public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart) { new string[20]; format(string,sizeof(string),"-%.0f hp",amount); SetPlayerChatBubble(playerid,string,COLOR_RED,150.0,2500); PlayerPlaySound(issuerid, 17802, 0.0, 0.0, 0.0); return 1; }