enum carData { carID, carExists, carModel, carOwner, Float:carPos[4], carColor1, carColor2, carPaintjob, carLocked, carMods[14], carImpounded, carImpoundPrice, carFaction, carWeapons[5], carAmmo[5], carVehicle, carHP, carPanels, carDoors, carLights, carTires };
stock Car_Spawn(carid) { if (carid != -1 && CarData[carid][carExists]) { if (IsValidVehicle(CarData[carid][carVehicle])) DestroyVehicle(CarData[carid][carVehicle]); if (CarData[carid][carColor1] == -1) CarData[carid][carColor1] = random(127); if (CarData[carid][carColor2] == -1) CarData[carid][carColor2] = random(127); UpdateVehicleDamageStatus(CarData[carid][carVehicle], CarData[carid][carPanels], CarData[carid][carDoors], CarData[carid][carLights], CarData[carid][carTires]); SetVehicleHealth(CarData[carid][carVehicle], CarData[carid][carHP]); CarData[carid][carVehicle] = CreateVehicle(CarData[carid][carModel], CarData[carid][carPos][0], CarData[carid][carPos][1], CarData[carid][carPos][2], CarData[carid][carPos][3], CarData[carid][carColor1], CarData[carid][carColor2], (CarData[carid][carOwner] != 0) ? (-1) : (1200000)); if (CarData[carid][carVehicle] != INVALID_VEHICLE_ID) { if (CarData[carid][carPaintjob] != -1) { ChangeVehiclePaintjob(CarData[carid][carVehicle], CarData[carid][carPaintjob]); } if (CarData[carid][carLocked]) { new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(CarData[carid][carVehicle], engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(CarData[carid][carVehicle], engine, lights, alarm, 1, bonnet, boot, objective); } for (new i = 0; i < 14; i ++) { if (CarData[carid][carMods][i]) AddVehicleComponent(CarData[carid][carVehicle], CarData[carid][carMods][i]); } ResetVehicle(CarData[carid][carVehicle]); return 1; } } return 0; }
forward Car_Load(); public Car_Load() { static rows, fields, str[128]; cache_get_data(rows, fields, g_iHandle); for (new i = 0; i < rows; i ++) if (i < MAX_DYNAMIC_CARS) { CarData[i][carExists] = true; CarData[i][carID] = cache_get_field_int(i, "carID"); CarData[i][carModel] = cache_get_field_int(i, "carModel"); CarData[i][carOwner] = cache_get_field_int(i, "carOwner"); CarData[i][carPos][0] = cache_get_field_float(i, "carPosX"); CarData[i][carPos][1] = cache_get_field_float(i, "carPosY"); CarData[i][carPos][2] = cache_get_field_float(i, "carPosZ"); CarData[i][carPos][3] = cache_get_field_float(i, "carPosR"); CarData[i][carColor1] = cache_get_field_int(i, "carColor1"); CarData[i][carColor2] = cache_get_field_int(i, "carColor2"); CarData[i][carPaintjob] = cache_get_field_int(i, "carPaintjob"); CarData[i][carLocked] = cache_get_field_int(i, "carLocked"); CarData[i][carImpounded] = cache_get_field_int(i, "carImpounded"); CarData[i][carImpoundPrice] = cache_get_field_int(i, "carImpoundPrice"); CarData[i][carFaction] = cache_get_field_int(i, "carFaction"); CarData[i][carVehicle] = cache_get_field_int(i, "carVehicle"); CarData[i][carHP] = cache_get_field_int(i, "carHP"); CarData[i][carPanels] = cache_get_field_int(i, "carPanels"); CarData[i][carDoors] = cache_get_field_int(i, "carDoors"); CarData[i][carLights] = cache_get_field_int(i, "carLights"); CarData[i][carTires] = cache_get_field_int(i, "carTires"); for (new j = 0; j < 14; j ++) { if (j < 5) { format(str, sizeof(str), "carWeapon%d", j + 1); CarData[i][carWeapons][j] = cache_get_field_int(i, str); format(str, sizeof(str), "carAmmo%d", j + 1); CarData[i][carAmmo][j] = cache_get_field_int(i, str); } format(str, sizeof(str), "carMod%d", j + 1); CarData[i][carMods][j] = cache_get_field_int(i, str); } Car_Spawn(i); } for (new i = 0; i < MAX_DYNAMIC_CARS; i ++) if (CarData[i][carExists]) { format(str, sizeof(str), "SELECT * FROM `carstorage` WHERE `ID` = '%d'", CarData[i][carID]); mysql_tquery(g_iHandle, str, "OnLoadCarStorage", "d", i); } return 1; }
Car_Create(ownerid, modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, type = 0) { for (new i = 0; i != MAX_DYNAMIC_CARS; i ++) { if (!CarData[i][carExists]) { if (color1 == -1) color1 = random(127); if (color2 == -1) color2 = random(127); CarData[i][carExists] = true; CarData[i][carModel] = modelid; CarData[i][carOwner] = ownerid; CarData[i][carPos][0] = x; CarData[i][carPos][1] = y; CarData[i][carPos][2] = z; CarData[i][carPos][3] = angle; CarData[i][carColor1] = color1; CarData[i][carColor2] = color2; CarData[i][carPaintjob] = -1; CarData[i][carLocked] = false; CarData[i][carImpounded] = -1; CarData[i][carImpoundPrice] = 0; CarData[i][carFaction] = type; CarData[i][carHP] = 1000.0; CarData[i][carPanels] = 0; CarData[i][carDoors] = 0; CarData[i][carLights] = 0; CarData[i][carTires] = 0; for (new j = 0; j < 14; j ++) { if (j < 5) { CarData[i][carWeapons][j] = 0; CarData[i][carAmmo][j] = 0; } CarData[i][carMods][j] = 0; } CarData[i][carVehicle] = CreateVehicle(modelid, x, y, z, angle, color1, color2, -1); if (CarData[i][carVehicle] != INVALID_VEHICLE_ID) { ResetVehicle(CarData[i][carVehicle]); } mysql_tquery(g_iHandle, "INSERT INTO `cars` (`carModel`) VALUES(0)", "OnCarCreated", "d", i); return i; } } return -1; }
