public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
new string[20];
format(string,sizeof(string),"-%.0f hp",amount);
SetPlayerChatBubble(playerid,string,COLOR_RED,150.0,2500);
PlayerPlaySound(issuerid, 17802, 0.0, 0.0, 0.0);
return 1;
}