C:\Users\harvey\Documents\Server test\gamemodes\X.pwn(294) : warning 217: loose indentation C:\Users\harvey\Documents\Server test\gamemodes\X.pwn(296) : error 010: invalid function or declaration Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 999)//dialog id response { if(response) { if(listitem == 0)//the listitem0, defines the number one option of the dialog { if(GetPlayerScore(playerid) >= 0)//if player have 0 score then he can choose this class { SendClientMessage(playerid, COLOR_WHITE, "You chose the Ballas as your class."); ShowPlayerDialog(playerid, 998, DIALOG_STYLE_MSGBOX, "{6EF83C}Ballas Objective:", "{F81414}Fuck them Grove mothafuckas up!", "A'ight",""); gPlayerClass[playerid] = Ballas; PickedClass[playerid] = 1; SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 24, 70);//deagle } } if(listitem == 1)//the listitem1, defines the number one option of the dialog { SendClientMessage(playerid, COLOR_WHITE, "You chose Grove as your class."); ShowPlayerDialog(playerid, 998, DIALOG_STYLE_MSGBOX, "{6EF83C}Grove Objective:", "{F81414}Fuck them Ballas pussies up!", "A'ight",""); gPlayerClass[playerid] = Grove; PickedClass[playerid] = 1; RemovePlayerMapIcon(playerid, 0); SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 24, 70);//deagle } } return 1; } return 1; } return true; }
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 999)//dialog id response
{
if(response)
{
if(listitem == 0)//the listitem0, defines the number one option of the dialog
{
if(GetPlayerScore(playerid) >= 0)//if player have 0 score then he can choose this class
{
SendClientMessage(playerid, COLOR_WHITE, "You chose the Ballas as your class.");
ShowPlayerDialog(playerid, 998, DIALOG_STYLE_MSGBOX, "{6EF83C}Ballas Objective:", "{F81414}Fuck them Grove mothafuckas up!", "A'ight","");
gPlayerClass[playerid] = Ballas;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 24, 70);//deagle
}
}
if(listitem == 1)//the listitem1, defines the number one option of the dialog
{
SendClientMessage(playerid, COLOR_WHITE, "You chose Grove as your class.");
ShowPlayerDialog(playerid, 998, DIALOG_STYLE_MSGBOX, "{6EF83C}Grove Objective:", "{F81414}Fuck them Ballas pussies up!", "A'ight","");
gPlayerClass[playerid] = Grove;
PickedClass[playerid] = 1;
RemovePlayerMapIcon(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 24, 70);//deagle
}
return 1;
}
return 0;
}
There should be 1 "return 1;" and 1 "return 0;". You should fix your indentations!
PHP код:
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public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 999)//dialog id response { if(response) { if(listitem == 0)//the listitem0, defines the number one option of the dialog { if(GetPlayerScore(playerid) >= 0)//if player have 0 score then he can choose this class { SendClientMessage(playerid, COLOR_WHITE, "You chose the Ballas as your class."); ShowPlayerDialog(playerid, 998, DIALOG_STYLE_MSGBOX, "{6EF83C}Ballas Objective:", "{F81414}Fuck them Grove mothafuckas up!", "A'ight",""); gPlayerClass[playerid] = Ballas; PickedClass[playerid] = 1; SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 24, 70);//deagle } } if(listitem == 1)//the listitem1, defines the number one option of the dialog { SendClientMessage(playerid, COLOR_WHITE, "You chose Grove as your class."); ShowPlayerDialog(playerid, 998, DIALOG_STYLE_MSGBOX, "{6EF83C}Grove Objective:", "{F81414}Fuck them Ballas pussies up!", "A'ight",""); gPlayerClass[playerid] = Grove; PickedClass[playerid] = 1; RemovePlayerMapIcon(playerid, 0); SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 24, 70);//deagle } } return 1; } return 0; }