I'm re-making the drag system and using a timer to update the angle who's been dragging.
I don't know if its work can anyone test for me?because I can't use PC for a while.
I think if it work it would looks like: the person who's dragging other he can walk and the person whos been dragging and he will be walk like a normal player instead of update his pos.
Код HTML:
if(GetPVarInt(i, "Drag") != INVALID_MAXPL)
{
new Float: zangle;
SetPlayerVirtualWorld(i,GetPlayerVirtualWorld(GetPVarInt(i, "Drag")));
SetPlayerInterior(i,GetPlayerInterior(GetPVarInt(i, "Drag")));
GetPlayerFacingAngle(GetPVarInt(i, "Drag"), zangle);
SetPlayerFacingAngle(i, zangle);
ApplyAnimation(i,"PED","WALK_civi",4.1,1,1,1,1,1);
//GetPlayerPos(GetPVarInt(i, "Drag"),x,y,z);
//SetPlayerPosEx(i,x+1,y,z);
//SetCameraBehindPlayer(i);
if(GetPVarInt(GetPVarInt(i, "Drag"), "Member") == 4) { ApplyAnimation(i, "INT_HOUSE","BED_Loop_R", 4.0,1,1,1,1,1); }
}