CMD:gused(playerid, params[]) { new string[128]; if(!gPlayerLogged[playerid]) return SendClientMessage(playerid, COLOR_GREY, "To use the commands, you need to login first."); if(PlayerInfo[playerid][pAdmin] < 6) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to use this command."); SendClientMessage(playerid, COLOR_ORANGE, "[Used Gates]:"); for(new idx=1; idx<MAX_GATES; idx++) { if(GateInfo[idx][gModel]) { format(string, sizeof(string), "ID: %d | Owner: %s | Object: %d | Speed: %f | Password: %s", idx, GateInfo[idx][gOwner], GateInfo[idx][gModel], GateInfo[idx][gSpeed], GateInfo[idx][gPassword]); SendClientMessage(playerid, COLOR_ORANGE, string); } } return 1; }
CMD:makegateowner(playerid, params[]) { new giveplayerid, slot, idx, string[128]; if(!gPlayerLogged[playerid]) return SendClientMessage(playerid, COLOR_GREY, "To use the commands, you need to login first."); if(PlayerInfo[playerid][pAdmin] < 6) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to use this command"); if(sscanf(params, "uii", playerid, slot, idx)) return SendClientMessage(playerid, COLOR_GREEN, "[+]{FFFFFF} /makegateowner [playerid] [slot(1-3)] [gateid]"); if(!gPlayerLogged[playerid]) return SendClientMessage(playerid, COLOR_GREY, "Suitable non-player ID si."); if(idx > 0 && !GateInfo[idx][gModel] || idx < 0) return SendClientMessage(playerid, COLOR_GREY, "Invalid gate ID!"); if(slot < 1 || slot > 3) return SendClientMessage(playerid, COLOR_GREY, "Gate slots are between 1 and 3."); switch(slot) { case 1: PlayerInfo[playerid][pGate1] = idx; case 2: PlayerInfo[playerid][pGate2] = idx; case 3: PlayerInfo[playerid][pGate3] = idx; } if(idx == 0) { format(string, sizeof(string), "%s admin %d to you deleted gate", GetPlayerNameEx(giveplayerid), slot); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "AdminWrong: %s admin %d to you deleted gate", GetPlayerNameEx(giveplayerid), GetPlayerNameEx(playerid), slot); SendAdminMessage(COLOR_LIGHTRED, 1, string); Log("logs/gates.log", string); } else { format(string, sizeof(string), "%s admin %d ID for gate owner you!", GetPlayerNameEx(giveplayerid), idx, slot); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "AdminWrong: %s gate owned %s you ID! %d. (Slot %d)", GetPlayerNameEx(giveplayerid), GetPlayerNameEx(playerid), idx, slot); SaveGates(); SendAdminMessage(COLOR_LIGHTRED, 1, string); Log("logs/gates.log", string); } return 1; }
Can't understand turkish..
You can make it english version, Only to get help in forums |
You forgot to set GateInfo[idx][gOwner] to a playerid in your /makegateowner command.
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enum gateInfo { gGate, Text3D:gText, gModel, Float:gCX, Float:gCY, Float:gCZ, Float:gCRX, . . gOwner, gStatus }
format(string, sizeof(string), "ID: %d | Owner: %s | Object: %d | Speed: %f | Password: %s", idx, GateInfo[idx][gOwner], GateInfo[idx][gModel], GateInfo[idx][gSpeed], GateInfo[idx][gPassword]);
format(string, sizeof(string), "ID: %d | Owner: %d | Object: %d | Speed: %f | Password: %s", idx, GateInfo[idx][gOwner], GateInfo[idx][gModel], GateInfo[idx][gSpeed], GateInfo[idx][gPassword]);
if(GateInfo[idx][gOwner] != INVALID_PLAYER_ID) { new ownerName[MAX_PLAYER_NAME + 1]; GetPlayerName(GateInfo[idx][gOwner], ownerName, sizeof(ownerName)); format(string, sizeof(string), "ID: %d | Owner: %s | Object: %d | Speed: %f | Password: %s", idx, ownerName, GateInfo[idx][gModel], GateInfo[idx][gSpeed], GateInfo[idx][gPassword]); } else { format(string, sizeof(string), "ID: %d | Owner: %s | Object: %d | Speed: %f | Password: %s", idx, "Nobody", GateInfo[idx][gModel], GateInfo[idx][gSpeed], GateInfo[idx][gPassword]); }
