new Kevlar[ MAX_PLAYERS ];
Kevlar[ playerid ] = 0;
CMD:duty( playerid, params[] ) { new id = PlayerInfo[ playerid ][ xClan ]; if( GetFactionType( playerid ) != ORG_TIP_PD ) return SendErrorMessage( playerid, "Niste u mogucnosti koristiti ovu komandu" ); if( !IsPlayerInRangeOfPoint( playerid, 3.0, OI[ id ][ oDutyPoint ][ 0 ], OI[ id ][ oDutyPoint ][ 1 ], OI[ id ][ oDutyPoint ][ 2 ] ) ) return SendErrorMessage( playerid, "Morate biti na pickupu za koriscenje ove komande." ); if( PlayerInfo[ playerid ][ xRank ] == 0 ) return SendErrorMessage( playerid, "Suspendovani ste." ); if( PoliceDuty[ playerid ] == false ) { PoliceDuty[ playerid ] = true; format( globalstring, sizeof( globalstring ), "HQ: %s je sada na duznosti.", ImeIgraca( playerid ) ); OrgPoruka( id, 0x2641FEAA, globalstring ); format( globalstring, sizeof( globalstring ), "* %s %s uzima znacku i opremu iz ormarica.", getOrgRank( playerid, PlayerInfo[ playerid ][ xClan ] ), ImeIgraca( playerid ) ); PorukaRadius( 10.0, playerid, globalstring, LJUBICASTA ); SetPlayerColor( playerid, 0x2641FE00 ); SetPlayerAttachedObject(playerid, 3, 19515, 1, 0.074000, 0.038999, 0.07000, 0.000000, 0.000000, 0.000000, 1.000000, 1.117000, 0.085000, 0x000000FF, 0x000000FF); } else if( PoliceDuty[ playerid ] == true ) { PoliceDuty[ playerid ] = false; ResetAllWeapons( playerid ); Dimi_SetPlayerArmour( playerid, 0 ); BrojLisica[ playerid ] = 0; Dimi_SetPlayerArmour( playerid, 0 ); Dimi_SetPlayerHealth( playerid, 75 ); SetPlayerSkin( playerid, PlayerInfo[ playerid ][ xSkin ] ); format( globalstring, sizeof( globalstring ), "* %s vraca znacku i opremu u ormaric.", ImeIgraca( playerid ) ); PorukaRadius( 10.0, playerid, globalstring, LJUBICASTA ); SetPlayerColor( playerid, 0xFFFFFF00 ); } return true; }
SetPlayerAttachedObject(playerid, 3, 19515, 1, 0.074000, 0.038999, 0.07000, 0.000000, 0.000000, 0.000000, 1.000000, 1.117000, 0.085000);
materialcolor1 (optional) The first object color to set, as an integer or hex in ARGB color format. materialcolor2 (optional) The second object color to set, as an integer or hex in ARGB color format |