/* ============================================================================ */
COMMAND:barrier(playerid, params[])
{
if(!Player[playerid][Authed]) return SendClientError(playerid, "You are not authed!");
if(!IsFed(playerid)) return SendClientError(playerid,"You are not authorized to use this command!");
new tmp[ 15 ], tmp2[ 15 ],tmp3[200];
if(sscanf(params, "szzz", tmp, tmp2,tmp3))
{
SendClientUsage(playerid,"/barrier [ Deploy / Destroy / List]");
}
else if(!strcmp(tmp, "deploy", true, 5))
{
new type;
if(!strlen(tmp2)) return SendClientUsage(playerid, "/barrier deploy [1/2/3/4] [Note]");
new barriertype = strval(tmp2);
if(barriertype == 1)
{
type=978;
}
else if(barriertype == 2)
{
type=978;
}
else if(barriertype == 3)
{
type=978;
}
else if(barriertype == 4)
{
type=978;
}
else
{
return SendClientUsage(playerid, "/barrier deploy [1/2/3/4] [Note]");
}
for(new i = 1; i < MAX_BARRIERS; i++)
{
if(!Barrier[i][bActive])
{
new Float:X, Float:Y, Float:Z, Float:A;
new string[400];
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, A);
Barrier[i][bObject] = CreateDynamicObject(type, X, Y, Z, 0.0, 0.0, A, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
Barrier[i][bLabel] = Create3DTextLabel(sprintf("Barrier ID %i",i),-1,X,Y,Z,10,GetPlayerVirtualWorld(playerid),0);
Barrier[i][bActive] = 1;
format(string,sizeof(string),"%s",tmp3);
myStrcpy(Barrier[i][Note],string);
SetPlayerPos(playerid, X-1, Y, Z+2);
SendClientMessage(playerid,-1,sprintf("Barrier ID %i has been deployed",i));
break;
}
}
}
else if(!strcmp(tmp, "destroy", true, 5))
{
new bid = strval(tmp2);
if(bid < 1 || bid > MAX_BARRIERS) return SendClientError(playerid,"Invalid barrier id.");
if(!Barrier[bid][bActive]) return SendClientError(playerid,"That barrier isn't deployed.");
DestroyDynamicObject(Barrier[bid][bObject]);
Delete3DTextLabel(Barrier[bid][bLabel]);
Barrier[bid][bActive] = 0;
SendClientMessage(playerid,-1,sprintf("Barrier ID %i has been destroyed.",bid));
}
else if(!strcmp(tmp, "list", true, 5))
{
for(new i = 1; i < MAX_BARRIERS; i++)
{
if(Barrier[i][bActive])
{
SendClientMessage(playerid,-1,sprintf("Barrier ID %i | Note: %s",i,Barrier[i][Note]));
}
}
}
else
{
SendClientUsage(playerid,"/barrier [ Deploy / Destroy / List]");
}
return 1;
}
/* ============================================================================= */
if(sscanf(params, "s[15]zzz", tmp, tmp2,tmp3))
PHP код:
|
new tmp[ 15 ],tmp2,tmp3[200];
if(sscanf(params, "s[15]is[200]", tmp, tmp2,tmp3))
/* ============================================================================ */
COMMAND:barrier(playerid, params[])
{
if(!Player[playerid][Authed]) return SendClientError(playerid, "You are not authed!");
if(!IsFed(playerid)) return SendClientError(playerid,"You are not authorized to use this command!");
new tmp[ 15 ], tmp2[ 64 ], barriertype;
if(sscanf(params, "s[15]DS[64]", tmp, barriertype, tmp2))
{
SendClientUsage(playerid,"/barrier [ Deploy / Destroy / List]");
return 1;
}
else if(!strcmp(tmp, "deploy", true, 5))
{
if(sscanf(params, "s[15]ds[64]", tmp, barriertype, tmp2)) return SendClientUsage(playerid, "/barrier deploy [1/2/3/4] [Note]");
if(barriertype == 1)
{
type=978;
}
else if(barriertype == 2)
{
type=978;
}
else if(barriertype == 3)
{
type=978;
}
else if(barriertype == 4)
{
type=978;
}
else
{
return SendClientUsage(playerid, "/barrier deploy [1/2/3/4] [Note]");
}
for(new i = 1; i < MAX_BARRIERS; i++)
{
if(!Barrier[i][bActive])
{
new Float:X, Float:Y, Float:Z, Float:A;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, A);
Barrier[i][bObject] = CreateDynamicObject(type, X, Y, Z, 0.0, 0.0, A, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
Barrier[i][bLabel] = Create3DTextLabel(sprintf("Barrier ID %i",i),-1,X,Y,Z,10,GetPlayerVirtualWorld(playerid),0);
Barrier[i][bActive] = 1;
myStrcpy(Barrier[i][Note],tmp2);
SetPlayerPos(playerid, X-1, Y, Z+2);
SendClientMessage(playerid,-1,sprintf("Barrier ID %i has been deployed",i));
break;
}
}
}
else if(!strcmp(tmp, "destroy", true, 5))
{
if(sscanf(params, "s[15]dS[64]", tmp, barriertype, tmp2)) return SendClientUsage(playerid, "/barrier destroy [id]");
new bid = barriertype;
if(bid < 1 || bid > MAX_BARRIERS) return SendClientError(playerid,"Invalid barrier id.");
if(!Barrier[bid][bActive]) return SendClientError(playerid,"That barrier isn't deployed.");
DestroyDynamicObject(Barrier[bid][bObject]);
Delete3DTextLabel(Barrier[bid][bLabel]);
Barrier[bid][bActive] = 0;
SendClientMessage(playerid,-1,sprintf("Barrier ID %i has been destroyed.",bid));
}
else if(!strcmp(tmp, "list", true, 5))
{
for(new i = 1; i < MAX_BARRIERS; i++)
{
if(Barrier[i][bActive])
{
SendClientMessage(playerid,-1,sprintf("Barrier ID %i | Note: %s",i,Barrier[i][Note]));
}
}
}
else
{
SendClientUsage(playerid,"/barrier [ Deploy / Destroy / List]");
}
return 1;
}
/* ============================================================================= */
If you don't help us we can't help you! I barely could realize what you're trying to achieve.
pawn Код:
|
PHP код:
|
(rules state you have to test it before you can post it btw, nonetheless)
|
(rules state you have to test it before you can post it btw, nonetheless)
|
/* ============================================================================ */ CMD:barrier(playerid, params[]) { new tmp[15], tmp2[64], barriertype; if(sscanf(params, "s[15]DS[64]", tmp, barriertype, tmp2 ) ) return SendClientMessage(playerid, -1, "/barrier [ Deploy / Destroy / List]"); if(!strcmp(tmp, "deploy", true)) { if(sscanf(params, "s[15]ds[64]", tmp, barriertype, tmp2)) return SendClientMessage(playerid, -1, "/barrier deploy [1/2/3/4] [Note]"); printf("%s %d %s", tmp, barriertype, tmp2); } else if(!strcmp(tmp, "destroy", true)) { if(sscanf(params, "s[15]d", tmp, barriertype)) return SendClientMessage(playerid, -1, "/barrier destroy [id]"); printf("%s %d %s", tmp, barriertype, tmp2); } else if(!strcmp(tmp, "list", true)) { print("list"); } else { SendClientMessage(playerid,-1,"/barrier [ Deploy / Destroy / List]"); } return 1; } /* ============================================================================= */