teamGrove = Class_Add(105, 2493.9133, -1682.3986, 13.3382, 0.0, WEAPON_MP5, 500, WEAPON_ARMOUR, 50);
teamBallas = Class_Add(102, 2005.2261, -1119.7739, 26.7813, 172.7240, WEAPON_MP5, 500, WEAPON_ARMOUR, 50);
teamAztecas = Class_Add(114, 2652.2991, -2012.1755, 13.5547, 296.3887, WEAPON_MP5, 500, WEAPON_ARMOUR, 50);
teamVagos = Class_Add(108, 1883.0979, -2002.1365, 13.5469, 178.5362, WEAPON_MP5, 500, WEAPON_ARMOUR, 50);
teamNang = Class_Add(121, 1617.1896, -1843.7661, 13.5332, 204.6284, WEAPON_MP5, 500, WEAPON_ARMOUR, 50);
teamRifa = Class_Add(173, 310.1770, -1770.2499, 4.5789, 233.9678, WEAPON_MP5, 500, WEAPON_ARMOUR, 50);
teamBikers = Class_Add(254, 681.0540,-476.5241,16.3359,177.9371, WEAPON_MP5, 500, WEAPON_ARMOUR, 50);
teamRMafia = Class_Add(111, 1025.9265, -1123.8169, 23.8770, 197.2713, WEAPON_MP5, 500, WEAPON_ARMOUR, 50);
teamPolice = Class_Add(281, 1583.7803, -1631.9534, 13.3828, 73.0974, WEAPON_MP5, 500, WEAPON_ARMOUR, 50);
public OnPlayerRequestClass(playerid, classid)
{
new string[124];
TextDrawShowForPlayer(playerid, classSelectionTextdraw1[playerid]);
TextDrawShowForPlayer(playerid, classSelectionTextdraw2[playerid]);
TextDrawShowForPlayer(playerid, classSelectionTextdraw3[playerid]);
TextDrawShowForPlayer(playerid, classSelectionTextdraw4[playerid]);
TextDrawShowForPlayer(playerid, classSelectionTextdraw5[playerid]);
if(classid == teamGrove)
{
SetPlayerPos(playerid, 2458.6174, -1696.0648, 0.0);
SetPlayerCameraPos(playerid, 2458.278, -1684.794, 28.413);
SetPlayerCameraLookAt(playerid, 2493.913, -1682.398, 13.338);
format(string, sizeof(string), "Grove St. Families");
TextDrawSetString(classSelectionTextdraw1[playerid], string);
TextDrawColor(classSelectionTextdraw1[playerid], COLOR_GROVE);
}
if(classid == teamBallas)
{
SetPlayerPos(playerid, 1985.7264, -1143.9445, 0.00);
SetPlayerCameraPos(playerid, 1975.772, -1150.537, 32.866);
SetPlayerCameraLookAt(playerid,1992.586, -1140.681, 25.529);
format(string, sizeof(string), "Glen Park Ballas");
TextDrawSetString(classSelectionTextdraw1[playerid], string);
TextDrawColor(classSelectionTextdraw1[playerid], COLOR_BALLAS);
}
if(classid == teamAztecas)
{
SetPlayerPos(playerid, 2697.3435, -1985.8120, -5.00);
SetPlayerCameraPos(playerid, 2702.148, -1992.939, 16.302);
SetPlayerCameraLookAt(playerid, 2695.805, -1998.054, 13.547);
format(string, sizeof(string), "Los Aztecas");
TextDrawSetString(classSelectionTextdraw1[playerid], string);
TextDrawColor(classSelectionTextdraw1[playerid], COLOR_AZTECAS);
}
if(classid == teamVagos)
{
SetPlayerPos(playerid, 2697.3435, -1985.8120, -5.00);
SetPlayerCameraPos(playerid,1878.353,-2057.771,14.329);
SetPlayerCameraLookAt(playerid,1878.866,-2051.116,13.382);
format(string, sizeof(string), "Los Santos Vagos");
TextDrawSetString(classSelectionTextdraw1[playerid], string);
TextDrawColor(classSelectionTextdraw1[playerid], COLOR_VAGOS);
}
if(classid == teamNang)
{
SetPlayerPos(playerid, 2697.3435, -1985.8120, -5.00);
SetPlayerCameraPos(playerid,1613.528,-1784.622,14.131);
SetPlayerCameraLookAt(playerid,1614.588,-1787.776,13.471);
format(string, sizeof(string), "Da Nang Boys");
TextDrawSetString(classSelectionTextdraw1[playerid], string);
TextDrawColor(classSelectionTextdraw1[playerid], COLOR_NANG);
}
if(classid == teamRifa)
{
SetPlayerPos(playerid, 286.2257, -1796.2596, -5.00);
SetPlayerCameraPos(playerid,277.441,-1799.912,8.431);
SetPlayerCameraLookAt(playerid,286.225,-1796.259,4.390);
format(string, sizeof(string), "Los Santos Rifa");
TextDrawSetString(classSelectionTextdraw1[playerid], string);
TextDrawColor(classSelectionTextdraw1[playerid], COLOR_RIFA);
}
if(classid == teamBikers)
{
SetPlayerPos(playerid, 674.4105, -475.4872, -5.00);
SetPlayerCameraPos(playerid,663.823,-494.759,17.524);
SetPlayerCameraLookAt(playerid,667.020,-490.379,16.335);
format(string, sizeof(string), "Los Santos Bikies");
TextDrawSetString(classSelectionTextdraw1[playerid], string);
TextDrawColor(classSelectionTextdraw1[playerid], COLOR_BIKERS);
}
if(classid == teamRMafia)
{
SetPlayerPos(playerid, 1025.5427, -1138.2739, -5.00);
SetPlayerCameraPos(playerid, 1027.122, -1151.055, 27.167);
SetPlayerCameraLookAt(playerid,1025.542, -1138.273, 23.656);
