GetAnimationName - Printable Version
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+--- Thread: GetAnimationName (
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GetAnimationName -
SickAttack - 19.08.2016
When a player is falling, their animation is PED FALL_FALL, but if the player switches to a weapon, it changes. Yet FALL_FALL is still being played psychically. And if the player switches back to fists, it goes to IDLE. It should remain on FALL_FALL in all cases, but it doesn't...
Re: GetAnimationName -
SickAttack - 21.08.2016
bumb