Health hack detector - Printable Version
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+--- Thread: Health hack detector (
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Health hack detector -
TrueThing - 29.08.2016
hi i created a health hack detector it checks players health every 2 seconds if its above 98 and below 101 the player is using if its not then the player is clean here is my 2 sec timer:
Код:
if(health > 98 && health < 101 || armour > 98)
{
Kick(playerid);
print("Player HH");
}
and this is my player on spawn
Код:
SetPlayerHealth(playerid, 98);
SetPlayerArmour(playerid, 98);
the problem is when player enable godmode and set hes health to 99999 and then the player types /kill to disable godmode which is
Код:
CMD:kill(playerid, params[])
{
SetPlayerHealth(playerid, 0);
return 1;
}
script calls
Код:
if(health > 98 && health < 101 || armour > 98)
{
Kick(playerid);
print("Player HH");
}
Re: Health hack detector -
MaazS - 29.08.2016
so if my health is 101 and i get punched im health hacking?
Re: Health hack detector -
TrueThing - 29.08.2016
Quote:
Originally Posted by MaazS
so if my health is 101 and i get punched im health hacking?
|
no because your health will never be lower than 99989 and higher than 98
Re: Health hack detector -
saffierr - 29.08.2016
Call me what you want, but I don't understand a word of your question/problem?
Re: Health hack detector -
Logic_ - 29.08.2016
Your code isn't even a Health hack detector... Set a player's health to infinity, create a variable that saves player's health, use a textdraw to display the health, use a custom damage system that you uses your variable thingy and then kill a player if their health is lower than 1.