OnPlayerKeyStateChange ? - Printable Version
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+--- Thread: OnPlayerKeyStateChange ? (
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OnPlayerKeyStateChange ? -
sampkinq - 19.07.2016
Hello, I shoot, but a value of 1. Again, when I shoot 2's. I want to constantly increase in value. How Can I do that. I'm sorry for my bad English.
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_FIRE)
{
new s[10];
SIKMACOUNT[playerid]++;
format(s,sizeof(s),"%d",SIKMACOUNT[playerid]);
SendClientMessage(playerid,-1,s);
}
return 1;
}
Re: OnPlayerKeyStateChange ? -
Freaksken - 19.07.2016
You should take a look at
OnPlayerKeyStateChange under the section
How to check for a key that has been pressed.
Quote:
Hello, I shoot, but a value of 1. Again, when I shoot 2's. I want to constantly increase in value. How Can I do that. I'm sorry for my bad English.
|
Do you mean if the player presses the fire button that the value should increase, or that if the gun fires that the value should increase (a gun can fire multiple times by hodling the fire key).
Re: OnPlayerKeyStateChange ? -
sampkinq - 19.07.2016
Quote:
Originally Posted by Freaksken
You should take a look at OnPlayerKeyStateChange under the section How to check for a key that has been pressed.
Do you mean if the player presses the fire button that the value should increase, or that if the gun fires that the value should increase (a gun can fire multiple times by hodling the fire key).
|
I want to increase the value by holding down the fire key.
Re: OnPlayerKeyStateChange ? -
Freaksken - 19.07.2016
You should use
OnPlayerWeaponShot instead of OnPlayerKeyStateChange then.
Re: OnPlayerKeyStateChange ? -
sampkinq - 19.07.2016
Quote:
Originally Posted by Freaksken
|
Thanks for your help !