Car_Save(carid) { static query[900]; if (CarData[carid][carVehicle] != INVALID_VEHICLE_ID) { for (new i = 0; i < 14; i ++) { CarData[carid][carMods][i] = GetVehicleComponentInSlot(CarData[carid][carVehicle], i); } } new vpanels, vdoors, vlights, vtires; new Float:vhealth; GetVehicleDamageStatus(CarData[carid][carVehicle], vpanels, vdoors, vlights, vtires); GetVehicleHealth(CarData[carid][carVehicle], vhealth); format(query, sizeof(query), "UPDATE `cars` SET `carModel` = '%d', `carOwner` = '%d', `carPosX` = '%.4f', `carPosY` = '%.4f', `carPosZ` = '%.4f', `carPosR` = '%.4f', `carColor1` = '%d', `carColor2` = '%d', `carPaintjob` = '%d', `carLocked` = '%d'", CarData[carid][carModel], CarData[carid][carOwner], CarData[carid][carPos][0], CarData[carid][carPos][1], CarData[carid][carPos][2], CarData[carid][carPos][3], CarData[carid][carColor1], CarData[carid][carColor2], CarData[carid][carPaintjob], CarData[carid][carLocked] ); format(query, sizeof(query), "%s, `carMod1` = '%d', `carMod2` = '%d', `carMod3` = '%d', `carMod4` = '%d', `carMod5` = '%d', `carMod6` = '%d', `carMod7` = '%d', `carMod8` = '%d', `carMod9` = '%d', `carMod10` = '%d', `carMod11` = '%d', `carMod12` = '%d', `carMod13` = '%d', `carMod14` = '%d'", query, CarData[carid][carMods][0], CarData[carid][carMods][1], CarData[carid][carMods][2], CarData[carid][carMods][3], CarData[carid][carMods][4], CarData[carid][carMods][5], CarData[carid][carMods][6], CarData[carid][carMods][7], CarData[carid][carMods][8], CarData[carid][carMods][9], CarData[carid][carMods][10], CarData[carid][carMods][11], CarData[carid][carMods][12], CarData[carid][carMods][13] ); format(query, sizeof(query), "%s, `carImpounded` = '%d', `carImpoundPrice` = '%d', `carFaction` = '%d', `carWeapon1` = '%d', `carWeapon2` = '%d', `carWeapon3` = '%d', `carWeapon4` = '%d', `carWeapon5` = '%d', `carAmmo1` = '%d', `carAmmo2` = '%d', `carAmmo3` = '%d', `carAmmo4` = '%d', `carAmmo5` = '%d', `CarHP` = '%d', `CarPanels` = '%d', `CarDoors` = '%d', `CarLights` = '%d', `CarTires` = '%d' WHERE `carID` = '%d'", query, CarData[carid][carImpounded], CarData[carid][carImpoundPrice], CarData[carid][carFaction], CarData[carid][carWeapons][0], CarData[carid][carWeapons][1], CarData[carid][carWeapons][2], CarData[carid][carWeapons][3], CarData[carid][carWeapons][4], CarData[carid][carAmmo][0], CarData[carid][carAmmo][1], CarData[carid][carAmmo][2], CarData[carid][carAmmo][3], CarData[carid][carAmmo][4], vhealth, vpanels, vdoors, vlights, vtires, CarData[carid][carID] ); return mysql_tquery(g_iHandle, query); }
enum carData { carID, carExists, carModel, carOwner, Float:carPos[4], carColor1, carColor2, carPaintjob, carLocked, carMods[14], carImpounded, carImpoundPrice, carFaction, carWeapons[5], carAmmo[5], carVehicle, Float:carHP, carPanels, carDoors, carLights, carTires };
CarData[i][carHP] = cache_get_field_float(i, "carHP");
format(query, sizeof(query), "%s, `carImpounded` = '%d', `carImpoundPrice` = '%d', `carFaction` = '%d', `carWeapon1` = '%d', `carWeapon2` = '%d', `carWeapon3` = '%d', `carWeapon4` = '%d', `carWeapon5` = '%d', `carAmmo1` = '%d', `carAmmo2` = '%d', `carAmmo3` = '%d', `carAmmo4` = '%d', `carAmmo5` = '%d', `CarHP` = '%f', `CarPanels` = '%d', `CarDoors` = '%d', `CarLights` = '%d', `CarTires` = '%d' WHERE `carID` = '%d'",query, CarData[carid][carImpounded], CarData[carid][carImpoundPrice], CarData[carid][carFaction], CarData[carid][carWeapons][0], CarData[carid][carWeapons][1], CarData[carid][carWeapons][2], CarData[carid][carWeapons][3], CarData[carid][carWeapons][4], CarData[carid][carAmmo][0], CarData[carid][carAmmo][1], CarData[carid][carAmmo][2], CarData[carid][carAmmo][3], CarData[carid][carAmmo][4], vhealth, vpanels, vdoors, vlights, vtires, CarData[carid][carID] );
roleplay.pwn(27945) : warning 217: loose indentation
roleplay.pwn(2796 : warning 217: loose indentation roleplay.pwn(2798 : warning 217: loose indentation roleplay.pwn(27990) : warning 217: loose indentation roleplay.pwn(27993) : warning 217: loose indentation roleplay.pwn(27996) : warning 217: loose indentation But its still not saving :/ |