C:\Users\vld\Desktop\gamemode\gamemode\rpg.pwn(9174) : warning 202: number of arguments does not match definition C:\Users\vld\Desktop\gamemode\gamemode\rpg.pwn(9174) : warning 202: number of arguments does not match definition C:\Users\vld\Desktop\gamemode\gamemode\rpg.pwn(9179) : warning 202: number of arguments does not match definition C:\Users\vld\Desktop\gamemode\gamemode\rpg.pwn(9179) : warning 202: number of arguments does not match definition C:\Users\vld\Desktop\gamemode\gamemode\rpg.pwn(9187) : warning 217: loose indentation C:\Users\vld\Desktop\gamemode\gamemode\rpg.pwn(9294) : warning 209: function "OnPlayerGiveDamage" should return a value C:\Users\vld\Desktop\Aici este gamemodeul\gamemode\rpg.pwn(9295) : error 010: invalid function or declaration Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.
if(damagedid != INVALID_PLAYER_ID)
{
PlayerPlaySound(playerid,17802,0.0,0.0,0.0);
if(PlayerData[playerid][SpectateP] != -1) PlayerPlaySound(PlayerData[playerid][SpectateP],17802,0.0,0.0,0.0);
new s[128];
format(s, 128, "+ %.0f HP to %s(%d) using %s", amount, PlayerData[damagedid][Name], damagedid, GetWeaponNameEx(weaponid));
PlayerTextDrawSetString(playerid, GiveDamage, s);
PlayerTextDrawShow(playerid, GiveDamage);
SetTimerEx("HideDamageTD", 2000, false, "i", playerid);
format(s, 128, "- %.0f HP from %s(%d) using %s", amount, PlayerData[playerid][Name], playerid, GetWeaponNameEx(weaponid));
PlayerTextDrawSetString(damagedid, TakeDamage, s);
PlayerTextDrawShow(damagedid, TakeDamage);
SetTimerEx("HideDamageTD", 2000, false, "i", damagedid);
SetPlayerChatBubble(damagedid, s, 0xE81010FF, 100.0, 2000);
}
return 1;
}
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Код:
if(damagedid != INVALID_PLAYER_ID)
{
PlayerPlaySound(playerid,17802,0.0,0.0,0.0);
if(PlayerData[playerid][SpectateP] != -1) PlayerPlaySound(PlayerData[playerid][SpectateP],17802,0.0,0.0,0.0);
new s[128];
format(s, 128, "+ %.0f HP to %s(%d) using %s", amount, PlayerData[damagedid][Name], damagedid, GetWeaponNameEx(weaponid));
PlayerTextDrawSetString(playerid, GiveDamage, s);
PlayerTextDrawShow(playerid, GiveDamage);
SetTimerEx("HideDamageTD", 2000, false, "i", playerid);
format(s, 128, "- %.0f HP from %s(%d) using %s", amount, PlayerData[playerid][Name], playerid, GetWeaponNameEx(weaponid));
PlayerTextDrawSetString(damagedid, TakeDamage, s);
PlayerTextDrawShow(damagedid, TakeDamage);
SetTimerEx("HideDamageTD", 2000, false, "i", damagedid);
SetPlayerChatBubble(damagedid, s, 0xE81010FF, 100.0, 2000);
}
return 1;
}
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