GateInfo[idx][gOwner] = INVALID_PLAYER_ID;
Originally Posted by Freaksken
Код:
GateInfo[idx][gOwner] = INVALID_PLAYER_ID; |
CMD:gused(playerid, params[]) { new string[128]; if(!gPlayerLogged[playerid]) return SendClientMessage(playerid, COLOR_GREY, "Komutları kullanmak iзin цnce giriş yapmanız gerekmektedir."); if(PlayerInfo[playerid][pAdmin] < 6) return SendClientMessage(playerid, COLOR_GREY, "Bu komutu kullanma yetkiniz yok"); SendClientMessage(playerid, COLOR_ORANGE, "[Used Gates]:"); for(new idx=1; idx<MAX_GATES; idx++) { if(GateInfo[idx][gModel]) { if(GateInfo[idx][gOwner] != INVALID_PLAYER_ID) { new ownerName[MAX_PLAYER_NAME + 1]; GetPlayerName(GateInfo[idx][gOwner], ownerName, sizeof(ownerName)); format(string, sizeof(string), "ID: %d | Owner: %s | Object: %d | Speed: %f | Password: %s", idx, ownerName, GateInfo[idx][gModel], GateInfo[idx][gSpeed], GateInfo[idx][gPassword]); } else { format(string, sizeof(string), "ID: %d | Owner: %s | Object: %d | Speed: %f | Password: %s", idx, "Nobody", GateInfo[idx][gModel], GateInfo[idx][gSpeed], GateInfo[idx][gPassword]); } SendClientMessage(playerid, COLOR_ORANGE, string); } } return 1; }
//Top of script enum MY_ENUM { SOME_KEY, //This will be initialized to 0 OTHER_KEY, //This will be initialized to 0 LAST_KEY //This will be initialized to 0 } new myVariable[MY_ENUM]; //Somewhere in the script printf("%d %d %d", myVariable[SOME_KEY], myVariable[OTHER_KEY], myVariable[LAST_KEY]);
GateInfo[idx][gOwner] = 0;
GateInfo[idx][gOwner] = INVALID_PLAYER_ID;
CMD:creategate(playerid, params[]) { new string[128], object; if(!gPlayerLogged[playerid]) return SendClientMessage(playerid, COLOR_GREY, "Komutları kullanmak iзin цnce giriş yapmanız gerekmektedir."); if(PlayerInfo[playerid][pAdmin] < 6) return SendClientMessage(playerid, COLOR_GREY, "Bu komutu kullanma yetkiniz yok."); if(sscanf(params, "i", object)) return SendClientMessage(playerid, COLOR_GREEN, "[+]{FFFFFF} /creategate [objectid]"); for(new idx=1; idx<MAX_GATES; idx++) { if(!GateInfo[idx][gModel]) { GetPlayerPos(playerid, GateInfo[idx][gCX], GateInfo[idx][gCY], GateInfo[idx][gCZ]); GateInfo[idx][gModel] = object; GateInfo[idx][gCX] = GateInfo[idx][gCX] + 2; GateInfo[idx][gCY] = GateInfo[idx][gCY] + 2; GateInfo[idx][gCRX] = 0; GateInfo[idx][gCRY] = 0; GateInfo[idx][gCRZ] = 0; GetPlayerPos(playerid, GateInfo[idx][gOX], GateInfo[idx][gOY], GateInfo[idx][gOZ]); GateInfo[idx][gOX] = GateInfo[idx][gOX] + 2; GateInfo[idx][gOY] = GateInfo[idx][gOY] + 2; GateInfo[idx][gORX] = 0; GateInfo[idx][gORY] = 0; GateInfo[idx][gORZ] = 0; GateInfo[idx][gStatus] = 0; format(GateInfo[idx][gPassword], 256, ""); GateInfo[idx][gSpeed] = 2; // Creating format(string, sizeof(string), "Gate ID: %d", idx); GateInfo[idx][gGate] = CreateDynamicObject(GateInfo[idx][gModel], GateInfo[idx][gCX], GateInfo[idx][gCY], GateInfo[idx][gCZ], GateInfo[idx][gCRX], GateInfo[idx][gCRY], GateInfo[idx][gCRZ]); GateInfo[idx][gText] = CreateDynamic3DTextLabel(string, COLOR_WHITE, GateInfo[idx][gCX], GateInfo[idx][gCY], GateInfo[idx][gCZ], 10); // Text format(string, sizeof(string), "AdminUyarı:%s adlı admin %d id'li gateyi oluşturdu!. (Object: %d)", GetPlayerNameEx(playerid), idx, object); SaveGates(); SendAdminMessage(COLOR_RED, 1, string); Log("logs/gates.log", string); idx = MAX_GATES; } } return 1; }
GateInfo[idx][gOwner] = INVALID_PLAYER_ID;