timer based on skill level problem - Printable Version
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timer based on skill level problem -
MayaEU - 27.07.2016
Hi, is this the correct way to make a timer that is based on the players
skill level? I have tested it, but i dont think it works right
pawn Код:
new Level = PlayerInfo[playerid][pFishSkill], skilltime;
if(Level >= 0 && Level < 50) { skilltime = RandomBetween(20000, 200000); }
else if(Level >= 50 && Level < 100) { skilltime = RandomBetween(15000, 180000); }
else if(Level >= 100 && Level < 200) { skilltime = RandomBetween(10000, 160000); }
else if(Level >= 200 && Level < 400) { skilltime = RandomBetween(8000, 140000); }
else if(Level >= 400 && Level < 500) { skilltime = RandomBetween(6000, 120000); }
else if(Level >= 500) { skilltime = RandomBetween(5000, 10000); }
fishtimer[playerid] = SetTimerEx("FishTimer", skilltime, false, "i", playerid);