (%s) |-", GetName(playerid), lvl, lvlname);
SendClientMessage(ID, COLOR_ADMIN, string);
}
else
{
SendClientMessage(playerid, COLOR_RED, "ERROR: Player is already that level.");
}
}
else
{
SendClientMessage(playerid, COLOR_RED, "ERROR: Player is not connected. Use /adminoffline to set an offline player's level.");
}
}
else
{
SendClientMessage(playerid, COLOR_RED, "ERROR: You are not a high enough level to use this command.");
}
}
return 1;
}
stock IsAdmin(playerid, level)
{
if(pInfo[playerid][Admin] >= level) return 1;
if(IsPlayerAdmin(playerid)) return 1;
return 0;
}
stock GetAdminRank(rank)
{
new lvlname[30];
switch(rank)
{
case 0: lvlname = "Not Admin";
case 1: lvlname = "Moderator";
case 2: lvlname = "Junior Administrator";
case 3: lvlname = "Senior Administrator";
case 4: lvlname = "Executive Administrator";
case 5: lvlname = "Owner";
}
return lvlname;
}
CMD:makeadmin(playerid, params[])
{
if(!IsAdmin(playerid, 5))return SendClientMessage(playerid, COLOR_RED, "ERROR: You are not a high enough level to use this command.");
new ID;
new lvl;
new string[128];
if(sscanf(params, "ud", ID, lvl))return SendClientMessage(playerid, COLOR_RED, "USAGE: /makeadmin [PlayerID/Name] [Level]");
if(!IsPlayerConnected(ID))return SendClientMessage(playerid, COLOR_RED, "ERROR: Player is not connected. Use /adminoffline to set an offline player's level.");
if(pInfo[ID][Admin] == lvl)return SendClientMessage(playerid, COLOR_RED, "ERROR: Player is already that level.");
if(pInfo[ID][Admin] < lvl)format(string, sizeof(string), "~g~Promoted to~n~~w~Admin Level %d", lvl);
if(pInfo[ID][Admin] > lvl)format(string, sizeof(string), "~r~Demoted to~n~~w~Admin Level %d", lvl);
GameTextForPlayer(playerid, string, 9000, 0);
pInfo[ID][Admin] = lvl;
format(string, sizeof(string), "-| You have given %s(%d) admin level %d (%s) |-", GetName(ID), ID, lvl, GetAdminRank(lvl));
SendClientMessage(playerid, COLOR_ADMIN, string);
format(string, sizeof(string), "-| Admin %s has given you admin level %d (%s) |-", GetName(playerid), lvl, GetAdminRank(lvl));
SendClientMessage(ID, COLOR_ADMIN, string);
return 1;
}
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Код:
stock IsAdmin(playerid, level)
{
if(pInfo[playerid][Admin] >= level) return 1;
if(IsPlayerAdmin(playerid)) return 1;
return 0;
}
stock GetAdminRank(rank)
{
new lvlname[30];
switch(rank)
{
case 0: lvlname = "Not Admin";
case 1: lvlname = "Moderator";
case 2: lvlname = "Junior Administrator";
case 3: lvlname = "Senior Administrator";
case 4: lvlname = "Executive Administrator";
case 5: lvlname = "Owner";
}
return lvlname;
}
CMD:makeadmin(playerid, params[])
{
if(!IsAdmin(playerid, 5))return SendClientMessage(playerid, COLOR_RED, "ERROR: You are not a high enough level to use this command.");
new ID;
new lvl;
new string[128];
if(sscanf(params, "ud", ID, lvl))return SendClientMessage(playerid, COLOR_RED, "USAGE: /makeadmin [PlayerID/Name] [Level]");
if(!IsPlayerConnected(ID))return SendClientMessage(playerid, COLOR_RED, "ERROR: Player is not connected. Use /adminoffline to set an offline player's level.");
if(pInfo[ID][Admin] == lvl)return SendClientMessage(playerid, COLOR_RED, "ERROR: Player is already that level.");
if(pInfo[ID][Admin] < lvl)format(string, sizeof(string), "~g~Promoted to~n~~w~Admin Level %d", lvl);
if(pInfo[ID][Admin] > lvl)format(string, sizeof(string), "~r~Demoted to~n~~w~Admin Level %d", lvl);
GameTextForPlayer(playerid, string, 9000, 0);
pInfo[ID][Admin] = lvl;
format(string, sizeof(string), "-| You have given %s(%d) admin level %d (%s) |-", GetName(ID), ID, lvl, GetAdminRank(lvl));
SendClientMessage(playerid, COLOR_ADMIN, string);
format(string, sizeof(string), "-| Admin %s has given you admin level %d (%s) |-", GetName(playerid), lvl, GetAdminRank(lvl));
SendClientMessage(ID, COLOR_ADMIN, string);
return 1;
}
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