format(string, sizeof(string), "Russian Mafia");
TextDrawSetString(classSelectionTextdraw1[playerid], string);
TextDrawColor(classSelectionTextdraw1[playerid], COLOR_RMAFIA);
}
/*if(classid == teamIMafia)
{
SetPlayerPos(playerid, 335.5112,-1588.2958,-5.00);
SetPlayerCameraPos(playerid,341.054,-1609.225,44.013);
SetPlayerCameraLookAt(playerid,335.511,-1588.295,33.101);
format(string, sizeof(string), "Italian Mafia");
TextDrawSetString(classSelectionTextdraw1[playerid], string);
TextDrawColor(classSelectionTextdraw1[playerid], COLOR_IMAFIA);
}*/
if(classid == teamPolice)
{
SetPlayerPos(playerid, 1509.8518,-1612.1667,-5.00);
SetPlayerCameraPos(playerid,1506.578,-1608.765,14.616);
SetPlayerCameraLookAt(playerid,1509.851,-1612.166,14.046);
format(string, sizeof(string), "Los Santos Police Department");
TextDrawSetString(classSelectionTextdraw1[playerid], string);
TextDrawColor(classSelectionTextdraw1[playerid], COLOR_POLICE);
}
return 1;
}
public OnPlayerConnect(playerid)
{
gIsPlayerLoggedIn[playerid] = 0;
classSelectionTextdraw1[playerid] = TextDrawCreate(144.000000, 140.000000, "Grove Street Families");
TextDrawBackgroundColor(classSelectionTextdraw1[playerid], 255);
TextDrawFont(classSelectionTextdraw1[playerid], 0);
TextDrawLetterSize(classSelectionTextdraw1[playerid], 0.819999, 2.499999);
TextDrawColor(classSelectionTextdraw1[playerid], 16711935);
TextDrawSetOutline(classSelectionTextdraw1[playerid], 0);
TextDrawSetProportional(classSelectionTextdraw1[playerid], 1);
TextDrawSetShadow(classSelectionTextdraw1[playerid], 1);
classSelectionTextdraw2[playerid] = TextDrawCreate(149.000000, 225.000000, "Please choose your team carefully.");
TextDrawBackgroundColor(classSelectionTextdraw2[playerid], 255);
TextDrawFont(classSelectionTextdraw2[playerid], 1);
TextDrawLetterSize(classSelectionTextdraw2[playerid], 0.330000, 1.200000);
TextDrawColor(classSelectionTextdraw2[playerid], COLOR_LIGHTGREY);
TextDrawSetOutline(classSelectionTextdraw2[playerid], 0);
TextDrawSetProportional(classSelectionTextdraw2[playerid], 1);
TextDrawSetShadow(classSelectionTextdraw2[playerid], 1);
classSelectionTextdraw3[playerid] = TextDrawCreate(147.000000, 236.000000, "You can only change your team by registering a new account.");
TextDrawBackgroundColor(classSelectionTextdraw3[playerid], 255);
TextDrawFont(classSelectionTextdraw3[playerid], 1);
TextDrawLetterSize(classSelectionTextdraw3[playerid], 0.330000, 1.200000);
TextDrawColor(classSelectionTextdraw3[playerid], COLOR_LIGHTGREY);
TextDrawSetOutline(classSelectionTextdraw3[playerid], 0);
TextDrawSetProportional(classSelectionTextdraw3[playerid], 1);
TextDrawSetShadow(classSelectionTextdraw3[playerid], 1);
classSelectionTextdraw4[playerid] = TextDrawCreate(147.000000, 248.000000, "You can change your skin inside your teams headquarters.");
TextDrawBackgroundColor(classSelectionTextdraw4[playerid], 255);
TextDrawFont(classSelectionTextdraw4[playerid], 1);
TextDrawLetterSize(classSelectionTextdraw4[playerid], 0.330000, 1.200000);
TextDrawColor(classSelectionTextdraw4[playerid], COLOR_DARKGREY);
TextDrawSetOutline(classSelectionTextdraw4[playerid], 0);
TextDrawSetProportional(classSelectionTextdraw4[playerid], 1);
TextDrawSetShadow(classSelectionTextdraw4[playerid], 1);
classSelectionTextdraw5[playerid] = TextDrawCreate(500.000000, 225.000000, " ");
TextDrawBackgroundColor(classSelectionTextdraw5[playerid], 255);
TextDrawFont(classSelectionTextdraw5[playerid], 1);
TextDrawLetterSize(classSelectionTextdraw5[playerid], 0.500000, 1.000000);
TextDrawColor(classSelectionTextdraw5[playerid], -1);
TextDrawSetOutline(classSelectionTextdraw5[playerid], 0);
TextDrawSetProportional(classSelectionTextdraw5[playerid], 1);
TextDrawSetShadow(classSelectionTextdraw5[playerid], 1);
TextDrawUseBox(classSelectionTextdraw5[playerid], 1);
TextDrawBoxColor(classSelectionTextdraw5[playerid], 55);
TextDrawTextSize(classSelectionTextdraw5[playerid], 130.000000, 33.000000);
return 1;
}
AH ok. So I hid the Textdraw then showed it again to change the color. Thanks buddy.
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If the textdraw is already shown, it must be re-shown (TextDrawShowForAll/TextDrawShowForPlayer) to show the changes of this function. |